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This page gives information on the skills and buffs coded in the game but not used by any character.

Sonny[]

Active Abilities[]

Blessing of Light
Available Targets Cost CD
Self and Allies
10 Focus
5
Element Damage/Healing
Magic
Heals 50% Magic
Accuracy modifier Additional notes
Unavoidable
Dispels 2 Fire or Ice debuffs.
Blessing of Light
Target is being healed every turn. Lasts 2 turns.
Recovers 15 Focus.
Shielded for 200 damage.
Does not actually heal.
Buff
Has a unique description:
Dispels 2 harmful effects on the target, and heals them every turn for seven turns.


Fireball
Available Targets Cost CD
Enemies
15 Focus
0
Element Damage/Healing
Fire
85% Magic
Accuracy modifier Additional notes
1
Burning
Target is burning for 12 damage every turn. Lasts 5 turns.
Debuff
Has a unique description:
Fire a ball of flame at the target, making them burn.


Frost Bolt
Available Targets Cost CD
Enemies
8 Focus + 5 Health
6
Element Damage/Healing
Ice
210% Magic
Accuracy modifier Additional notes
1
Critical chance increased by 25.
Frozen
Target is stunned. Lasts 1 turn.
Debuff
Has a unique description:
Fire a bolt of ice at the enemy, stunning them.


Healing Light
Available Targets Cost CD
Self and Allies
10 Focus
3
Element Damage/Healing
Magic
Heals 300% Magic
Accuracy modifier Additional notes
Unavoidable
Has a unique description:
Heal the target.


(Mana) Strike
Available Targets Cost CD
Enemies
10 Focus
0
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1
Has a unique description:
Attack the target.


Subversion
Available Targets Cost CD
Self
10 Focus
3
Element Damage/Healing
Shadow
1
Accuracy modifier Additional notes
Unavoidable
Subversion
Damage and healing are reversed for this unit. Lasts 2 turns.
Debuff
A slight variation on the skill Subversion.

Passive Abilities[]

N/A
Zombie Regeneration
Recovering Health and Focus. Loses 2 Focus.
Heals for 25% Strength.
Passive


Buffs[]

Fatal Flaw
Strength, Magic and Speed reduced by 15%. Lasts 5 turns.
Debuff

Sonny 2[]

Active Abilities[]

As abilities in Sonny 2 are somewhat arranged by user in the code, it is possible to tell for which unit most abilities were originally intended.

Amend
Available Targets Cost CD
Enemies
10 Focus
5
Element Damage/Healing
Cosmic
180% Instinct
Accuracy modifier Additional notes
1
State of Emergency
Due to the recent death of a council member, this unit is granted unlimited power. Recovering 700 Focus per turn. This cannot be dispelled. Lasts 99 turns.
Undispellable
Seems to be intended for City Council.
Its buff was overwritten by the one from Council Enrage. The original buff's name and description are still in the code:
Amend: This unit's proposal has been amended. Damage over time effects increased by X%.


Assault
Available Targets Cost CD
Enemies
8 Focus
2
Element Damage/Healing
Physical
230% Strength + 90% Speed
Accuracy modifier Additional notes
1
Seems to be intended for Secret Police.


Begging Tactics
Available Targets Cost CD
Enemies
None
3
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Restores 30 Focus to target.
Begging Tactics
He's moochin' focus off your team! Tricky hobo... Lasts 4 turns.
Restores 10 Focus.
Cannot stack.
50% chance to resist dispelling.
Applied to caster.
Buff
Coded for The Hobo, but he never uses it as he can always use Priority skills.


Bleed
Available Targets Cost CD
Enemies
8 Focus
3
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1
Bleed
This unit is bleeding for 113% of the enemy's Strength. Lasts 3 turns.
Debuff
Seems to be intended for Blood Hound.


