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For the enemy in Ishiguro's Rest, see GSG9 Assault.
ZPCI Assault
Level 5
Race Human
Zone White November
- Stage 7 (Boss)
Allies ZPCI, ZPCI Captain, ZPCI Medic

ZPCI Assault is a ZPCI ground unit that only appears onboard the White November in Sonny. A team consisting of a ZPCI Medic and ZPCI Assault, deploy with a ZPCI Captain and assist in eliminating Louis and Sonny.

Background[]

Ordered to eliminate all attempts at a cure, the Captain and a Black Ops team deploy to the White November to wipe all onboard.

Battle[]

Attributes[]

Attributes LV5
Speed 12
Magic 7
Strength 7
HP 96
Focus 100 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
100%
Defense 25 25 25 25 25 25 25 25

Abilities[]

Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1


SWAT Fire
Cost CD Available Targets Number on Action Bar
15 Focus
0
Enemies
1
Element Damage/Healing
Fire
100% Magic
Accuracy modifier Additional notes
Unavoidable

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
Always Strike
SWAT Fire

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
unknown unknown unknown unknown unknown M7-V Rifle

Tactics[]

ZPCI Assault has comparatively low Health and damage and should be an easy opponent to defeat. But because he is teamed with two other enemies, the prolonged battle can be fatal for the classes with low Health. Also, because of the unavoidable attack, SWAT Fire used by ZPCI Assault and others, the attacks are most likely to hit the players. It is advised that the players take out ZPCI Assault before the Captain and after the Medic since Captain has higher Health than the Assault and Medic is more dangerous while having the same Health. Players should have no difficulty defeating this opponent.

Drops[]

Item Name Item Icon Sell Price Stats In-Game Description In-Game Appearance
M7-V Rifle
€13

Magic +11

Strength +3

Magic Piercing +5

Standard Issue Z.P.C.I. Weapon.

Trivia[]

  • Since the ZPCI Assault and ZPCI Medic are only seen once, and at the beginning of the game, it suggests that they were replaced by more efficient ZPCI units such as the ZPCI Elite or the ZPCI Hunter.
  • ZPCI Medic and Assault are probably some of the lowest ranking and least trained ZPCI units, as they seemed to almost care about Sonny, mentioned that he speaks, and refrained from opening fire on him until being ordered to.
  • The ZPCI Medic and ZPCI Assault's chest wear SWAT but mirrored to TAWS. If added to Sonny's side, the SWAT text is in the right order.
  • When losing to the ZPCI Captain and ZPCI Medic and ZPCI Assault, the advice given by the game is: "Make sure you have the right spec. Take moves that scale with your class, for example, don't take 'Magic Bolt' if you are a Destroyer. Think about your kill-order as well, and use your defensive abiltiy [sic]."
  • ZPCI Medic and Assault's armor return in Sonny 2's files, but the SWAT text is replaced with ZPCI.

See Also[]

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