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The Warden
Level 3 ~ 9
Race Human
Zone New Alcatraz
- Stage 7
- Training Fight
There is no escape from MY prison! I will crush you!
~ The Warden to Sonny

The Warden is an enemy in Sonny 2, he is the head guard of New Alcatraz.

Battle[]

Attributes[]

Attributes LV3 LV4 LV5 LV6 LV7 LV8 LV9
EASY Speed 13 14 18 20 23 27 32
Instinct 6 7 8 9 10 12 14
Strength 29 34 39 45 51 61 72
HP 591 717 854 1003 1190 1435 1740
CHALLENGING Speed 15 17 20 22 26 30 36
Instinct 12 14 16 18 21 24 29
Strength 58 68 78 89 103 121 144
HP 1005 1219 1452 1704 2022 2439 2957
HEROIC Speed 15 17 20 22 26 30 36
Instinct 15 17 20 22 26 30 36
Strength 73 85 98 111 129 151 179
HP 1182 1434 1708 2005 2379 2870 3479
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
65%
Defense 100 100 100 100 100 100 100 100

Abilities[]

Auto Swing
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Physical
170% Strength + 170% Speed
Accuracy modifier Additional notes
1
Restores 8 Focus to caster.


Chains of Justice
Cost CD Available Targets Number on Action Bar
5 Focus
3
Enemies
1
Element Damage/Healing
Fire
300% Strength
Accuracy modifier Additional notes
3
Chains of Justice
Bound by law, this unit's Speed is reduced by 50%. Lasts 2 turns.
Debuff


Death Sentence
Cost CD Available Targets Number on Action Bar
None
99
Enemies
1
Element Damage/Healing
Fire
20% Strength
Accuracy modifier Additional notes
Unavoidable
Death Sentence
This unit is going to die. This effect cannot be dispelled. What is going to be your last move? Lasts 10 turns.
Deals 9999 damage.
Undispellable


Drop a Soap
Cost CD Available Targets Number on Action Bar
5 Focus
1
Enemies
1
Element Damage/Healing
Physical
300% Strength
Accuracy modifier Additional notes
1
Pick Up the Soap!
This unit is trying to pick up the soap. Losing 1 Focus each turn. Lasts 7 turns.
Debuff


Heavy Punishment
Cost CD Available Targets Number on Action Bar
None
3
Enemies
1
Element Damage/Healing
Fire
300% Strength
Accuracy modifier Additional notes
0.7
Punished
The scars of punishment still burn. Lasts 4 turns.
Damage for 30% of caster's Strength.
Debuff


Isolate
Cost CD Available Targets Number on Action Bar
5 Focus
1
Enemies
1
Element Damage/Healing
Fire
300% Strength
Accuracy modifier Additional notes
1
Solitary
This unit feels deeply isolated and insecure. Receives 0%* additional damage from all sources. Lasts 9 turns.
*Actually increases damage taken by 20%.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
HP above 61%, never passed 60% Chains of Justice Heavy Punishment Auto Swing
HP below 61%, never passed 60% Chains of Justice Auto Swing
Heavy Punishment
HP above 61%, passed 60% but not 15% Drop a Soap
Isolate
Heavy Punishment Auto Swing
HP between 61% and 60%, passed 60% but not 15% Drop a Soap
Isolate
Auto Swing
Heavy Punishment
HP below 60%, never passed 15% Drop a Soap
Isolate
Auto Swing
HP above 61%, passed 15% Death Sentence Heavy Punishment Auto Swing
HP between 61% and 60%, passed 15% Death Sentence Auto Swing
Heavy Punishment
HP below 60%, passed 15% Death Sentence Auto Swing

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
Eye of Justice Warden's Armor Punisher Gloves Warden's Leggings Shawshank Boots Persecution

Tactics[]

At this stage of the game, playing as a glass cannon is no longer a viable strategy (except for the Hydraulic class, using Flash Freeze and Mind Freeze). You may need to invest in defensive and disabling abilities. Consider spending a few points on Vitality and purchasing gear from the prison shop.

Drops[]

Item Name Item Icon Sell Price Stats In-Game Description In-Game Appearance
Persecution
€151

Speed +7

Instinct +5

Strength +12

Vitality +7

An instrument of fiery justice.
Warden's Armor
€18

Speed +3

Strength +5

Vitality +2

Punisher Gloves
€13

Speed +2

Strength +4

Vitality +2

Everyone must be punished...
Eye of Justice
€18

Speed +3

Instinct +3

Strength +2

Vitality +3

... But isn't there crime in punishment?
Shawshank Boots
€13

Speed +2

Instinct +2

Strength +2

Vitality +1

Everyone is guilty of something.
Warden's Leggings
€18

Speed +3

Instinct +3

Strength +3

Vitality +2

Trivia[]

The Isolate ability's Solitary debuff contains a typo, which states that it increases damage taken by 0%. It actually increases damage taken by 20%.

See Also[]

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