- For the enemy in Sonny, see ZPCI Elite (Sonny).
ZPCI Elite | |
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Level | 5 ~ 15 |
Race | Human |
Zone | New Alcatraz - Stage 9 - Training Fight Oberursel - Stage 12 - Training Fight Ivory Line - Stage 2 - Training Fight |
ZPCI Elites are members of the ZPCI who attack Sonny at various times during the game. They first appeared in Sonny during Gadi'Kala.
ZPCI Elite (Sonny 2)[]
These ZPCI Elites make their first appearance during New Alcatraz, and reappear again a few times during the rest of the game.
A ZPCI Elite during Oberursel.
Battle[]
Attributes[]
Attributes | LV5 | LV6 | LV7 | LV8 | LV9 | LV10 | LV11 | LV12 | LV13 | LV14 | LV15 | |
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EASY | Speed | 23 | 26 | 30 | 35 | 42 | 50 | 57 | 65 | 74 | 83 | 93 |
Instinct | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | |
Strength | 20 | 22 | 26 | 30 | 36 | 43 | 49 | 56 | 63 | 71 | 80 | |
HP | 712 | 835 | 991 | 1196 | 1450 | 1755 | 2011 | 2294 | 2600 | 2931 | 3285 | |
CHALLENGING | Speed | 25 | 29 | 33 | 39 | 47 | 55 | 63 | 72 | 82 | 92 | 104 |
Instinct | 2 | 2 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 6 | 6 | |
Strength | 39 | 45 | 51 | 61 | 72 | 85 | 98 | 111 | 126 | 142 | 159 | |
HP | 1210 | 1420 | 1685 | 2033 | 2465 | 2983 | 3419 | 3899 | 4421 | 4982 | 5585 | |
HEROIC | Speed | 25 | 29 | 33 | 39 | 47 | 55 | 63 | 72 | 82 | 92 | 104 |
Instinct | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 6 | 6 | 7 | 8 | |
Strength | 49 | 56 | 64 | 76 | 90 | 106 | 122 | 139 | 158 | 178 | 199 | |
HP | 1423 | 1671 | 1983 | 2391 | 2899 | 3509 | 4022 | 4587 | 5201 | 5862 | 6570 | |
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison | |||
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | |||
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Restores 30 Focus. | ||||
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Damage increased by 400%. | Lasts 2 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is regenerating Health and Focus. | Lasts 5 turns. Regenerates 15% Health and 15 Focus per turn. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is suffering from severe blood loss. Receiving damage every turn. | Lasts 7 turns. Damages for 300% of caster's Strength. Has a 15% chance of being applied to target. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Recovers 35 Focus. |
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is losing Health and Focus each turn. | Lasts 7 turns. Damages target for 100% caster's Strength. Target loses 2 Focus each turn. Has a 50% chance of being applied to target. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is stunned from the blast. | Lasts 2 turns. Has a 15% chance of being applied to target. |
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Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
HP above 80% | Aim for the Heart Bayonet Rush Poisoned Blade Shoot |
Dux Leading Strike | |
HP between 80% and 50% | Aim for the Heart Bayonet Rush Poisoned Blade Shoot |
Auxillary Power Dux Leading Strike |
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HP below 50% | Aim for the Heart Bayonet Rush Poisoned Blade Shoot |
Auxillary Power | Dux Leading Strike |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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Double Visor | Elite Armor | Precision Grips | Elite Leggings | Gilded Boots | Standard Rifle |
Tactics[]
Just stun them whenever they use Aim for the heart. Mind the poison buffs and you will be able to win. Auxillary Power can be removed with Veradux's Dux Electro, Disrupt from Biological and also Shock Therapy from Psychological.
Drops[]
The ZPCI Elites in Sonny 2 drops different items depending on where they are encountered.
New Alcatraz[]
Oberursel[]
Drop X5C8-2 can also be purchased at Oberursel's item shop.
Ivory Line[]
Trivia[]

Old ZPCI set
- Oddly enough, the Elite uses the standard rifle and not the supposedly better (Even though it gives worse stats) M7-V rifle like the ZPCI Assault and the ZPCI Medic.
- The old ZPCI armor that the ZPCI Elites drop in the Ivory Line has the same design as the ZPCI helmets from the original Game.
See Also[]
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