โ | Starting to think I'm dead already. This is Grade A nuts. | โ |
~ Veradux |
Veradux | |
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Veradux in his InfectAid Medic Suit. | |
Level | 4 ~ 37 4 ~ 28 (Legend) |
Race | Human |
Zone | The Silver Strand - Stage 2 (Joins fight) - Stage 3 (Joins party) |
Allies | Sonny Dr Herregods Kara Zakk |
Voice Actor | Andrew Dennis |
Veradux is a deuteragonist character from Sonny (2017). He is voiced by Andrew Dennis.
A returning ally from Sonny 1 and 2, although with a different backstory, Veradux continues with his traditional role as a combat medic; this time as a human.
Personality[]
Veradux is portrayed as a joker, occasionally acting serious or poking fun at others. He mostly provides comic relief and a humoristic insight whenever he sees fit, regardless of how stressful a situation is and how much danger he's in.
Name Origin[]
Veradux is likely taken from two Latin words. 'Vera' and 'Dux'. As a Latin word, Vera means true.[1] Dux is a title that refers to someone as a leader of some form.[2] Together, Veradux's name translates as 'true leader'.
Veradux comments on this, stating that his name sounds strong compared to Sonny's.
History[]
This section contains spoilers. |
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This section contains spoilers for certain events from the games. You have been warned. |
In the remake of Sonny, Veradux is a human and a former military medic who became a paraplegic after taking a bullet to the spine, which resulted in the Army removing him from active duty. He became an employee of InfectAid by signing up to trial the new Medic Suit, which allowed him to walk again and protect the locals. He deployed to Basecamp, nearly a day's walk from The Silver Strand's coast. Unfortunately, it wasn't long before the group's numbers dropped to five, then to three, eventually leaving him the sole survivor.
As he makes a last stand, he is found by a wandering Sonny; together they overcome the swarm of zombies and monsters and thereon stick together.
Once they reach Basecamp, they find it torched to the ground. Captain Vendara makes an appearance and tells the two that the Praetor himself gave the order, as the camp's residents were about to turn.
Attributes[]
Attribute Notes:
- Values in bold can be encountered in a Legend run (no training), no bold means that these values are only available in training fights.
- Italic values cannot be encountered in training despite being coded in the game due to Sonny's level being +1 higher than the zone level when entering a new zone, on a legend run.
- Buffs cannot reduce Power/Defense/Speed below 1. This also applies to Vitality but it normally cannot be modified in battle.
- For Defense specifically, this means that the Damage taken Mod becomes ~200% while both breached and exposed. See this this page for more info.
- Visible Power/Defense/Speed is rounded to nearest integer. If the actual value ends exactly in ".5", then it will be rounded to nearest even integer. Visible (Max) HP is rounded up.
- Abilities can also have Hit./Crit. Bonuses, which are listed under the Abilities section.
- Only Physical Defense is shown because the other elemental defenses are not used at all on units. They can still get non-physical elemental defense from certain abilities.
