- For the enemy in Sonny 2, see ZPCI Sniper (Sonny 2).
ZPCI Sniper | |
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Level | 11 |
Race | Human |
Zone | Gadi'Kala - Stage 34 |
Allies | ZPCI, ZPCI Elite, Elite Medic |
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โ | More Zombies! Let's fry them! We'll meet with the Paladin later. | โ |
~ ZPCI Sniper to the ZPCI Elite and Elite Medic with him |
ZPCI Sniper is a miniboss from Gadi'Kala in Sonny. He fights alongside an Elite Medic and a ZPCI Elite. He suggests attacking Sonny and Veradux before going on to hunt down Baron Brixius.
Battle[]
Attributes[]
Attributes | LV11 | ||||||||
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Speed | 43 | ||||||||
Magic | 98 | ||||||||
Strength | 98 | ||||||||
HP | 648 | ||||||||
Focus | 100 | Physical | Magic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Defense | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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Increases damage of this unit's next attack by 400%. | Lasts 2 rounds. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is stunned. | Lasts for 1 turn. | ||
Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
Always | Power Up SWAT Fire SWAT Ray |
skip |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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Hunter's Helm | Hunter's Armor | Hunter's Handguards | Hunter's Legplates | Hunter's Boots | Pulse Rifle |
Tactics[]
He can pose quite a threat because he can enrage, and do a lot of damage while he is enraged. However, he has lower HP, so it's best to kill him first. His allies, however, can heal him, especially the Medic (since the Medic's Water Heal has no cooldown even though it does a small amount of healing). This fight is essentially a harder mimicry of the Tribal Council fight, and it should be treated the same.
Drops[]
He drops nothing.
Gallery[]
Trivia[]
- He looks exactly the same as the ZPCI Hunter, however, the Hunter portrait's color is slightly brighter.
- All his abilities cost focus, so once he runs out he cannot take any action.
- His battle does not play the "Final Encounter" theme.
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