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โ€œ They might look harmless... But if they smell blood on you, you're in for a world of hurt! โ€ž
~ Veradux to Sonny
Scavenger
Scavenger in battle.
Level 5 ~ 6 (Legend)
Race Zombie
Zone The Silver Strand
- Stage 3/Wave 2
- Stage 4/Wave 1 ~ 2
- Stage 6/Wave 1
- Stage 7/Wave 2
Allies Suit Zombie
Hulk Zombie

Scavenger is a Normal enemy unit in Sonny (2017). They're encountered in The Silver Strand.

Attributes[]

Attribute Notes:

  • Values in bold can be encountered in a Legend run (no training), no bold means that these values are only available in training fights.
    • Italic values cannot be encountered in training despite being coded in the game due to Sonny's level being +1 higher than the zone level when entering a new zone, on a legend run.
  • Buffs cannot reduce Power/Defense/Speed below 1. This also applies to Vitality but it normally cannot be modified in battle.
    • For Defense specifically, this means that the Damage taken Mod becomes ~200% while both breached and exposed. See this this page for more info.
  • Visible Power/Defense/Speed is rounded to nearest integer. If the actual value ends exactly in ".5", then it will be rounded to nearest even integer. Visible (Max) HP is rounded up.
  • Abilities can also have Hit./Crit. Bonuses, which are listed under the Abilities section.
  • Only Physical Defense is shown because the other elemental defenses are not used at all on units. They can still get non-physical elemental defense from certain abilities.
Base Mod Lvl 5 Lvl 6
Power 0 0.37 40.1851.8
Defense 0 0.5 54.370
Speed 0 0.75 81.44105.01
Vitality 0 0.6 65.1684.01
Max HP from Vitality (7*Vitality) 456.09588.04
 
Visible Max HP from Vitality 457589
Visible Power 4152
Visible Defense 5470
Visible Speed 81105
 
Damage Taken Mod from Defense 137.5%
... while Breached (-50% Defense)168.75%
... while Exposed (-75% Defense)184.375%
 
Hit. Bonus 0%
Crit. Chance 15%
Stun Resist 0%
Focus Drain Resist 0%
Physical Defense 0%


Abilities[]

 
Bloody Claw
Element
Type
Range
Target
Physical
Active
Melee
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
0
80% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
100%
Reaction
Notes
Deal +80% damage when target has Physical buff. Damage bonus doubled to +160% due to a glitch.
 

A.I. Ability Order[]

A.I. Notes:

  • The A.I. prefers to use the topmost item in the left list, which is ranked according to the abilities' total scaling and A.I. score bonuses. For attacks specifically, their cooldown also plays a part in the rankings (the longer the cooldown, the higher it goes).
    • When an ability's Max HP Threshold condition is met and it's off cooldown, then that ability is added to the left list, in most cases to the top.
    • If an ability cannot be used due to being on cooldown, incl. silences, then the A.I. moves down the list to the next ability. If no abilities are available, then the A.I. skips their turn.
    • The A.I. will also not use healing abilities with 100% HP Threshold if all their teammates have full HP.
  • The A.I. does have a chance of not following the list and instead picking a random ability. The chance depends on it's A.I. type and the difference in total scaling & A.I. Score Bonuses.
  • It might also pick a different ability if the valid target(s) has:
    • Increased elemental defense against an element one of their available abilities has.
    • High Defense and the A.I. has access to an ability that deals piercing damage.
  • The A.I. prefers targeting units with low HP% (both attacks & heals) and a high Damage Taken Mod (only attacks). Buffs that increases damage/healing taken also affect the targeting priority.
  • Again, the A.I. has a chance of targeting a random unit instead. The chance depends on it's A.I. type, the difference in HP% & difference in Damage Taken Mod.
A.I. Type This unit has the A.I. type "Normal". They tend to follow the list and targeting priority, but can sometimes switch it up with a random ability or target.
 
Phases Ability Preference List HP Threshold Abilities Passive Abilities
Phase 1 - Bloody Claw


Tactics[]

On their own, Scavenger don't deal a lot of damage and die quite easily. Their attack does get more powerful when a party member has a Physical buff, which in The Silver Strand only comes from Hulk Zombie's Wound or Sonny's Guard, where the latter counteracts the damage increase of Bloody Claw. When this unit appears with a Hulk Zombie, either kill the Scavenger first or dispel the Bleed buff when it's applied to a party member to avoid taking large amounts of damage.

Trivia[]

  • The player can gain the following tip when being defeated by, or retreating from, this unit:
    • "The Scavenger's attack deal extra damage to enemies affected by a bleed."

See Also[]

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