(→Tactics: initial version) Tag: Visual edit |
(tactics) Tag: Visual edit |
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==Tactics== |
==Tactics== |
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− | At this stage of the game, playing as a glass cannon |
+ | At this stage of the game, playing as a glass cannon is no longer a viable strategy (except for the [https://sonny.fandom.com/wiki/Hydraulic Hydraulic] class, using [https://sonny.fandom.com/wiki/Flash_Freeze Flash Freeze] and [https://sonny.fandom.com/wiki/Mind_Freeze Mind Freeze]). You may need to invest in defensive and disabling abilities. Consider spending a few points on Vitality and purchasing gear from the prison shop. |
==Drops== |
==Drops== |
Revision as of 11:16, 28 July 2020
The Warden | |
---|---|
Level | 3 ~ 9 |
Race | Human |
Zone | New Alcatraz - Stage 7 - Training Fight |
The Warden is an enemy in Sonny 2.
Battle
Attributes
Attributes | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | ||
---|---|---|---|---|---|---|---|---|---|
EASY | Speed | 13 | 14 | 18 | 20 | 23 | 27 | 32 | |
Instinct | 6 | 7 | 8 | 9 | 10 | 12 | 14 | ||
Strength | 29 | 34 | 39 | 45 | 51 | 61 | 72 | ||
HP | 591 | 717 | 854 | 1003 | 1190 | 1435 | 1740 | ||
CHALLENGING | Speed | 15 | 17 | 20 | 22 | 26 | 30 | 36 | |
Instinct | 12 | 14 | 16 | 18 | 21 | 24 | 29 | ||
Strength | 58 | 68 | 78 | 89 | 103 | 121 | 144 | ||
HP | 1005 | 1219 | 1452 | 1704 | 2022 | 2439 | 2957 | ||
HEROIC | Speed | 15 | 17 | 20 | 22 | 26 | 30 | 36 | |
Instinct | 15 | 17 | 20 | 22 | 26 | 30 | 36 | ||
Strength | 73 | 85 | 98 | 111 | 129 | 151 | 179 | ||
HP | 1182 | 1434 | 1708 | 2005 | 2379 | 2870 | 3479 | ||
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Restores 8 Focus to caster. |
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Bound by law, this unit's Speed is reduced by 50%. | Lasts 2 turns. | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
This unit is going to die. This effect cannot be dispelled. What is going to be your last move? | Lasts 10 turns. Deals 9999 damage. |
|||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
This unit is trying to pick up the soap. Losing 1 Focus each turn. | Lasts 7 turns. | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
The scars of punishment still burn. | Lasts 4 turns. Damage for 30% of caster's Strength. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
This unit feels deeply isolated and insecure. Receives 20% additional damage from all sources. | Lasts 9 turns. | |||
Ability Selection
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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---|---|---|---|
Battle Stages | First Choice | Second Choice | Third Choice |
HP above 61%, never passed 60% | Chains of Justice | Heavy Punishment | Auto Swing |
HP below 61%, never passed 60% | Chains of Justice | Auto Swing Heavy Punishment |
|
HP above 61%, passed 60% but not 15% | Drop a Soap Isolate |
Heavy Punishment | Auto Swing |
HP between 61% and 60%, passed 60% but not 15% | Drop a Soap Isolate |
Auto Swing Heavy Punishment |
|
HP below 60%, never passed 15% | Drop a Soap Isolate |
Auto Swing | |
HP above 61%, passed 15% | Death Sentence | Heavy Punishment | Auto Swing |
HP between 61% and 60%, passed 15% | Death Sentence | Auto Swing Heavy Punishment |
|
HP below 60%, passed 15% | Death Sentence | Auto Swing |
Equipment
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
---|---|---|---|---|---|---|
Eye of Justice | Warden's Armor | Punisher Gloves | Warden's Leggings | Shawshank Boots | Persecution |
Tactics
At this stage of the game, playing as a glass cannon is no longer a viable strategy (except for the Hydraulic class, using Flash Freeze and Mind Freeze). You may need to invest in defensive and disabling abilities. Consider spending a few points on Vitality and purchasing gear from the prison shop.
Drops
Item Name | Item Icon | Sell Price | Stats | In-Game Description | In-Game Appearance |
---|---|---|---|---|---|
Persecution | €151 |
Speed +7 Instinct +5 Strength +12 Vitality +7 |
An instrument of fiery justice. | ||
Warden's Armor | €18 |
Speed +3 Strength +5 Vitality +2 |
|||
Punisher Gloves | €13 |
Speed +2 Strength +4 Vitality +2 |
Everyone must be punished... | ||
Eye of Justice | €18 |
Speed +3 Instinct +3 Strength +2 Vitality +3 |
... But isn't there crime in punishment? | ||
Shawshank Boots | €13 |
Speed +2 Instinct +2 Strength +2 Vitality +1 |
Everyone is guilty of something. | ||
Warden's Leggings | €18 |
Speed +3 Instinct +3 Strength +3 Vitality +2 |
Trivia
See Also
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