Buff 2
Available Targets Cost CD
Enemies
9 Focus
5
Element Damage/Healing
Shadow
1
Accuracy modifier Additional notes
Unavoidable
Unknown Condition
What is this? What did you do to me!? Lasts 3 turns.
Deals and receives 40% more damage.
Cannot stack.
25% chance to resist dispelling.
Buff
Seems to be intended for Clemons the Deceiver.
The buff is physically identical to the one cast by Buff 1.


Buff 3
Available Targets Cost CD
Enemies
10 Focus
5
Element Damage/Healing
Shadow
1
Accuracy modifier Additional notes
Unavoidable
Unknown Condition
What is this? What did you do to me!? Lasts 3 turns.
Heals 166% caster's Instinct.
10% chance to resist dispelling.
Debuff
Seems to be intended for Clemons the Deceiver.
The buff is physically identical to the one cast by Buff 1.


Burning
Available Targets Cost CD
Enemies
8 Focus
3
Element Damage/Healing
Fire
120% Speed
Accuracy modifier Additional notes
1
Burning
This unit is taking damage for 100% of the enemy's Speed. Lasts 3 turns.
Actually heals.
Debuff


Charging
Available Targets Cost CD
Self
None
2
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Charging
This unit is recharging for the next massive energy release. Lasts 3 turns.
Restores 12 Focus.
Lowers Health by 2%.
40% chance to resist dispelling.
Buff
Seems to be intended for Android Guard.


Disloyalty
Available Targets Cost CD
Enemies
12 Focus
5
Element Damage/Healing
Cosmic
120% Instinct
Accuracy modifier Additional notes
1
Disloyal
This unit is not true to the cause. Taking 50% of the enemy's Instinct as damage. Lasts 5 turns.
Debuff


Edge of Death
Available Targets Cost CD
Enemies
15 Focus
5
Element Damage/Healing
Shadow
10
Accuracy modifier Additional notes
Unavoidable
The Edge of Death
This unit's Health is reduced by 85%. This effect cannot be dispelled. Lasts 3 turns.
Undispellable
Seems to be intended for Clemons the Deceiver.


Executive Orders
Available Targets Cost CD
Enemies
11 Focus
4
Element Damage/Healing
Physical
120% Strength
Accuracy modifier Additional notes
1
?
undefined
undefined Due to a typo, this skill attempts to give a nonexistant buff. The buff's target is killed at the start of their next turn.
None
Seems to be intended for Police Colonel.
Should use the buff Executive Order (listed below).


Focus Bomb
Available Targets Cost CD
Enemies
1 Focus
5
Element Damage/Healing
Fire
100% Instinct
Accuracy modifier Additional notes
1
Seems to be intended for Android Guard.


Force of Law
Available Targets Cost CD
Enemies
10 Focus
5
Element Damage/Healing
Cosmic
190% Instinct
Accuracy modifier Additional notes
1
Force of Law
This unit's Speed is increased by 20%. Lasts 4 turns.
Applied to caster.
Buff
Seems to be intended for City Council.


Heal
Available Targets Cost CD
Self and Allies
20 Focus
0
Element Damage/Healing
Physical
Heals 1300% Strength
Accuracy modifier Additional notes
Unavoidable
Has a unique description:
Heal the target.


Honor and Duty
Available Targets Cost CD
Enemies
10 Focus
4
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1
Honor and Duty
Damage taken reduced and damage done increased. Lasts 4 turns.
Deals 30% more damage.
Receives 20% less damage.
Recovers 5 Focus.
Applied to caster.
Debuff


Icy Doom
Available Targets Cost CD
Self
None
99
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Icy Doom
This unit's Strength and Instinct is increased by 40%, and is receiving 50% less damage. This effect cannot be dispelled. Lasts 99 turns.
Undispellable
Coded for Frost Lord. He is unable to use it as it only activates when an undefined criteria is met. In the Zone 13 battle, however, he is able to use it.


