Specialist | |
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Level | 17 ~ 23 |
Race | Human |
Zone | Hew - Stage 8, 11, 12 - Training Fight |
Allies | Android Guards, Secret Police, Blood Hounds |
Specialists are one type of enemy that appears in Sonny 2. They could be classified as a Physical-Predator type, as they use high speed and physical piercing abilities along with some low-level poison type abilities (which cannot be dodged to compensate).
Sonny encounters them in Zone 5 of Sonny 2: Hew - The Dystopia. They may be accompanied by Android Guards, Secret Police and/or Blood Hounds. They can be refought in a training battle, where they will be accompanied by a single Android Guard.
Their equipment grants them additional focus points and concentrates on additional physical piercing.
Battle[]
Attributes[]
Attributes | LV17 | LV18 | LV19 | LV20 | LV21 | LV22 | LV23 | ||
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EASY | Speed | 133 | 147 | 162 | 178 | 195 | 213 | 232 | |
Instinct | 39 | 44 | 48 | 53 | 58 | 63 | 69 | ||
Strength | 39 | 44 | 48 | 53 | 58 | 63 | 69 | ||
HP | 3254 | 3597 | 3963 | 4352 | 4765 | 5203 | 5668 | ||
CHALLENGING | Speed | 148 | 164 | 180 | 198 | 217 | 237 | 258 | |
Instinct | 79 | 87 | 96 | 105 | 116 | 126 | 137 | ||
Strength | 79 | 87 | 96 | 105 | 116 | 126 | 137 | ||
HP | 5531 | 6115 | 6737 | 7398 | 8101 | 8846 | 9636 | ||
HEROIC | Speed | 148 | 164 | 180 | 198 | 217 | 237 | 258 | |
Instinct | 99 | 109 | 120 | 132 | 144 | 158 | 172 | ||
Strength | 99 | 109 | 120 | 132 | 144 | 158 | 172 | ||
HP | 6507 | 7194 | 7926 | 8704 | 9530 | 10407 | 11336 | ||
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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Knowing the cause of pain greatly reduces its potency. | Lasts 4 turns. Takes 50% less damage. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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Healing cast on this unit is 95% less effective. | Lasts 5 turns. Cannot stack. Cannot be dispelled. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is chloroformed and is having difficulties defending itself. | Lasts 3 turns. Takes 20% more damage. Poison defense lowered by 15%. Target is stunned. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is losing 4% of its Health per turn and its healing capabilities are reduced by 40%. | Lasts 4 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is receiving damage equal to 100% of the enemy's Speed. | Lasts 4 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is distracted; it is losing 20 Focus per turn and its Physical Defence is lowered by 20%. | Lasts 3 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is unable to use any moves that require Focus. | Lasts 2 turns. Cannot stack. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is stunned. | Lasts 1 turn. 50% chance of being applied. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit's Speed is reduced by 40% and its life is reduced by 25%. | Lasts 3 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Recovers 50 Focus. Sonny can also use Leading Strike. |
Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
All friendly units above 1% HP | Antidote Black Metal Chloroform Cyanide Digitalis Distract Garrote Gouge Iricin |
Leading Strike | |
Weakest friendly unit below 1% HP | 50%: -Antidote -Black Metal -Chloroform -Cyanide -Digitalis -Distract -Garrote -Gouge -Iricin 50%: -Leading Strike |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
---|---|---|---|---|---|---|
Bloody Ambition | Nightstrike Armor | Murderer's Wraps | Bloody Leggings | Stalker's Silence | Crimson Blade | Ruby Blade |
Drops[]
Item Name | Item Icon | Sell Price | Item Stats | Item Description |
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Bloody Ambition | โฌ163 |
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Nightstrike Armor | โฌ163 |
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Bloody Leggings | โฌ153 |
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Crimson Blade | โฌ217 |
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Trivia[]
- When Felicity is encountered again in Hew, she has the complete Specialist set already equipped.
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