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Shunny
Level 14 ~ 18
Race Zombie
Zone Labyrinth
- Stage 4
- Training Fight

Shunny is an enemy from Labyrinth in Sonny 2. He looks exactly like Sonny at the start of the tutorial and his default appearance at the start of Sonny. However, it was unclear whether Shunny was another zombie or was just a hallucination from the Labyrinth.

Battle[]

Attributes[]

Attributes LV14 LV15 LV16 LV17 LV18
EASY Speed 83 93 104 115 128
Instinct 99 111 124 138 153
Strength 99 111 124 138 153
HP 3517 3942 4396 4880 5396
CHALLENGING Speed 92 104 115 128 142
Instinct 199 223 249 276 305
Strength 199 223 249 276 305
HP 5979 6702 7474 8297 9173
HEROIC Speed 92 104 115 128 142
Instinct 249 279 311 345 382
Strength 249 279 311 345 382
HP 7034 7884 8792 9716 10792
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
30%
Defense 100 100 100 100 100 100 100 100

Abilities[]

Dux Electro
Cost CD Available Targets Number on Action Bar
20 Focus
3
Enemies
1
Element Damage/Healing
Lightning
300% Strength + 50% Instinct + 100% Speed
Accuracy modifier Additional notes
1
Dispels 1 buff of any element except Earth.


Envenom
Cost CD Available Targets Number on Action Bar
15 Focus
5
Enemies
1
Element Damage/Healing
Poison
10% Strength + 10% Instinct
Accuracy modifier Additional notes
1
Sonny can also use Envenom.
Envenom
This unit is suffering damage equal to 65% of the caster's Strength each turn. This effect has a 40% chance to resist being dispelled. Lasts 9 turns.
Debuff


Epiphany
Cost CD Available Targets Number on Action Bar
5 Focus
9
Enemies
1
Element Damage/Healing
Shadow
5
Accuracy modifier Additional notes
Unavoidable
Sonny can also use Epiphany.
Epiphany
The truth hurts. This unit suffers 120% of the caster's Instinct as damage every turn. Lasts 7 turns.
Cannot stack.
Undispellable


Glacier
Cost CD Available Targets Number on Action Bar
None
1
Enemies
1
Element Damage/Healing
Ice
25% Strength + 200% Instinct + 25
Accuracy modifier Additional notes
2
Sonny can also use Glacier.
Glacial Chill
This unit deals 13% less damage from direct attacks. This effect has a 20% chance to resist being dispelled. Lasts 6 turns.
Debuff


Immobilize
Cost CD Available Targets Number on Action Bar
37 Focus
1
Enemies
1
Element Damage/Healing
Physical
295% Strength
Accuracy modifier Additional notes
1
Sonny can also use Immobilize.
Uses 310% Piercing.
Immobilized
This unit's Speed is reduced by 60%. This effect has a 10% chance to resist being dispelled. Lasts 2 turns.
Cannot stack.
Debuff


Leading Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Physical
170% Strength
Accuracy modifier Additional notes
2
Sonny can also use Leading Strike.
Caster recovers 50 Focus.


Reform
Cost CD Available Targets Number on Action Bar
40
7
Self and Allies
1
Element Damage/Healing
Poison
Heals 65% caster's Health
Accuracy modifier Additional notes
Unavoidable
Sonny can also use Reform.
Stem Cells
This unit is regenerating Health equal to 170% of the caster's Strength, and is recovering 15 Focus each turn. Lasts 3 turns.
Buff


Terrify
Cost CD Available Targets Number on Action Bar
7 Focus
1
Enemies
1
Element Damage/Healing
Shadow
200% Instinct + 25
Accuracy modifier Additional notes
2
Sonny can also use Terrify.
Schadenfreude
This unit is recovering health equal to 120% of its Instinct because its enemy is suffering. Lasts 9 turns.
Cannot stack.
10% chance to resist dispelling.
Applied to caster.
Buff