Mayor's Envoy
Available Targets Cost CD
Self
1 Focus
99
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Mayor's Envoy
On official business. Do not disturb too much or face death. Lasts 7 turns.
Strength, Instinct and Speed raised by 1000%.
Undispellable


Nuke
Available Targets Cost CD
Enemies
20 Focus
0
Element Damage/Healing
Physical
500% Strength
Accuracy modifier Additional notes
1
Used by Teco in Sonny 2.
Has a unique description:
Damage the enemy.
Sound effect: Explosion


Plebian
Available Targets Cost CD
Enemies
12 Focus
6
Element Damage/Healing
Physical
1
Accuracy modifier Additional notes
Unavoidable
Plebian
The chamberlain can't be bothered with lowly plebs like these. Lasts 4 turns.
Takes 20% less damage.
Takes 80% less healing.
Debuff


Prestige
Available Targets Cost CD
Self
6 Focus
7
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Court Order
This unit is suffering 5000 Damage each turn. This cannot be dispelled. Lasts 15 turns.
Attacks deal 5000 extra damage.
Does not suffer DOT.
Undispellable
Seems to be intended for Police Colonel.
Its buff was overwritten by the one from Council Nuke. The original buff's name and description are still in the code:
Prestige: This unit does X% more damage.


Punish
Available Targets Cost CD
Enemies
10 Focus
3
Element Damage/Healing
Physical
185% Strength
Accuracy modifier Additional notes
1
Punish
This unit is receiving less healing. Lasts 5 turns.
Receives 35% less healing.
Debuff
Seems to be intended for Care Taker.


Security Measures
Available Targets Cost CD
Self
8 Focus
5
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Security Measures
This unit receives 40% more healing and takes less damage from damage over time spells. Lasts 4 turns.
Takes 40% less damage over time.
Buff
Seems to be intended for Police Colonel.


Servile
Available Targets Cost CD
Enemies
10 Focus
4
Element Damage/Healing
Physical
15
Accuracy modifier Additional notes
1
Servile
This unit's Speed is reduced by 25%. Lasts 4 turns.
Debuff


Shadow Blend Fel
Available Targets Cost CD
Self
None
5
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Shadow Blend
As light as a shadow, this unit's Speed is increased by 200%. Lasts 3 turns.
Buff
A slight variation on Shadow Blend, likely intended for use by Felicity.


Shield
Available Targets Cost CD
Self and Allies
20 Focus
0
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Block
This unit is blocking damage equal to 450% of its Strength. Lasts 3 turns.
Shields for 450% Strength + 10.
10% chance to resist being dispelled.
Buff
Has a unique description:
Shield the target.
The ability Block uses the same buff.


Shut Off
Available Targets Cost CD
Self
None
99
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Shut Off
This unit is not on. Lasts 1 turn.
Takes 600% more damage.
Debuff


Speaking Privileges
Available Targets Cost CD
Allies
1 Focus
99
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Speaking Privileges
This unit has the floor, and is doing increased damage. Lasts 99 turns.
Deals 150% more damage.
Undispellable
Seems to be intended for City Council.


Spirit Shield
Available Targets Cost CD
Self
None
99
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
?
undefined
undefined Due to a typo, this skill attempts to give a nonexistant buff. The buff's target is killed immediately.
None
Seems to be intended for Android Guard.
Should use the buff Instinct Shield (listed below).


Steward
Available Targets Cost CD
Self
10 Focus
7
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Steward
Importance gives this unit a shield to outside influences. Lasts 4 turns.
Shielded for 500% Instinct.
Deals 30% more damage.
Buff
Seems to be intended for Police Colonel.


Stun
Available Targets Cost CD
Enemies
20 Focus
2
Element Damage/Healing
Physical
320% Strength
Accuracy modifier Additional notes
1
Used by Teco in Sonny 2.
Has a unique description:
70% chance to stun the enemy.
Despite the name and description, does not stun.


