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โ€œ Any intel I receive that the Zed threat is greater than the human strength in an area... BLAM! Out they go. No questions asked. No time wasted. โ€ž
~ ZPCI Praetor
ZPCI Praetor
ZPCI Praetor in battle.
Level 24
Race Human
Zone ZPCI Stronghold
- Stage 11/Wave 1 (Boss Stage)
Allies ZPCI

ZPCI Praetor Murdock, also known as simply ZPCI Praetor, is the final boss of ZPCI Stronghold in Sonny (2017).

Attributes[]

Attribute Notes:

  • Values in bold can be encountered in a Legend run (no training), no bold means that these values are only available in training fights.
    • Italic values cannot be encountered in training despite being coded in the game due to Sonny's level being +1 higher than the zone level when entering a new zone, on a legend run.
  • Buffs cannot reduce Power/Defense/Speed below 1. This also applies to Vitality but it normally cannot be modified in battle.
    • For Defense specifically, this means that the Damage taken Mod becomes ~200% while both breached and exposed. See this this page for more info.
  • Visible Power/Defense/Speed is rounded to nearest integer. If the actual value ends exactly in ".5", then it will be rounded to nearest even integer. Visible (Max) HP is rounded up.
  • Abilities can also have Hit./Crit. Bonuses, which are listed under the Abilities section.
  • Only Physical Defense is shown because the other elemental defenses are not used at all on units. They can still get non-physical elemental defense from certain abilities.
Base Mod Lvl 23
Power 0 0.85 1047.88
Defense 0 2.2 2712.15
Speed 0 0.85 1047.88
Vitality 0 12 14793.56
Max HP from Vitality (7*Vitality) 103554.89
 
Visible Max HP from Vitality 103555
Visible Power 1048
Visible Defense 2712
Visible Speed 1048
 
Damage Taken Mod from Defense 16.608%
... while Breached (-50% Defense)68.066%
... while Exposed (-75% Defense)131.25%
 
Hit. Bonus 0%
Crit. Chance 15%
Stun Resist 50%
Focus Drain Resist 50%
Physical Defense 0%


Abilities[]

 
Attack
Element
Type
Range
Target
Physical
Basic Attack
Melee
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
100% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
30%
100%
Reaction
Notes
 

 
Prism Beam
Element
Type
Range
Target
Lightning
Active
Ranged
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
4
37.5% Power + 42.5% Defense
+100%
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
4
100%
1000%
100%
Reaction
Notes
Applies Breach to caster on hit. AoE ability.
 
Breach
Caster Buff Description
Defense reduced by 50%.
Caster Buff Polarity
Caster Buff Charges
Caster Buff Duration
Caster Buff Notes
Negative
2
+1 duration when first applied, but duration also immediately ticks down after use. If this ability hits at least twice in one cast, this buff's effective duration becomes 1 turn.
 

 
Strike Order
Element
Type
Range
Target
Shadow
Active
Ranged
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
6
40% Power + 20% Target Current HP
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
150%
100%
Reaction
Notes
 
Strike Mark
Target Buff Description
This unit takes 200% extra damage.
Target Buff Polarity
Target Buff Charges
Target Buff Duration
Target Buff Notes
Negative
1
2
Charge consumed when buff target is hit with an attack.
 

 
First Aid
Element
Type
Range
Target
Nature
Active
Ranged
Self
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
99
-3000% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
50%
Reaction
Notes
Dispels 10 positive or negative buffs from target.
 

 
Boosted Growth
Element
Type
Range
Target
Nature
Active
Ranged
Self
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
3
-350% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
3
100%
550%
100%
Reaction
Notes
Grows target's Power with 28% of their current Power
 

A.I. Ability Order[]

A.I. Notes:

  • The A.I. prefers to use the topmost item in the left list, which is ranked according to the abilities' total scaling and A.I. score bonuses. For attacks specifically, their cooldown also plays a part in the rankings (the longer the cooldown, the higher it goes).
    • When an ability's Max HP Threshold condition is met and it's off cooldown, then that ability is added to the left list, in most cases to the top.
    • If an ability cannot be used due to being on cooldown, incl. silences, then the A.I. moves down the list to the next ability. If no abilities are available, then the A.I. skips their turn.
    • The A.I. will also not use healing abilities with 100% HP Threshold if all their teammates have full HP.
  • The A.I. does have a chance of not following the list and instead picking a random ability. The chance depends on it's A.I. type and the difference in total scaling & A.I. Score Bonuses.
  • It might also pick a different ability if the valid target(s) has:
    • Increased elemental defense against an element one of their available abilities has.
    • High Defense and the A.I. has access to an ability that deals piercing damage.
  • The A.I. prefers targeting units with low HP% (both attacks & heals) and a high Damage Taken Mod (only attacks). Buffs that increases damage/healing taken also affect the targeting priority.
  • Again, the A.I. has a chance of targeting a random unit instead. The chance depends on it's A.I. type, the difference in HP% & difference in Damage Taken Mod.
A.I. Type This unit has the A.I. type "Normal". They tend to follow the list and targeting priority, but can sometimes switch it up with a random ability or target.
 
Phases Ability Preference List HP Threshold Abilities Passive Abilities
Phase 1 - Prism Beam (4th turn & onward)
- Boosted Growth (3rd turn & onward)
- Strike Order
- Attack
- First Aid (Self <50% HP)


Tactics[]

Use attacks that either deal piercing damage or applies Breach (-50% Defense) to bypass the ZPCI Praetor's high Defense. Damage from buffs, such as Wound or Burn, also ignores Defense.

The Suppress buff (-70% healing recieved) and/or Weaken buff (-50% Power) can counter First Aid and speed up the battle against this unit. If the ZPCI Praetor manages to use First Aid unhindered, it will buy them more time, which means more uses of Boosted Growth. The Weaken buff can also be used to reduce the power growth from that ability.

Trivia[]

  • The player can randomly gain one of the following tips when being defeated by, or retreating from, this unit:
    • "The Praetor's Prism Beam attack deals damage based on his defense stat."
    • "The Praetor carries a powerful first aid kit that he will use when his health drops below half."

See Also[]

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