This page gives information on the skills and buffs coded in the game but not used by any character.
Sonny[]
Active Abilities[]
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
Has a unique description: Attack the target. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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Damage and healing are reversed for this unit. | Lasts 2 turns. | |||
A slight variation on the skill Subversion. |
Passive Abilities[]
Recovering Health and Focus. | Loses 2 Focus. Heals for 25% Strength. |
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Buffs[]
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Strength, Magic and Speed reduced by 15%. | Lasts 5 turns. | |
Sonny 2[]
Active Abilities[]
As abilities in Sonny 2 are somewhat arranged by user in the code, it is possible to tell for which unit most abilities were originally intended.
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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Due to the recent death of a council member, this unit is granted unlimited power. Recovering 700 Focus per turn. This cannot be dispelled. | Lasts 99 turns. | |||
Seems to be intended for City Council. Its buff was overwritten by the one from Council Enrage. The original buff's name and description are still in the code: Amend: This unit's proposal has been amended. Damage over time effects increased by X%. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
Seems to be intended for Secret Police. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
Restores 30 Focus to target. | |||||
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He's moochin' focus off your team! Tricky hobo... | Lasts 4 turns. Restores 10 Focus. Cannot stack. 50% chance to resist dispelling. Applied to caster. |
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Coded for The Hobo, but he never uses it as he can always use Priority skills. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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This unit is bleeding for 113% of the enemy's Strength. | Lasts 3 turns. | |||
Seems to be intended for Blood Hound. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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What is this? What did you do to me!? | Lasts 3 turns. Deals and receives 40% more damage. Cannot stack. 25% chance to resist dispelling. |
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Seems to be intended for Clemons the Deceiver. The buff is physically identical to the one cast by Buff 1. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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What is this? What did you do to me!? | Lasts 3 turns. Heals 166% caster's Instinct. 10% chance to resist dispelling. |
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Seems to be intended for Clemons the Deceiver. The buff is physically identical to the one cast by Buff 1. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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This unit is recharging for the next massive energy release. | Lasts 3 turns. Restores 12 Focus. Lowers Health by 2%. 40% chance to resist dispelling. |
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Seems to be intended for Android Guard. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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This unit's Health is reduced by 85%. This effect cannot be dispelled. | Lasts 3 turns. | |||
Seems to be intended for Clemons the Deceiver. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
undefined | Due to a typo, this skill attempts to give a nonexistant buff. The buff's target is killed at the start of their next turn. | ||||
Seems to be intended for Police Colonel. Should use the buff Executive Order (listed below). |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
Seems to be intended for Android Guard. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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This unit's Speed is increased by 20%. | Lasts 4 turns. Applied to caster. |
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Seems to be intended for City Council. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
Has a unique description: Heal the target. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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This unit's Strength and Instinct is increased by 40%, and is receiving 50% less damage. This effect cannot be dispelled. | Lasts 99 turns. | |||
Coded for Frost Lord. He is unable to use it as it only activates when an undefined criteria is met. In the Zone 13 battle, however, he is able to use it. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
Used by Teco in Sonny 2. Has a unique description: Damage the enemy. Sound effect: Explosion |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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This unit is suffering 5000 Damage each turn. This cannot be dispelled. | Lasts 15 turns. Attacks deal 5000 extra damage. Does not suffer DOT. |
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Seems to be intended for Police Colonel. Its buff was overwritten by the one from Council Nuke. The original buff's name and description are still in the code: Prestige: This unit does X% more damage. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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This unit is receiving less healing. | Lasts 5 turns. Receives 35% less healing. |
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Seems to be intended for Care Taker. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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This unit receives 40% more healing and takes less damage from damage over time spells. | Lasts 4 turns. Takes 40% less damage over time. |
