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For the enemy in Sonny 2, see ZPCI Elite (Sonny 2).
ZPCI Elite
Level 11
Race Human
Zone Gadi'Kala
- Stage 26, 32 and 34
Allies ZPCI, ZPCI Sniper, ZPCI Medic

These ZPCI Elites appear during Gadi'Kala and attack Sonny and his team. They appear during 3 stages, one with only 1 Elite, another with 2 of them, and another with a ZPCI Sniper and an Elite Medic.

Battle[]

Attributes[]

Attributes LV11
Speed 79
Magic 79
Strength 79
HP 1304
Focus 100 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
65%
Defense 25 25 25 25 25 25 25 25

Abilities[]

Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1


SWAT Fire
Cost CD Available Targets Number on Action Bar
15 Focus
0
Enemies
1
Element Damage/Healing
Fire
100% Magic
Accuracy modifier Additional notes
Unavoidable


SWAT Heal
Cost CD Available Targets Number on Action Bar
22 Focus
6
Self and Allies
1
Element Damage/Healing
Physical
Heals 300% Magic
Accuracy modifier Additional notes
Unavoidable


SWAT Ray
Cost CD Available Targets Number on Action Bar
15 Focus
5
Enemies
1
Element Damage/Healing
Fire
200% Magic
Accuracy modifier Additional notes
1
Shocked
This unit is stunned. Lasts for 1 turn.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 80% HP Strike
SWAT Fire
SWAT Ray
Weakest friendly unit between 80% and 60% HP 50%:
-Strike
-SWAT Fire
-SWAT Ray
50%:
-SWAT Heal
Weakest friendly unit below 60% HP SWAT Heal Strike
SWAT Fire
SWAT Ray

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
unknown unknown unknown unknown unknown Pulse Rifle

Tactics[]

Drops[]

  • They never drop anything.

Trivia[]

  • Their armor appears to be the same as the ZPCI Captain; likewise, it cannot be obtained during Sonny 1.
  • ZPCI Elite either could use ZPCI Captain's or Galiant the Paladin's portrait.

See Also[]

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