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Secret Police
Level 16 ~ 23
Race Human
Zone Hew
- Stages 3, 11, 13
- Training Fight

Secret Police appear during Sonny 2 during Hew. They are dispatched in Hew to defend the mayor and the city council during the riot.

Battle[]

Attributes[]

Attributes LV16 LV17 LV18 LV19 LV20 LV21 LV22 LV23
EASY Speed 64 71 78 86 95 104 114 124
Instinct 53 59 65 72 79 87 95 103
Strength 96 106 118 130 142 156 170 185
HP 4396 4880 5396 5944 6528 7148 7805 8502
CHALLENGING Speed 71 79 87 96 105 116 126 137
Instinct 107 118 131 144 158 173 189 206
Strength 192 213 235 259 285 312 341 371
HP 7474 8297 9173 10106 11097 12151 13269 14454
HEROIC Speed 71 79 87 96 105 116 126 137
Instinct 133 148 164 180 198 217 237 258
Strength 240 266 294 324 356 390 426 464
HP 8792 9761 10792 11889 13056 14295 15610 17004
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
50%
Defense 100 100 100 100 100 100 100 100

Abilities[]

Assault Tactics
Cost CD Available Targets Number on Action Bar
10 Focus
4
Self
1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Assault Tactics
Intense training allows this unit to deal 25% more damage. Lasts 4 turns.
Buff


Body Armour
Cost CD Available Targets Number on Action Bar
10 Focus
6
Self
1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Body Armour
State of the Art armour protects this elite trooper. Lasts 9 turns.
Takes 25% less damage.
Physical defense increased by 30%.
Cannot stack.
60% chance to resist dispelling.
Buff


Dux Leading Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Physical
200% Strength
Accuracy modifier Additional notes
2
Recovers 35 Focus.


Expose Enemy
Cost CD Available Targets Number on Action Bar
9 Focus
5
Allies
1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Expose Enemy
This unit's enemies are exposed. Doing 40% more instant damage. Lasts 4 turns.
Buff


Forceful Entry
Cost CD Available Targets Number on Action Bar
12 Focus
4
Enemies
1
Element Damage/Healing
Physical
230% Strength
Accuracy modifier Additional notes
1
Forceful Entry
This unit is shocked and unprepared by the enemy's sudden assault. Physical Defense lowered, and taking increased damage from all sources. Lasts 4 turns.
Takes 20% more damage.
Physical defense lowered by 20%.
Debuff


Recovery
Cost CD Available Targets Number on Action Bar
3 Focus
8
Allies and Self
1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Recovery
This unit is recovering focus and is immune to periodic damage. Lasts 3 turns.
Restores 15 Focus.
Buff


Snipe
Cost CD Available Targets Number on Action Bar
5 Focus
3
Enemies
1
Element Damage/Healing
Physical
320% Strength
Accuracy modifier Additional notes
1


Surprise Shot
Cost CD Available Targets Number on Action Bar
10 Focus
3
Enemies
1
Element Damage/Healing
Physical
250% Strength
Accuracy modifier Additional notes
1
Surprise Shot
Unprepared for an attack, this unit has been crippled. Speed reduced by 70%. Lasts 2 turns.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 65% HP Assault Tactics
Dux Leading Strike
Expose Enemy
Forceful Entry
Snipe
Surprise Shot
Weakest friendly unit between 65% and 30% HP, is weakest friendly unit 50%:
-Assault Tactics
-Dux Leading Strike
-Expose Enemy
-Forceful Entry
-Snipe
-Surprise Shot
50%:
-Body Armour
-Recovery
Weakest friendly unit between 65% and 30% HP, is not weakest friendly unit 50%:
-Assault Tactics
-Dux Leading Strike
-Expose Enemy
-Forceful Entry
-Snipe
-Surprise Shot
50%:
-Recovery
Weakest friendly unit below 30% HP, is weakest friendly unit Body Armour
Recovery
Assault Tactics
Dux Leading Strike
Expose Enemy
Forceful Entry
Snipe
Surprise Shot
Weakest friendly unit below 30% HP, is not weakest friendly unit Recovery Assault Tactics
Dux Leading Strike
Expose Enemy
Forceful Entry
Snipe
Surprise Shot

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
Imperial War Helm Imperial Armor Royal Grips Royal Leggings Imperial Marchers Imperial Rifle

Tactics[]

  • When Surprise Shot stack up two times, this will reduce your speed by 140%, making you unable to ever hit a target successfully unless your attack is unavoidable.
  • When Recovery stack up two times, all DOT(Damage over time) will recover it's health.

Drops[]

Item Name Item Icon Sell Price Item Stats Item Description
Imperial War Helm
€163
  • Speed+12
  • Strength+46
  • Vitality+19
This would be the perfect hat for Marge.
Imperial Armor
€163
  • Speed+12
  • Strength+54
  • Vitality+12
Royal Leggings
€152
  • Speed+11
  • Strength+57
  • Vitality+4
Royal Grips
€109
  • Speed+21
  • Strength+23
  • Vitality+8
Imperial Rifle
€434
  • Speed+51
  • Strength+61
  • Vitality+31
  • Fire Piercing+197

He only drops the Imperial Rifle during stage fights and the Royal Grips during training fights.

Trivia[]

See Also[]

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