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ZPCI Hunter
Level 3, 5
Race Human
Zone Ishiguro's Rest
- Stage 12 and 14
- Training Fight
Allies ZPCI, GSG9 Assault
Focus fire! Everyone take the same target!
~ ZPCI Hunter to his fellow Hunters

ZPCI Hunter is an enemy from Ishiguro's Rest in Sonny. They work alongside the GSG9 Assault to hunt down Veradux, who has stolen a set of combat medic armor.

They are somewhat hardier than the previous ZPCI agents and can use all previously-seen skills. However, as with the previous ZPCI agents, the challenge lies in the numbers in which they attack.

Battle[]

Attributes[]

Attributes LV3 LV5
Speed 20 24
Magic 20 24
Strength 20 24
HP 163 192
Focus 120 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
100%
Defense 25 25 25 25 25 25 25 25

Abilities[]

Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1


SWAT Fire
Cost CD Available Targets Number on Action Bar
15 Focus
0
Enemies
1
Element Damage/Healing
Fire
100% Magic
Accuracy modifier Additional notes
Unavoidable


SWAT Heal
Cost CD Available Targets Number on Action Bar
22 Focus
6
Self and Allies
1
Element Damage/Healing
Physical
Heals 300% Magic
Accuracy modifier Additional notes
Unavoidable


SWAT Ray
Cost CD Available Targets Number on Action Bar
15 Focus
5
Enemies
1
Element Damage/Healing
Fire
200% Magic
Accuracy modifier Additional notes
1
Shocked
This unit is stunned. Lasts for 1 turn.
Debuff


Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 85% HP Strike
SWAT Fire
SWAT Ray
Weakest friendly unit between 85% HP and 60% HP 50%:
-Strike
-SWAT Fire
-SWAT Ray
50%:
-SWAT Heal
Weakest friendly unit below 60% HP SWAT Heal Strike
SWAT Fire
SWAT Ray

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
Hunter's Helm Hunter's Armor Hunter's Handguards Hunter's Legplates Hunter's Boots Pulse Rifle

Tactics[]

Drops[]

Item Name Item Icon Sell Price Stats In-Game Description In-Game Appearance
Hunter's Helm
€16

Speed +2

Magic +2

Strength +1

Vitality +2

Hunter's Armor
€28

Speed +3

Magic +4

Strength +2

Vitality +2

Moon-Struck Horrors
€38

Strength +15

Physical Piercing +38

You can hear tormented screams...
  • Moon-Struck Horrors is only dropped during training battles.

Gallery[]

Trivia[]

  • They look exactly the same as the ZPCI Sniper, however, the Sniper portrait's color is slightly darker.
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