Veto
Available Targets Cost CD
Enemies
10 Focus
6
Element Damage/Healing
Cosmic
200% Instinct
Accuracy modifier Additional notes
1
Duty
This unit is shielded for 3000 Damage and is recovering 300 Health each turn. This cannot be dispelled. Lasts 99 turns.
Undispellable
Seems to be intended for City Council.
Its buff was overwritten by the one from Council Shield and Robot Shield. The original buff's name and description are still in the code:
Veto: This unit's ability to pierce the audience has been reduced by X%.


Wound
Available Targets Cost CD
Enemies
30 Focus
3
Element Damage/Healing
Physical
130% Strength
Accuracy modifier Additional notes
1
Wounded
This unit receives 35% additional damage from all sources, and is bleeding for 63% of the attacker's Strength each turn. Lasts 3 turns.
Takes an additional 6 damage from all sources.
Cannot stack.
Debuff
A third, unused variation of Wound, which also exists as a Biological skill and an A.I. exclusive skill.

Unused Buffs[]

Executive Order
This unit's Physical Piercing and Defence are reduced. Lasts 4 turns.
Physical piercing lowered by 20%.
Physical defence lowered by 60%.
Debuff
The buff originally intended for Executive Order (above).


Inconspicious
You'd never guess that this bunny almost just ripped your face off. It's so cute! Its Piercing is reduced by 50%. Lasts 2 turns.
Only reduces Physical piercing.
Debuff
Likely intended for the skill Inconspicious.


Instinct Shield
An almost impenetrable shield based solely on Instinct. Lasts 99 turns.
Shielded for 2000% caster's Instinct.
Cannot stack.
Undispellable
The buff originally intended for Spirit Shield (above).


Parasites have invaded this character.
- Lasts 3 turns.
Raises Poison Piercing by 100%/110%/120%/130% (4 levels)
10% chance to resist dispelling.
Debuff
Although it is a buff, this appears to be a miscoded passive skill.


Shadow Infusion
This unit is taking damage, but recovering 7 focus each turn. Lasts 3 turns.
Damaged for 80% caster's Speed.
Debuff
Likely intended for the skill Shadow Infusion.


?
(Fire)
Target is BURN.
Target is stunned. Lasts 12 turns.
Actually does nothing.
Debuff


?
(Physical)
Target is stunned.
Target is stunned. Lasts 2 turns.
50% chance to resist dispelling.
Debuff


?
(Earth)
Thrill of Destruction
undefined Lasts 5 turns.
Strength, Instinct and Speed lowered by 15%.
Debuff


Void
This unit's defence is lowered by 30%, it is taking 20% more damage, and its Speed is reduced by 12%. Lasts 4 turns.
Only lowers Shadow defense.
10% chance to resist dispelling.
Debuff
Likely intended for the skill Void.

Hidden Buffs[]

In Sonny 2, when a buff is applied to the caster, it takes effect and counts down 1 turn before the icon appears. Certain abilities give the caster a 1-turn buff, which expires before its icon appears and therefore seems to be be an inherent property of the ability. These buffs are listed here.

Betrayal's Reward
This unit is recovering Health equal to X% of its Instinct each turn. Lasts 1 turn.
Heals 260%/312%/368%/428% caster's Instinct (4 levels).
10% chance to resist dispelling.
Buff
Used in Betrayal.


?
(Physical)
Prepared
0 Lasts 1 turn.
Restores 8 Focus.
Undispellable
Used in Auto Swing.


?
(Physical)
Prepared
0 Lasts 1 turn.
Restores 50 Focus.
Undispellable
Used in Leading Strike.


?
(Shadow)
Striken Soul
This unit is receiving Lasts 1 turn.
Heals 15% Health.
Undispellable
Used in Corruption.


?
(Shadow)
0 Lasts 1 turn.
Destroys 100 Focus.
Undispellable
Used in Robot Mana Bomb.
Although it has no name, its coding name is NOMANALEFT.

Dux Leading Strike also uses a hidden buff, but the same buff is used visibly in Restore.

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