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Tunnel Beast | |
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Level | 13 ~ 18 |
Race | Animal |
Zone | Labyrinth - Stage 1 - Training Fight |
Tunnel Beast is an enemy from Labyrinth in Sonny 2.
Battle[]
Attributes[]
Attributes | LV13 | LV14 | LV15 | LV16 | LV17 | LV18 | |||
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EASY | Speed | 57 | 64 | 72 | 80 | 89 | 98 | ||
Instinct | 50 | 57 | 64 | 71 | 79 | 87 | |||
Strength | 81 | 91 | 102 | 114 | 126 | 140 | |||
HP | 4161 | 4689 | 5256 | 5862 | 6507 | 7194 | |||
CHALLENGING | Speed | 63 | 71 | 80 | 89 | 99 | 109 | ||
Instinct | 101 | 114 | 127 | 142 | 158 | 174 | |||
Strength | 161 | 182 | 204 | 227 | 252 | 279 | |||
HP | 7073 | 7972 | 8935 | 9965 | 11062 | 12231 | |||
HEROIC | Speed | 63 | 71 | 80 | 89 | 99 | 109 | ||
Instinct | 126 | 142 | 159 | 178 | 197 | 218 | |||
Strength | 202 | 227 | 255 | 284 | 315 | 349 | |||
HP | 8321 | 9379 | 10512 | 11723 | 13014 | 14389 | |||
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 150 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 150 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Animalism. | ||||
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This unit's Strength is increased by 20%, but this unit is receiving 40% less healing. This effect cannot be dispelled. | Lasts 4 turns. Also increases Instinct by 20%. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Restores 8 Focus to caster. |
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Envenom. | ||||
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This unit is suffering damage equal to 65% of the caster's Strength each turn. This effect has a 40% chance to resist being dispelled. | Lasts 9 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit's Physical Defense is reduced by 80%. | Lasts 3 turns. Cannot stack. 95% chance of being applied to target. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Traumatize | ||||
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This unit's stunned and losing 10 Focus each turn. Receiving 50% less damage from all sources. | Lasts 2 turns. Cannot stack. 10% chance to resist dispelling. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Critical chance increased by 3.1. | ||||
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This unit is being healed for 3% of its maximum health each turn. This effect has a 10% chance to resist being dispelled. | Lasts 3 turns. Applied to caster. |
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Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
HP above 1% | Jugular Grasp | Animalism Envenom Traumatize Vicious Strike |
Auto Swing |
HP below 1% | Jugular Grasp | 50%: -Animalism -Envenom -Traumatize -Vicious Strike 50%: -Auto Swing |
Equipment[]
Tactics[]
Dispel Jugular Grasp with Free Will or Restore. Alternatively, stun the Tunnel Beast when Jugular Grasp is applied. Be prepared, he might stun Veradux for 2 turns.
Drops[]
Trivia[]
- Tunnel Beast's shares animations with The Magical Monkey.
See Also[]
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