Vicious Strike
Cost CD Available Targets Number on Action Bar
40 Focus
1
Enemy
1
Element Damage/Healing
Physical
140% Strength + 140% Speed
Accuracy modifier Additional notes
1
Critical chance increased by 3.1.
Cannibal Blood
This unit is being healed for 3% of its maximum health each turn. This effect has a 10% chance to resist being dispelled. Lasts 3 turns.
Applied to caster.
Buff


Withdrawl
Cost CD Available Targets Number on Action Bar
None
99
Enemies
1
Element Damage/Healing
Shadow
260% Strength + 260% Instinct + 260% Speed
Accuracy modifier Additional notes
Unavoidable
Dispels 3 Poison debuffs.
Withdrawal
This unit is regenerating Health and Focus over time. All healing spells and effects on this target are 300% more effective. Lasts 3 turns.
Restores 20 Focus.
Heals for 190% of caster's Strength.
Applied to caster.
Buff


He also has Disrupt (Enemy Skill) coded, but is unable to use it due to a glitch preventing AI characters from using Focus-modifying Offensive skills on enemies.

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
HP above 40% Dux Electro
Envenom
Epiphany
Glacier
Immobilize
Terrify
Vicious Strike
HP between 40% and 20% 50%:
-Dux Electro
-Envenom
-Epiphany
-Glacier
-Immobilize
-Terrify
-Vicious Strike
50%:
-Leading Strike
-Reform
-Withdrawl
HP below 20% Leading Strike
Reform
Withdrawl

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
Levo Jeans Proverse All-Stars A Broken Pipe

Tactics[]

Poison Bio: Occasionally Crystallizing him, using Anesthetic to reduce his focus and damage output and Envenom to deal some decent Damage Over Time can work well against this enemy. After his focus reaches 0, he can only start hitting you with Glacial Chills. You will tell when it is preparing to use Withdrawal because it wil luse Leading strike on the turn before. Crystallize after the Leading Strike and keep it locked. Every time it wakes up, it will suffer damage due to DOT effects from Envenoms and Anesthetics. Continue until you win.

Drops[]

Item Name Item Icon Sell Price Item Stats Item Description
Charged Armor
โ‚ฌ121
  • Speed+22
  • Instinct+25
  • Vitality+9
  • Lightning Piercing+7
Mask of Horror
โ‚ฌ131
  • Speed+12
  • Instinct+27
  • Strength+21
  • Ice Piercing+7
Venomsteel Armor
โ‚ฌ121
  • Speed+6
  • Strength+11
  • Vitality+38
  • Poison Piercing+7
Venomsteel Greaves
โ‚ฌ79
  • Speed+4
  • Strength+11
  • Vitality+22
  • Poison Piercing+5
Black Ops Boots
โ‚ฌ86
  • Speed+14
  • Strength+8
  • Physical Piercing+31
Made by Addi.
Flex-o-Matic
โ‚ฌ86
  • Speed+12
  • Strength+6
  • Physical Piercing+37
Flower Shoes
โ‚ฌ79
  • Speed+9
  • Instinct+6
  • Strength+16
  • Vitality+6
Pink Sleeves
โ‚ฌ72
  • Speed+8
  • Instinct+5
  • Strength+11
  • Vitality+8
Poseidon's Fury
โ‚ฌ373
  • Speed+51
  • Instinct+102
  • Lightning Piercing+98
Wield the fury of a titan.

Trivia[]

  • Much like a majority of the enemies in Labyrinth, there is no real explanation of who Shunny is.
  • When Shunny is first encountered, Veradux and Roald joke about he looks "kinda like Sonny!" Where Sonny proceeds to admit that he is "not amused."
  • Shunny could be a doppelgรคnger of Sonny or is at least a reference to the trope, as he looks like Sonny in Sonny and Sonny 2's tutorial.
  • Despite having very basic equipment and weaponry, Shunny's attacks deal large amounts of damage.

See Also[]

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