The Hydra | |
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Level | 20 |
Race | Unknown |
Zone | Labyrinth - Stage 9 (Boss) |
The Hydra is an enemy that appears in the Labyrinth in Sonny 2. It is the boss of the zone.
Battle[]
Attributes[]
Attributes | LV20 | ||||||||
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EASY | Speed | 154 | |||||||
Instinct | 169 | ||||||||
Strength | 169 | ||||||||
HP | 11315 | ||||||||
CHALLENGING | Speed | 171 | |||||||
Instinct | 338 | ||||||||
Strength | 338 | ||||||||
HP | 19235 | ||||||||
HEROIC | Speed | 171 | |||||||
Instinct | 422 | ||||||||
Strength | 422 | ||||||||
HP | 22630 | ||||||||
Focus | 130 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 250 |
Defense | 75 | 100 | 320 | 100 | 320 | 100 | 100 | 320 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit's Fire Defense is lowered by 20%. | Lasts 4 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Corrosion. | ||||
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This unit receives 35% additional damage from all sources, and Poison Defense is lowered by 30%. | Lasts 8 turns. Actually lowers Piercing, not Defense. Cannot stack. 30% chance to resist dispelling. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Envenom. | ||||
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This unit is suffering damage equal to 65% of the caster's Strength each turn. This effect has a 40% chance to resist being dispelled. | Lasts 9 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit's damage and healing is 15% more effective, but it is suffering damage each turn, equal to 120% of its own Speed. | Lasts 3 turns. Actually raises healing received, not dealt. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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The 'Damage-Over-Time' effects on this unit are 300% more effective. | Lasts 1 turn. | ||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is infected, and will be damaged for 315% of the caster's Strength next turn. This effect has a 10% chance to resist being dispelled. | Lasts 1 turn. | ||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Restores 100 Focus. |
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is paralysed. All damage and healing done to this unit is reduced by 90%, and it suffers 7% of its total Health as damage each turn. This effect cannot be dispelled. | Lasts 4 turns. Cannot stack. |
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Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
HP never reached 85% | Burning Acid | Medidtate Hydra | |
HP reached 85% but not 42%, all friendly units above 1% HP | Potent Toxin | Corrosion Envenom Infect Hydra |
Medidtate Hydra |
HP reached 85% but not 42%, weakest friendly unit below 1% HP | Potent Toxin | 50%: -Corrosion -Envenom -Infect Hydra 50%: -Medidtate Hydra |
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HP reached 42% | Epinephrine Heart Attack |
Medidtate Hydra |
Tactics[]
It is best to destroy the ally Fire Claws first. Once the Hydra takes a certain amount of damage, its attack become powerful poison attacks; when stacked with the Fire Claws' attacks, these become difficult to counter.
When Epinephrine is active, for Biologicals, do NOT use Shadow Blend. For Psychologicals, do NOT use Wraith Form. The debuff causes DoT equal to your own speed.
Drops[]
Trivia[]
- Despite being the boss of the zone, the first time it's challenged, it is actually the second-to-last stage so the boss music does not play. The final stage of the zone will actually be the three miners. It will appear as the zone boss once the player attempts to enter battle in the Labyrinth again.
- It may have been inspired by the Greek mythological creature the Lernaean Hydra. Evidence of this is that its ally Fire Claws resemble heads, and the fact that the zone is named the Labyrinth, which in mythology, is where the Minotaur was found. Other evidence is that weapons such as "Poseidon's Fury" are found here, which are references to Greek mythology.
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