Shaman Controller | |
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Level | 7 |
Race | Human |
Zone | Gadi'Kala - Stage 19 |
Allies | Rock Golem |
Shaman Controller is an enemy in Sonny, and a member of the Shaman tribe that Sonny and Veradux must fight through in Gadi'Kala. They appear to be the ones controlling the Rock Golems that the tribe uses. Battle-wise, they are somewhat similar to the more common Shaman of Life.
Battle[]
Attributes[]
Attributes | LV7 | ||||||||
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Speed | 31 | ||||||||
Magic | 57 | ||||||||
Strength | 57 | ||||||||
HP | 608 | ||||||||
Focus | 100 | Physical | Magic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Defense | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Magic Bolt. | ||||
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This unit recieves 17% extra damage from all sources, and has weaker Magical Defense. | Lasts 2 turns. Lowers Magic Defense by 7. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is recovering Health. | Lasts 6 turns. Heals for 25% of caster's Magic. |
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Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
All friendly units above 90% HP | Magic Bolt Strike |
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Weakest friendly unit between 90% and 80% HP | 50%: -Magic Bolt -Strike 50%: -SWAT Heal -Water Heal -Water Regen |
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Weakest friendly unit below 80% HP | SWAT Heal Water Heal Water Regen |
Strike |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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Striker's Mask | Striker's Armor | Striker's Gloves | Striker's Leggings | Striker's Flip-Flops | Ivory Mace |
Drops[]
They drop nothing.
Tactics[]
By themselves, Shaman Controllers are weak, with Veradux easily being able to help sustain against them but the main threat with them is that they are paired with Rock Golems who are considerably stronger. As such the general advice with dealing with Rock Golems applies to Shaman Controllers.
Equipping at least three pieces of the Survivor's Armor and then using Iron Skin will reduce the damage output of Rock Golems and Shaman Controllers' physical attacks to just one. Being able to recover health is also vital as their Rock Golem's health will be restored by them, making their already high damage protental even more threatening.
Trivia[]
See Also[]
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