Shaman of Life | |
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Level | 7 ~ 9 |
Race | Human |
Zone | Gadi'Kala - Stage 24 and 28 - Training Fight |
Allies | Shaman of Blades, Shaman of Death |
Shaman of Life is an enemy in Sonny. They are the healers of the Shaman tribe encountered in Gadi'Kala. They are the weakest of the Shamans.
Battle[]
Attributes[]
Attributes | LV7 | LV8 | LV9 | ||||||
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Speed | 38 | 42 | 46 | ||||||
Magic | 65 | 72 | 79 | ||||||
Strength | 28 | 31 | 34 | ||||||
HP | 552 | 608 | 664 | ||||||
Focus | 200 | Physical | Magic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Defense | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is recovering Focus. | Lasts 9 turns. Restores 10 Focus per turn. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Increases critical chance by 1.7. | ||||
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This unit deals 20% less damage. | Lasts 2 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is recovering Health. | Lasts 6 turns. Heals for 25% of caster's Magic. |
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Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
All friendly units above 85% HP | Re-Energize Strike Water Bolt |
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Weakest friendly unit between 85% and 75% HP | 30%: -Re-Energize -Strike -Water Bolt 70%: -SWAT Heal -Water Heal -Water Regen |
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Weakest friendly unit below 75% HP | SWAT Heal Water Heal Water Regen |
Re-Energize Strike |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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Dead Peacock | Mender's Armor | Mender's Gloves | Mender's Leggings | Mender's Boots | Ivory Mace |
Tactics[]
It's usually best to take them out at the earliest opportunity. Once their AI is defensive, rush them down with stuns and/or highly damaging abilities.
Drops[]
The axe is only dropped during training fights, and the club is only dropped during a single stage fight.
Trivia[]
See Also[]
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