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Shaman of Blades
Level 7 , 9
Race Human
Zone Gadi'Kala
- Stage 18, 27, and 28
- Training Fight
Allies Shaman of Life, Shaman of Death

Shaman of Blades is an enemy from Gadi'Kala in Sonny. They are members of the Shaman tribe that Sonny and Veradux must fight through in Gadi'Kala.

They are the strongest of the Shamans, with considerable more health (900 to 1000 HP), a healing ability that heals half their health in a single turn, and a powerful attack.

They are one of the few enemies in the entire game to have more than 100 FP (Focus Points). With 160 FP, they can cast many more magical attacks or heal themselves more often.

They often fight alongside the Shamans of Life and Shamans of Death.

Battle[]

Attributes[]

Attributes LV7 LV9
Speed 47 57
Magic 28 34
Strength 104 128
HP 776 840
Focus 160 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
65%
Defense 25 25 25 25 25 25 25 25

Abilities[]

Cell Reformation Shaman
Cost CD Available Targets Number on Action Bar
5 Focus
18
Self
1
Element Damage/Healing
Magic
Heals 300% Strength + 60
Accuracy modifier Additional notes
Unavoidable


Disruption
Cost CD Available Targets Number on Action Bar
3 Focus
3
Enemies
1
Element Damage/Healing
Accuracy modifier Additional notes
1
Lowers Focus by 19.
Sonny can also use Disruption.


Smash
Cost CD Available Targets Number on Action Bar
15 Focus
6
Enemies
1
Element Damage/Healing
Physical
200% Strength + 8
Accuracy modifier Additional notes
1
Sonny can also use Smash.


Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1


Wound
Cost CD Available Targets Number on Action Bar
7 Focus
3
Enemies
1
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1
Sonny can also use Wound.
Wounded
Target is bleeding, and takes additional damage from all attacks. Lasts 4 turns.
DOT for 12% of caster's Strength + 4 extra.
Takes 10% additional damage.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
HP above 75% Disruption
Smash
Strike
Wound
HP between 75% and 40% 50%:
-Disruption
-Smash
-Strike
-Wound
50%:
-Cell Reformation Shaman
HP below 40% Cell Reformation Shaman Disruption
Smash
Strike
Wound

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
Striker's Mask Striker's Armor Striker's Gloves Striker's Leggings Striker's Flip-Flops Bloody Blade Bloody Dagger

Drops[]

Item Name Item Icon Sell Price Stats In-Game Description In-Game Appearance
Tribal Blade
โ‚ฌ128

Speed +15

Physical Piercing +60

Tribal Dagger
โ‚ฌ128 Speed +15

Physical Piercing +60

Stone Club
โ‚ฌ50 Strength +2 Too heavy to be any useful.
Striker's Mask
โ‚ฌ128

Speed +10

Strength +4

Physical Piercing +28

Striker's Armor
โ‚ฌ128 Speed +6

Strength +6

Vitality +6

Striker's Gloves
โ‚ฌ60

Speed +10

Strength +9

Physical Piercing +28

Striker's Leggings
โ‚ฌ128

Speed +9

Strength +2

Vitality +4

Physical Piercing +22

The Tribal Blade and Tribal Dagger are only dropped in training fights. The Stone Club is only dropped in a single stage fight.

Trivia[]

  • It is possible that they, as well as Dokebi the Striker, may be of the Assassin class due to wielding a weapon that is exclusive to Assassins.

Tactics[]

See Also[]

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