The Warden | |
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Level | 3 ~ 9 |
Race | Human |
Zone | New Alcatraz - Stage 7 - Training Fight |
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“ | There is no escape from MY prison! I will crush you! | „ |
~ The Warden to Sonny |
The Warden is an enemy in Sonny 2, he is the head guard of New Alcatraz.
Battle[]
Attributes[]
Attributes | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | ||
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EASY | Speed | 13 | 14 | 18 | 20 | 23 | 27 | 32 | |
Instinct | 6 | 7 | 8 | 9 | 10 | 12 | 14 | ||
Strength | 29 | 34 | 39 | 45 | 51 | 61 | 72 | ||
HP | 591 | 717 | 854 | 1003 | 1190 | 1435 | 1740 | ||
CHALLENGING | Speed | 15 | 17 | 20 | 22 | 26 | 30 | 36 | |
Instinct | 12 | 14 | 16 | 18 | 21 | 24 | 29 | ||
Strength | 58 | 68 | 78 | 89 | 103 | 121 | 144 | ||
HP | 1005 | 1219 | 1452 | 1704 | 2022 | 2439 | 2957 | ||
HEROIC | Speed | 15 | 17 | 20 | 22 | 26 | 30 | 36 | |
Instinct | 15 | 17 | 20 | 22 | 26 | 30 | 36 | ||
Strength | 73 | 85 | 98 | 111 | 129 | 151 | 179 | ||
HP | 1182 | 1434 | 1708 | 2005 | 2379 | 2870 | 3479 | ||
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Restores 8 Focus to caster. |
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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Bound by law, this unit's Speed is reduced by 50%. | Lasts 2 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is going to die. This effect cannot be dispelled. What is going to be your last move? | Lasts 10 turns. Deals 9999 damage. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is trying to pick up the soap. Losing 1 Focus each turn. | Lasts 7 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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The scars of punishment still burn. | Lasts 4 turns. Damage for 30% of caster's Strength. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit feels deeply isolated and insecure. Receives 0%* additional damage from all sources. | Lasts 9 turns. *Actually increases damage taken by 20%. |
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Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
HP above 61%, never passed 60% | Chains of Justice | Heavy Punishment | Auto Swing |
HP below 61%, never passed 60% | Chains of Justice | Auto Swing Heavy Punishment |
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HP above 61%, passed 60% but not 15% | Drop a Soap Isolate |
Heavy Punishment | Auto Swing |
HP between 61% and 60%, passed 60% but not 15% | Drop a Soap Isolate |
Auto Swing Heavy Punishment |
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HP below 60%, never passed 15% | Drop a Soap Isolate |
Auto Swing | |
HP above 61%, passed 15% | Death Sentence | Heavy Punishment | Auto Swing |
HP between 61% and 60%, passed 15% | Death Sentence | Auto Swing Heavy Punishment |
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HP below 60%, passed 15% | Death Sentence | Auto Swing |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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Eye of Justice | Warden's Armor | Punisher Gloves | Warden's Leggings | Shawshank Boots | Persecution |
Tactics[]
At this stage of the game, playing as a glass cannon is no longer a viable strategy (except for the Hydraulic class, using Flash Freeze and Mind Freeze). You may need to invest in defensive and disabling abilities. Consider spending a few points on Vitality and purchasing gear from the prison shop.
Drops[]
Trivia[]
The Isolate ability's Solitary debuff contains a typo, which states that it increases damage taken by 0%. It actually increases damage taken by 20%.
See Also[]
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