Shunny | |
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Level | 14 ~ 18 |
Race | Zombie |
Zone | Labyrinth - Stage 4 - Training Fight |
Shunny is an enemy from Labyrinth in Sonny 2. He looks exactly like Sonny at the start of the tutorial and his default appearance at the start of Sonny. However, it was unclear whether Shunny was another zombie or was just a hallucination from the Labyrinth.
Battle[]
Attributes[]
Attributes | LV14 | LV15 | LV16 | LV17 | LV18 | ||||
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EASY | Speed | 83 | 93 | 104 | 115 | 128 | |||
Instinct | 99 | 111 | 124 | 138 | 153 | ||||
Strength | 99 | 111 | 124 | 138 | 153 | ||||
HP | 3517 | 3942 | 4396 | 4880 | 5396 | ||||
CHALLENGING | Speed | 92 | 104 | 115 | 128 | 142 | |||
Instinct | 199 | 223 | 249 | 276 | 305 | ||||
Strength | 199 | 223 | 249 | 276 | 305 | ||||
HP | 5979 | 6702 | 7474 | 8297 | 9173 | ||||
HEROIC | Speed | 92 | 104 | 115 | 128 | 142 | |||
Instinct | 249 | 279 | 311 | 345 | 382 | ||||
Strength | 249 | 279 | 311 | 345 | 382 | ||||
HP | 7034 | 7884 | 8792 | 9716 | 10792 | ||||
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Dispels 1 buff of any element except Earth. |
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Envenom. | ||||
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This unit is suffering damage equal to 65% of the caster's Strength each turn. This effect has a 40% chance to resist being dispelled. | Lasts 9 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Epiphany. | ||||
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The truth hurts. This unit suffers 120% of the caster's Instinct as damage every turn. | Lasts 7 turns. Cannot stack. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Glacier. | ||||
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This unit deals 13% less damage from direct attacks. This effect has a 20% chance to resist being dispelled. | Lasts 6 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Immobilize. Uses 310% Piercing. |
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This unit's Speed is reduced by 60%. This effect has a 10% chance to resist being dispelled. | Lasts 2 turns. Cannot stack. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Leading Strike. Caster recovers 50 Focus. |
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Reform. | ||||
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This unit is regenerating Health equal to 170% of the caster's Strength, and is recovering 15 Focus each turn. | Lasts 3 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Terrify. | ||||
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This unit is recovering health equal to 120% of its Instinct because its enemy is suffering. | Lasts 9 turns. Cannot stack. 10% chance to resist dispelling. Applied to caster. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Critical chance increased by 3.1. | ||||
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This unit is being healed for 3% of its maximum health each turn. This effect has a 10% chance to resist being dispelled. | Lasts 3 turns. Applied to caster. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Dispels 3 Poison debuffs. | ||||
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This unit is regenerating Health and Focus over time. All healing spells and effects on this target are 300% more effective. | Lasts 3 turns. Restores 20 Focus. Heals for 190% of caster's Strength. Applied to caster. |
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He also has Disrupt (Enemy Skill) coded, but is unable to use it due to a glitch preventing AI characters from using Focus-modifying Offensive skills on enemies.
Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
HP above 40% | Dux Electro Envenom Epiphany Glacier Immobilize Terrify Vicious Strike |
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HP between 40% and 20% | 50%: -Dux Electro -Envenom -Epiphany -Glacier -Immobilize -Terrify -Vicious Strike 50%: -Leading Strike -Reform -Withdrawl |
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HP below 20% | Leading Strike Reform Withdrawl |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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Levo Jeans | Proverse All-Stars | A Broken Pipe |
Tactics[]
Poison Bio: Occasionally Crystallizing him, using Anesthetic to reduce his focus and damage output and Envenom to deal some decent Damage Over Time can work well against this enemy. After his focus reaches 0, he can only start hitting you with Glacial Chills. You will tell when it is preparing to use Withdrawal because it wil luse Leading strike on the turn before. Crystallize after the Leading Strike and keep it locked. Every time it wakes up, it will suffer damage due to DOT effects from Envenoms and Anesthetics. Continue until you win.
Drops[]
Trivia[]
- Much like a majority of the enemies in Labyrinth, there is no real explanation of who Shunny is.
- When Shunny is first encountered, Veradux and Roald joke about he looks "kinda like Sonny!" Where Sonny proceeds to admit that he is "not amused."
- Shunny could be a doppelgรคnger of Sonny or is at least a reference to the trope, as he looks like Sonny in Sonny and Sonny 2's tutorial.
- Despite having very basic equipment and weaponry, Shunny's attacks deal large amounts of damage.
See Also[]
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