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ZPCI Captain
S1 ZPCI Captain
Level 5
Race Human
Zone White November
- Stage 7 (Boss)
Allies ZPCI, ZPCI Assault, ZPCI Medic
ZPCI elite portrait Take them out, boys. We don't need any witnesses.
~ ZPCI Captain to his subordinates

ZPCI Captain is a ZPCI Elite with the rank of Captain. He is the final boss of White November in Sonny. He appears in Stage 7 accompanied by ZPCI Medic and ZPCI Assault.

Background[]

Ordered to eliminate all attempts at a cure, the Captain and a Black Ops team deploy to the White November to wipe all onboard.

Involvement []

Upon coming into contact with Louis and Sonny, he orders his goons to take both out. Once Louis is killed, he fights Sonny and dies in battle.

Personality []

From the limited amount of information available, it is evident that the Captain is cold and pragmatic.

Battle[]

Attributes[]

Attributes LV5
Speed 12
Magic 6
Strength 6
HP 112
Focus 100 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
100%
Defense 25 25 25 25 25 25 25 25

Abilities[]

Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
ZPCI Captain Strike
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1


SWAT Fire
Cost CD Available Targets Number on Action Bar
15 Focus
0
Enemies
1
ZPCI Captain SWAT Fire
Element Damage/Healing
Fire
100% Magic
Accuracy modifier Additional notes
Unavoidable


SWAT Ray
Cost CD Available Targets Number on Action Bar
15 Focus
5
Enemies
1
ZPCI Captain SWAT Ray
Element Damage/Healing
Fire
200% Magic
Accuracy modifier Additional notes
1
S1 Shocked Buff
Shocked
This unit is stunned. Lasts for 1 turn.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
Always Strike
SWAT Fire
SWAT Ray

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S1 Elite Headwear
S1 Elite Bodywear
S1 Elite Gloves
S1 Elite Leggings
S1 Elite Footwear
S1 ZPCI Blade Image
unknown unknown unknown unknown unknown ZPCI Blade

Tactics[]

ZPCI Captain has higher Health compared to his two subordinates and thus should be taken care of after the other enemies have been dealt with. Like Assault and Medic, Captain's damage is weak, but the exposure to prolonged battle can be fatal for Assassins and Gunslingers. The Captain can also stun the player, but it should not be too much of a hindrance since he will eventually be depleted of his Focus. Supression can be used within the extra turn Sonny is given at the start of the fight to help mitigate damage.

Drops[]

Item Name Item Icon Sell Price Stats In-Game Description In-Game Appearance
ZPCI Blade
S1 ZPCI Blade
€13

Magic +3

Strength +11

Physical Piercing +5

Written on the hilt: 'Property of Zombie Pest Control Inc.'
S1 ZPCI Blade Image

Gallery[]

Trivia[]

  • The Captain and his team are similar to the team that appears under Captain Hunt at the end of Oberursel in Sonny 2.
  • When losing to the ZPCI Captain and ZPCI Medic and ZPCI Assault, the advice given by the game is: "Make sure you have the right spec. Take moves that scale with your class, for example, don't take 'Magic Bolt' if you are a Destroyer. Think about your kill-order as well, and use your defensive abiltiy [sic]."
  • ZPCI Medic and ZPCI Assault wear something similar to real-world riot police uniforms, whereas ZPCI Captain wears a full set of black armor with glowing blue bands on the shoulders, face, and shins, same as the ZPCI Elites. He carries a large blue sword with glowing blue lights near the tip.
  • Within Sonny (2017), Sergeant Meier is a boss within White November that uses two swords which looks futuristic and he also takes part with the murder of that game's Louis, which makes him likely a reference to the ZPCI Captain.

See Also[]

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