ZPCI Hunter | |
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Level | 3, 5 |
Race | Human |
Zone | Ishiguro's Rest - Stage 12 and 14 - Training Fight |
Allies | ZPCI, GSG9 Assault |
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“ | Focus fire! Everyone take the same target! | „ |
~ ZPCI Hunter to his fellow Hunters |
ZPCI Hunter is an enemy from Ishiguro's Rest in Sonny. They work alongside the GSG9 Assault to hunt down Veradux, who has stolen a set of combat medic armor.
They are somewhat hardier than the previous ZPCI agents and can use all previously-seen skills. However, as with the previous ZPCI agents, the challenge lies in the numbers in which they attack.
Battle[]
Attributes[]
Attributes | LV3 | LV5 | |||||||
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Speed | 20 | 24 | |||||||
Magic | 20 | 24 | |||||||
Strength | 20 | 24 | |||||||
HP | 163 | 192 | |||||||
Focus | 120 | Physical | Magic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Defense | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is stunned. | Lasts for 1 turn. | ||
Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
All friendly units above 85% HP | Strike SWAT Fire SWAT Ray |
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Weakest friendly unit between 85% HP and 60% HP | 50%: -Strike -SWAT Fire -SWAT Ray 50%: -SWAT Heal |
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Weakest friendly unit below 60% HP | SWAT Heal | Strike SWAT Fire SWAT Ray |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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Hunter's Helm | Hunter's Armor | Hunter's Handguards | Hunter's Legplates | Hunter's Boots | Pulse Rifle |
Tactics[]
Drops[]
- Moon-Struck Horrors is only dropped during training battles.
Gallery[]
Trivia[]
- They look exactly the same as the ZPCI Sniper, however, the Sniper portrait's color is slightly darker.
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