- For the enemy in Sonny, see ZPCI Medic (Sonny).
ZPCI Medic | |
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Level | 11 |
Race | Human |
Zone | Oberursel - Stage 13 (Boss) |
This ZPCI Medic appears during Sonny 2 during Oberursel as an ally of Captain Hunt.
Battle[]
Attributes[]
Attributes | LV11 | ||||||||
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EASY | Speed | 44 | |||||||
Instinct | 39 | ||||||||
Strength | 39 | ||||||||
HP | 1609 | ||||||||
CHALLENGING | Speed | 49 | |||||||
Instinct | 78 | ||||||||
Strength | 78 | ||||||||
HP | 2735 | ||||||||
HEROIC | Speed | 49 | |||||||
Instinct | 98 | ||||||||
Strength | 98 | ||||||||
HP | 3218 | ||||||||
Focus | 150 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is receiving heals 200% more effectively. | Lasts 2 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is healing 200% more effectively. | Lasts 3 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is shielded from 2500 damage and is recovering Focus, but its Strength is reduced by 90%. This effect cannot be dispelled. | Lasts 13 turns. Recovers 150 Focus. |
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Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
First turn of battle | ZPCI Shell | ||
All other times | Med Buff 1* Med Buff 2* |
Heal | Shoot |
*Only uses one action-bar instance; switches which one when Captain Hunt's HP reaches 50% |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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Medical Visor | MedPak Armor | Surgeon Gloves | MedPak Leggings | Medic Treads | Standard Rifle |
Tactics[]
Drops[]
Trivia[]
- The icons for the ZPCI Medic suit is the same as the one from the first game even though the other suits (including the Old ZPCI suit which is based on the Royal Courier suit) are modified in this game.
See Also[]
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