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For the enemy in Sonny, see ZPCI Sniper (Sonny).
ZPCI Sniper
Level 11
Race Human
Zone Oberursel
- Stage 13 (Boss)
Sonny2sniper

The full sniper armor set

ZPCI Sniper is a boss from Oberursel in Sonny 2. He is allied with Captain Hunt and ZPCI Medic. At the beginning of the battle, he is commanded to attack Roald, Sonny, and Veradux at Captain Hunt's command.

Battle[]

Attributes[]

Attributes LV11
EASY Speed 66
Instinct 49
Strength 49
HP 1609
CHALLENGING Speed 73
Instinct 98
Strength 98
HP 2735
HEROIC Speed 73
Instinct 122
Strength 122
HP 3218
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
50%
Defense 100 100 100 100 100 100 100 100

Abilities[]

Shoot
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Fire
300% Strength
Accuracy modifier Additional notes
2


Snipe
Cost CD Available Targets Number on Action Bar
100 Focus
0
Enemies
1
Element Damage/Healing
Physical
300% Instinct
Accuracy modifier Additional notes
4



Snipe Buff 1
Cost CD Available Targets Number on Action Bar
100 Focus
3
Self
2
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Crouch
This unit's Physical Piercing is increased by 250%. Lasts 3 turns.
Buff


Snipe Buff 2
Cost CD Available Targets Number on Action Bar
100 Focus
3
Self
2
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Lock and Load
This unit is dealing 300% more damage. Lasts 3 turns.
Buff


ZPCI Shell
Cost CD Available Targets Number on Action Bar
None
99
Self
1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Energy Shield
This unit is shielded from 2500 damage and is recovering Focus, but its Strength is reduced by 90%. This effect cannot be dispelled. Lasts 13 turns.
Recovers 150 Focus.
Undispellable

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
First turn of battle ZPCI Shell
All other times Snipe Buff 1*
Snipe Buff 2*
Snipe Shoot
*Only uses one action-bar instance; switches which one when Captain Hunt's HP reaches 50%

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
Accuracy Display Flexible Armor Deft Hands Steadfast Leggings Agile Boots ZPCI Sniper Rifle

Tactics[]

ZPCI Sniper is the most dangerous of Captain Hunt's group. If allowed to use Snipe, he can effectively one-shot Sonny, Veradux, or Roald. However, he will always set up with Crouch and Lock and Load before unloading with Snipe and Shoot, giving you three turns to prepare. As soon as he has his ZPCI Shell, Crouch, and Lock and Load, it is recommended to stun him, wasting the buffs.

He will then attempt to reaquire the buffs, so you should stun him again after they are on him again. Psychological works well for this because you can alternate between two Traumatizes to effectively stunlock him. Seeing as the other classes also have abilities that can stun an enemy, they are equally as effective.

Drops[]

Item Name Item Icon Sell Price Item Stats Item Description
Accuracy Display
€58
  • Speed +4
  • Instinct+2
  • Strength+7
  • Vitality+12
It even measures wind speed.
Flexible Armor
€58
  • Speed +4
  • Instinct+2
  • Strength+7
  • Vitality+12
Steadfast Leggings
€58
  • Speed +9
  • Instinct+6
  • Strength+6
  • Vitality+2
Agile Boots
€42
  • Speed +7
  • Instinct+5
  • Strength+5
  • Vitality+2
Deft Hands
€42
  • Speed+7
  • Instinct+5
  • Strength+5
  • Vitality+2
ZPCI Sniper Rifle
€165
  • Speed +19
  • Strength+19
  • Vitality+16
  • Fire Piercing+89
An excellent gun, but the golden plating seems pointless.

Trivia[]

See Also[]

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