Secret Police | |
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Level | 16 ~ 23 |
Race | Human |
Zone | Hew - Stages 3, 11, 13 - Training Fight |
Secret Police appear during Sonny 2 during Hew. They are dispatched in Hew to defend the mayor and the city council during the riot.
Battle[]
Attributes[]
Attributes | LV16 | LV17 | LV18 | LV19 | LV20 | LV21 | LV22 | LV23 | |
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EASY | Speed | 64 | 71 | 78 | 86 | 95 | 104 | 114 | 124 |
Instinct | 53 | 59 | 65 | 72 | 79 | 87 | 95 | 103 | |
Strength | 96 | 106 | 118 | 130 | 142 | 156 | 170 | 185 | |
HP | 4396 | 4880 | 5396 | 5944 | 6528 | 7148 | 7805 | 8502 | |
CHALLENGING | Speed | 71 | 79 | 87 | 96 | 105 | 116 | 126 | 137 |
Instinct | 107 | 118 | 131 | 144 | 158 | 173 | 189 | 206 | |
Strength | 192 | 213 | 235 | 259 | 285 | 312 | 341 | 371 | |
HP | 7474 | 8297 | 9173 | 10106 | 11097 | 12151 | 13269 | 14454 | |
HEROIC | Speed | 71 | 79 | 87 | 96 | 105 | 116 | 126 | 137 |
Instinct | 133 | 148 | 164 | 180 | 198 | 217 | 237 | 258 | |
Strength | 240 | 266 | 294 | 324 | 356 | 390 | 426 | 464 | |
HP | 8792 | 9761 | 10792 | 11889 | 13056 | 14295 | 15610 | 17004 | |
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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Intense training allows this unit to deal 25% more damage. | Lasts 4 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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State of the Art armour protects this elite trooper. | Lasts 9 turns. Takes 25% less damage. Physical defense increased by 30%. Cannot stack. 60% chance to resist dispelling. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Recovers 35 Focus. |
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit's enemies are exposed. Doing 40% more instant damage. | Lasts 4 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is shocked and unprepared by the enemy's sudden assault. Physical Defense lowered, and taking increased damage from all sources. | Lasts 4 turns. Takes 20% more damage. Physical defense lowered by 20%. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is recovering focus and is immune to periodic damage. | Lasts 3 turns. Restores 15 Focus. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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Unprepared for an attack, this unit has been crippled. Speed reduced by 70%. | Lasts 2 turns. | ||
Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
All friendly units above 65% HP | Assault Tactics Dux Leading Strike Expose Enemy Forceful Entry Snipe Surprise Shot |
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Weakest friendly unit between 65% and 30% HP, is weakest friendly unit | 50%: -Assault Tactics -Dux Leading Strike -Expose Enemy -Forceful Entry -Snipe -Surprise Shot 50%: -Body Armour -Recovery |
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Weakest friendly unit between 65% and 30% HP, is not weakest friendly unit | 50%: -Assault Tactics -Dux Leading Strike -Expose Enemy -Forceful Entry -Snipe -Surprise Shot 50%: -Recovery |
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Weakest friendly unit below 30% HP, is weakest friendly unit | Body Armour Recovery |
Assault Tactics Dux Leading Strike Expose Enemy Forceful Entry Snipe Surprise Shot |
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Weakest friendly unit below 30% HP, is not weakest friendly unit | Recovery | Assault Tactics Dux Leading Strike Expose Enemy Forceful Entry Snipe Surprise Shot |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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Imperial War Helm | Imperial Armor | Royal Grips | Royal Leggings | Imperial Marchers | Imperial Rifle |
Tactics[]
- When Surprise Shot stack up two times, this will reduce your speed by 140%, making you unable to ever hit a target successfully unless your attack is unavoidable.
- When Recovery stack up two times, all DOT(Damage over time) will recover it's health.
Drops[]
He only drops the Imperial Rifle during stage fights and the Royal Grips during training fights.
Trivia[]
See Also[]
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