Note: This unit is allied, which means that it has lower stats than enemies at same levels, but can equip items. The values below show their attributes while having no equipment. | |||||||||||||
Base | Mod | Lvl 4 | Lvl 6 | Lvl 10 | Lvl 13 | Lvl 15 | Lvl 19 | Lvl 22 | Lvl 24 | Lvl 27 | |||
Power | 10 | 0.7 | 32.84 | 49.2 | 95.73 | 141.6 | 177.06 | 259.07 | 329.87 | 381.33 | 464.73 | ||
Defense | 10 | 1.3 | 52.42 | 82.81 | 169.21 | 254.41 | 320.26 | 472.56 | 604.05 | 699.62 | 854.5 | ||
Speed | 10 | 0.8 | 36.1 | 54.8 | 107.97 | 160.4 | 200.93 | 294.66 | 375.57 | 434.38 | 529.69 | ||
Vitality | 10 | 1.2 | 49.15 | 77.2 | 156.96 | 235.61 | 296.39 | 436.98 | 558.35 | 646.57 | 789.53 | ||
Max HP from Vitality (7*Vitality) | 344.07 | 540.43 | 1098.73 | 1649.24 | 2074.74 | 3058.88 | 3908.47 | 4525.99 | 5526.74 | ||||
Visible Max HP from Vitality | 345 | 541 | 1099 | 1650 | 2075 | 3059 | 3909 | 4526 | 5527 | ||||
Visible Power | 33 | 49 | 96 | 142 | 177 | 259 | 330 | 381 | 465 | ||||
Visible Defense | 52 | 83 | 169 | 254 | 320 | 473 | 604 | 700 | 854 | ||||
Visible Speed | 36 | 55 | 108 | 160 | 200 | 295 | 376 | 435 | 530 | ||||
Damage Taken Mod from Defense | 119.675% | 126.072% | 130.917% | 132.34% | 132.905% | 133.595% | 133.906% | 134.057% | 134.23% | ||||
... while Breached (-50% Defense) | 159.838% | 163.036% | 165.459% | 166.17% | 166.452% | 166.797% | 166.953% | 167.029% | 167.115% | ||||
... while Exposed (-75% Defense) | 179.919% | 181.518% | 182.729% | 183.085% | 183.226% | 183.399% | 183.476% | 183.514% | 183.558% | ||||
Hit. Bonus | 0% | ||||||||||||
Crit. Chance | 15% | ||||||||||||
Stun Resist | 0% | ||||||||||||
Focus Drain Resist | 0% | ||||||||||||
Physical Defense | 0% |
Abilities[]
Has the description "Deal # damage .". | ||||
Has the description "Recover # HP.". Version 1. | ||||
AoE Ability. Has the description "Restore # HP to all units in your team.". | ||||
Dispel 1 positive buff from target on hit. | Has the description "Deal # damage and dispel a positive buff from the target.". | |||
A.I. Ability Order[]
A.I. Notes:
- The A.I. prefers to use the topmost item in the left list, which is ranked according to the abilities' total scaling and A.I. score bonuses. For attacks specifically, their cooldown also plays a part in the rankings (the longer the cooldown, the higher it goes).
- When an ability's Max HP Threshold condition is met and it's off cooldown, then that ability is added to the left list, in most cases to the top.
- If an ability cannot be used due to being on cooldown, incl. silences, then the A.I. moves down the list to the next ability. If no abilities are available, then the A.I. skips their turn.
- The A.I. will also not use healing abilities with 100% HP Threshold if all their teammates have full HP.
- The A.I. does have a chance of not following the list and instead picking a random ability. The chance depends on it's A.I. type and the difference in total scaling & A.I. Score Bonuses.
- It might also pick a different ability if the valid target(s) has:
- Increased elemental defense against an element one of their available abilities has.
- High Defense and the A.I. has access to an ability that deals piercing damage.
- The A.I. prefers targeting units with low HP% (both attacks & heals) and a high Damage Taken Mod (only attacks). Buffs that increases damage/healing taken also affect the targeting priority.
- Again, the A.I. has a chance of targeting a random unit instead. The chance depends on it's A.I. type, the difference in HP% & difference in Damage Taken Mod.
A.I. Type | This unit has the A.I. type "Logical". They have a high chance of sticking to the list, and tend to attack the "weakest" enemy. | ||
Phases | Ability Preference List | HP Threshold Abilities | Passive Abilities |
Phase 1 | - Electro Bolt - Attack |
- Heal (Party member <65% HP) - Area Heal (Party member <65% HP) (5th turn & onward) |
Tactics[]
Compared to Dr Herregods, Veradux offers quicker heals and with Electro Bolt, he can erase positive buffs. This makes him more effective against enemies that require quicker heals, such as Marie Florenza. However, unlike Doctor Herregods, he cannot give debuffs such as Weaken. Furthermore, his basic attack can not ignore defense like Doctor Herregods's Eco Strike.
Trivia[]
- Whenever he makes a critical strike with an attack, there is a chance he says, "I'm gonna knock you silly!" or "Alright, here it comes!"