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The Judge | |
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Level | 28 |
Race | Human |
Zone | Il Sanctus - Stage 4 (Boss) |
The Judge is a female enemy that appears in Sonny 2 and is the boss of the non-plot-related zone Il Sanctus.
Battle[]
Attributes[]
Attributes | LV28 | ||||||||
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CHALLENGING | Speed | 203 | |||||||
Instinct | 203 | ||||||||
Strength | 712 | ||||||||
HP | 24955 | ||||||||
HEROIC | Speed | 203 | |||||||
Instinct | 254 | ||||||||
Strength | 890 | ||||||||
HP | 29358 | ||||||||
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is under arrest and cannot do anything. | Lasts 3 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Recovers 35 Focus. |
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is unable to use any moves that require Focus. | Lasts 2 turns. Cannot stack. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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The Judge knows everything. This unit receives 200 additional damage from all sources. | Lasts 9 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit suffers 500 damage every turn. | Lasts 6 turns. Cannot stack. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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The Judge's speed is increased by 200%. | Lasts 3 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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Damage-Over-Time effects on this unit are three times as effective. | Lasts 5 turns. Cannot stack. |
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Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
HP above 2% | Apprehend | Investigate Persecute Pursuit Solid Evidence |
Dux Leading Strike |
HP between 2% and 1% (RARE) | Apprehend | 50%: -Investigate -Persecute -Pursuit -Solid Evidence 50%: -Dux Leading Strike -Garrote |
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HP below 1% (RARE) | Apprehend | Dux Leading Strike Garrote |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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unknown | Azure Knife | Azure Shredder |
Tactics[]
For the boss of Il Sanctus, the Judge is surprisingly easy to beat--easier, even, than Nostalgia. Her most dangerous ability is apprehend; and unless you're trying to beat her alone, you can easily counter it using Restore (if you're a hydraulic). For the other classes, the situation is trickier: attacking with Disrupt in the biological line may keep her from using the dangerous 'Solid Evidence' and 'Cold Justice' combo. Subversion and Crystallize can also be used to protect vulnerable stunned units. The psychological line should make use of Traumatize against the Judge, and protect their allies with Free Will and Retrograde.
Other than that, any ability that lowers her speed is good: the hydraulic Frost, the biological Immobilize, and the psychological Insecurity are good for this. If you're a bio, make sure to use Immobilize before the Judge casts 'Pursuit'--you might not hit her otherwise.
Abilities that reduce healing are not useful here--equip yourself with a good selection of defensive abilities (e.g 2x Restore, or Reform and Disrupt, or 2x Free Will) and speed-reducing abilities, along with general offensive abilities like Glacial Chill, Dark Echoes and Immobilize.
Provided that you're capable of countering her Apprehend and Solid Evidence skills, victory should be swift.
Drops[]
Item Name | Item Icon | Sell Price | Item Stats | Item Description |
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Special Ops Armor | €186 |
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Azure Knife | €282 |
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Azure Grips | €150 |
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Azure Leggings | €197 |
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Trivia[]
- The armor looks different when you equip it, as it looks like the Specialist's armor, not like the one the Judge uses. This is because the Judge is Female as evidenced by the way the blades are held.
- She uses the same icon as the ZPCI Ambassador and ZPCI Elite.
See Also[]
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