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Seems to be intended for Police Colonel. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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This unit's Speed is reduced by 25%. | Lasts 4 turns. | |||
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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As light as a shadow, this unit's Speed is increased by 200%. | Lasts 3 turns. | |||
A slight variation on Shadow Blend, likely intended for use by Felicity. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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This unit is blocking damage equal to 450% of its Strength. | Lasts 3 turns. Shields for 450% Strength + 10. 10% chance to resist being dispelled. |
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Has a unique description: Shield the target. The ability Block uses the same buff. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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This unit is not on. | Lasts 1 turn. Takes 600% more damage. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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This unit has the floor, and is doing increased damage. | Lasts 99 turns. Deals 150% more damage. |
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Seems to be intended for City Council. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
undefined | Due to a typo, this skill attempts to give a nonexistant buff. The buff's target is killed immediately. | ||||
Seems to be intended for Android Guard. Should use the buff Instinct Shield (listed below). |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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Importance gives this unit a shield to outside influences. | Lasts 4 turns. Shielded for 500% Instinct. Deals 30% more damage. |
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Seems to be intended for Police Colonel. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
Used by Teco in Sonny 2. Has a unique description: 70% chance to stun the enemy. Despite the name and description, does not stun. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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This unit is shielded for 3000 Damage and is recovering 300 Health each turn. This cannot be dispelled. | Lasts 99 turns. | |||
Seems to be intended for City Council. Its buff was overwritten by the one from Council Shield and Robot Shield. The original buff's name and description are still in the code: Veto: This unit's ability to pierce the audience has been reduced by X%. |
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Available Targets | Cost | CD | ||
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Element | Damage/Healing | |||
Accuracy modifier | Additional notes | ||||
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This unit receives 35% additional damage from all sources, and is bleeding for 63% of the attacker's Strength each turn. | Lasts 3 turns. Takes an additional 6 damage from all sources. Cannot stack. |
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A third, unused variation of Wound, which also exists as a Biological skill and an A.I. exclusive skill. |
Unused Buffs[]
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You'd never guess that this bunny almost just ripped your face off. It's so cute! Its Piercing is reduced by 50%. | Lasts 2 turns. Only reduces Physical piercing. |
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Likely intended for the skill Inconspicious. |
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This unit is taking damage, but recovering 7 focus each turn. | Lasts 3 turns. Damaged for 80% caster's Speed. |
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Likely intended for the skill Shadow Infusion. |
(Fire) |
Target is stunned. | Lasts 12 turns. Actually does nothing. |
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(Physical) |
Target is stunned. | Lasts 2 turns. 50% chance to resist dispelling. |
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(Earth) |
undefined | Lasts 5 turns. Strength, Instinct and Speed lowered by 15%. |
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This unit's defence is lowered by 30%, it is taking 20% more damage, and its Speed is reduced by 12%. | Lasts 4 turns. Only lowers Shadow defense. 10% chance to resist dispelling. |
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Likely intended for the skill Void. |
Hidden Buffs[]
In Sonny 2, when a buff is applied to the caster, it takes effect and counts down 1 turn before the icon appears. Certain abilities give the caster a 1-turn buff, which expires before its icon appears and therefore seems to be be an inherent property of the ability. These buffs are listed here.
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This unit is recovering Health equal to X% of its Instinct each turn. | Lasts 1 turn. Heals 260%/312%/368%/428% caster's Instinct (4 levels). 10% chance to resist dispelling. |
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Used in Betrayal. |
(Physical) |
0 | Lasts 1 turn. Restores 8 Focus. |
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Used in Auto Swing. |
(Physical) |
0 | Lasts 1 turn. Restores 50 Focus. |
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Used in Leading Strike. |
(Shadow) |
This unit is receiving | Lasts 1 turn. Heals 15% Health. |
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Used in Corruption. |
(Shadow) |
0 | Lasts 1 turn. Destroys 100 Focus. |
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Used in Robot Mana Bomb. Although it has no name, its coding name is NOMANALEFT. |
Dux Leading Strike also uses a hidden buff, but the same buff is used visibly in Restore.