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For the enemy in Sonny 2, see ZPCI Sniper (Sonny 2).
ZPCI Sniper
Level 11
Race Human
Zone Gadi'Kala
- Stage 34
Allies ZPCI, ZPCI Elite, Elite Medic
โ€œ More Zombies! Let's fry them! We'll meet with the Paladin later. โ€ž
~ ZPCI Sniper to the ZPCI Elite and Elite Medic with him

ZPCI Sniper is a miniboss from Gadi'Kala in Sonny. He fights alongside an Elite Medic and a ZPCI Elite. He suggests attacking Sonny and Veradux before going on to hunt down Baron Brixius.

Battle[]

Attributes[]

Attributes LV11
Speed 43
Magic 98
Strength 98
HP 648
Focus 100 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
65%
Defense 25 25 25 25 25 25 25 25

Abilities[]

Power Up
Cost CD Available Targets Number on Action Bar
25 Focus
10
Self
1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Enraged
Increases damage of this unit's next attack by 400%. Lasts 2 rounds.
Buff


SWAT Fire
Cost CD Available Targets Number on Action Bar
15 Focus
0
Enemies
1
Element Damage/Healing
Fire
100% Magic
Accuracy modifier Additional notes
Unavoidable


SWAT Ray
Cost CD Available Targets Number on Action Bar
15 Focus
5
Enemies
1
Element Damage/Healing
Fire
200% Magic
Accuracy modifier Additional notes
1
Shocked
This unit is stunned. Lasts for 1 turn.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
Always Power Up
SWAT Fire
SWAT Ray
skip

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
Hunter's Helm Hunter's Armor Hunter's Handguards Hunter's Legplates Hunter's Boots Pulse Rifle

Tactics[]

He can pose quite a threat because he can enrage, and do a lot of damage while he is enraged. However, he has lower HP, so it's best to kill him first. His allies, however, can heal him, especially the Medic (since the Medic's Water Heal has no cooldown even though it does a small amount of healing). This fight is essentially a harder mimicry of the Tribal Council fight, and it should be treated the same.

Drops[]

He drops nothing.

Gallery[]

Trivia[]

  • He looks exactly the same as the ZPCI Hunter, however, the Hunter portrait's color is slightly brighter.
  • All his abilities cost focus, so once he runs out he cannot take any action.
  • His battle does not play the "Final Encounter" theme.
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