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For the enemy in Sonny, see ZPCI Medic (Sonny).
ZPCI Medic
Level 11
Race Human
Zone Oberursel
- Stage 13 (Boss)

This ZPCI Medic appears during Sonny 2 during Oberursel as an ally of Captain Hunt.

Battle[]

Attributes[]

Attributes LV11
EASY Speed 44
Instinct 39
Strength 39
HP 1609
CHALLENGING Speed 49
Instinct 78
Strength 78
HP 2735
HEROIC Speed 49
Instinct 98
Strength 98
HP 3218
Focus 150 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
50%
Defense 100 100 100 100 100 100 100 100

Abilities[]

Heal
Cost CD Available Targets Number on Action Bar
150 Focus
0
Self and Allies
1
Element Damage/Healing
Physical
Heals 100% Instinct
Accuracy modifier Additional notes
Unavoidable


Med Buff 1
Cost CD Available Targets Number on Action Bar
150 Focus
3
Self and Allies
2
Element Damage/Healing
Physical
Heals 50% Instinct
Accuracy modifier Additional notes
Unavoidable
Soothe
This unit is receiving heals 200% more effectively. Lasts 2 turns.
Buff


Med Buff 2
Cost CD Available Targets Number on Action Bar
150 Focus
3
Self
2
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Master Surgeon
This unit is healing 200% more effectively. Lasts 3 turns.
Buff


Shoot
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Fire
300% Strength
Accuracy modifier Additional notes
2


ZPCI Shell
Cost CD Available Targets Number on Action Bar
None
99
Self
1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Energy Shield
This unit is shielded from 2500 damage and is recovering Focus, but its Strength is reduced by 90%. This effect cannot be dispelled. Lasts 13 turns.
Recovers 150 Focus.
Undispellable

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
First turn of battle ZPCI Shell
All other times Med Buff 1*
Med Buff 2*
Heal Shoot
*Only uses one action-bar instance; switches which one when Captain Hunt's HP reaches 50%

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
Medical Visor MedPak Armor Surgeon Gloves MedPak Leggings Medic Treads Standard Rifle

Tactics[]

Drops[]

Item Name Item Icon Sell Price Item Stats Item Description
Medical Visor
€58
  • Speed +7
  • Instinct+13
  • Vitality+3
MedPak Armor

€58

  • Speed +7
  • Instinct+13
  • Vitality+3
MedPak Leggings
€58
  • Speed +4
  • Instinct+2
  • Strength+7
  • Vitality+12
Medic Treads
€42
  • Speed +3
  • Instinct+1
  • Strength+5
  • Vitality+8
Surgeon Gloves
€42
  • Speed+5
  • Instinct+9
  • Vitality+3
They provide high levels of dexterity and control.

Trivia[]

  • The icons for the ZPCI Medic suit is the same as the one from the first game even though the other suits (including the Old ZPCI suit which is based on the Royal Courier suit) are modified in this game.

See Also[]

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