Sonny Wiki
Advertisement
Specialist
S2 Specialist
Level 17 ~ 23
Race Human
Zone Hew
- Stage 8, 11, 12
- Training Fight
Allies Android Guards, Secret Police, Blood Hounds

Specialists are one type of enemy that appears in Sonny 2. They could be classified as a Physical-Predator type, as they use high speed and physical piercing abilities along with some low-level poison type abilities (which cannot be dodged to compensate).

Sonny encounters them in Zone 5 of Sonny 2: Hew - The Dystopia. They may be accompanied by Android Guards, Secret Police and/or Blood Hounds. They can be refought in a training battle, where they will be accompanied by a single Android Guard.

Their equipment grants them additional focus points and concentrates on additional physical piercing.

Battle[]

Attributes[]

Attributes LV17 LV18 LV19 LV20 LV21 LV22 LV23
EASY Speed 133 147 162 178 195 213 232
Instinct 39 44 48 53 58 63 69
Strength 39 44 48 53 58 63 69
HP 3254 3597 3963 4352 4765 5203 5668
CHALLENGING Speed 148 164 180 198 217 237 258
Instinct 79 87 96 105 116 126 137
Strength 79 87 96 105 116 126 137
HP 5531 6115 6737 7398 8101 8846 9636
HEROIC Speed 148 164 180 198 217 237 258
Instinct 99 109 120 132 144 158 172
Strength 99 109 120 132 144 158 172
HP 6507 7194 7926 8704 9530 10407 11336
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
65%
Defense 100 100 100 100 100 100 100 100

Abilities[]

Antidote
Cost CD Available Targets Number on Action Bar
15 Focus
7
Self
1
Antidote Specialist
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
S2 Antidote
Antidote
Knowing the cause of pain greatly reduces its potency. Lasts 4 turns.
Takes 50% less damage.
Buff


Black Metal
Cost CD Available Targets Number on Action Bar
25 Focus
0
Enemies
1
Black Metal Specialist
Element Damage/Healing
Physical
150% Strength
Accuracy modifier Additional notes
1.5
S2 Black Metal
Black Metal
Healing cast on this unit is 95% less effective. Lasts 5 turns.
Cannot stack.
Cannot be dispelled.
Undispellable


Chloroform
Cost CD Available Targets Number on Action Bar
12 Focus
6
Enemies
1
Chloroform Specialist
Element Damage/Healing
Poison
15
Accuracy modifier Additional notes
Unavoidable
S2 Chloroform
Chloroform
This unit is chloroformed and is having difficulties defending itself. Lasts 3 turns.
Takes 20% more damage.
Poison defense lowered by 15%.
Target is stunned.
Debuff


Cyanide
Cost CD Available Targets Number on Action Bar
9 Focus
4
Enemies
1
Cyanide Specialist
Element Damage/Healing
Poison
15
Accuracy modifier Additional notes
Unavoidable
S2 Cyanide
Cyanide
This unit is losing 4% of its Health per turn and its healing capabilities are reduced by 40%. Lasts 4 turns.
Debuff


Digitalis
Cost CD Available Targets Number on Action Bar
12 Focus
5
Enemies
1
Digitalis Specialist
Element Damage/Healing
Poison
350% Speed
Accuracy modifier Additional notes
Unavoidable
S2 Digitalis
Digitalis
This unit is receiving damage equal to 100% of the enemy's Speed. Lasts 4 turns.
Debuff


Distract
Cost CD Available Targets Number on Action Bar
6 Focus
3
Enemies
1
Distract Specialist
Element Damage/Healing
Physical
270% Speed
Accuracy modifier Additional notes
1
S2 Distract
Distract
This unit is distracted; it is losing 20 Focus per turn and its Physical Defence is lowered by 20%. Lasts 3 turns.
Debuff


Garrote
Cost CD Available Targets Number on Action Bar
15 Focus
5
Enemies
1
Garrote Specialist
Element Damage/Healing
Physical
300% Strength
Accuracy modifier Additional notes
1
S2 Silenced
Silenced
This unit is unable to use any moves that require Focus. Lasts 2 turns.
Cannot stack.
Debuff


Gouge
Cost CD Available Targets Number on Action Bar
15 Focus
2
Enemies
1
Gouge Specialist
Element Damage/Healing
Physical
300% Strength
Accuracy modifier Additional notes
1
S2 Concussion
Concussion
This unit is stunned. Lasts 1 turn.
50% chance of being applied.
Debuff


Iricin
Cost CD Available Targets Number on Action Bar
10 Focus
3
Enemies
1
Ricin Specialist
Element Damage/Healing
Poison
15
Accuracy modifier Additional notes
Unavoidable
S2 Iricin
Iricin
This unit's Speed is reduced by 40% and its life is reduced by 25%. Lasts 3 turns.
Debuff


Leading Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Leading Strike Specialist
Element Damage/Healing
Physical
170% Strength
Accuracy modifier Additional notes
2
Recovers 50 Focus.
Sonny can also use Leading Strike.

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 1% HP Antidote
Black Metal
Chloroform
Cyanide
Digitalis
Distract
Garrote
Gouge
Iricin
Leading Strike
Weakest friendly unit below 1% HP 50%:
-Antidote
-Black Metal
-Chloroform
-Cyanide
-Digitalis
-Distract
-Garrote
-Gouge
-Iricin
50%:
-Leading Strike

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S2 Bloody Ambition Image
S2 Nightstrike Armor Image
S2 Murderer's Wraps Image
S2 Bloody Leggings Image
S2 Stalker's Silence Image
S2 Crimson Blade Image
S2 Ruby Blade Image
Bloody Ambition Nightstrike Armor Murderer's Wraps Bloody Leggings Stalker's Silence Crimson Blade Ruby Blade

Drops[]

Item Name Item Icon Sell Price Item Stats Item Description
Bloody Ambition
Bloody Ambition Sonny 2 1
โ‚ฌ163
  • Focus+5
  • Speed+35
  • Strength+4
  • Physical Piercing+43
Nightstrike Armor
Nightstrike Armor Sonny 2 1
โ‚ฌ163
  • Focus+5
  • Speed+35
  • Strength+4
  • Physical Piercing+43
Bloody Leggings
Bloody Leggings Sonny 2 1
โ‚ฌ153
  • Focus+5
  • Speed+15
  • Strength+22
  • Physical Piercing+41
Crimson Blade
Crimson Blade Sonny 2 1
โ‚ฌ217
  • Speed+21
  • Physical Piercing+105


Trivia[]

  • When Felicity is encountered again in Hew, she has the complete Specialist set already equipped.
Advertisement