Rock Golem | |
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Level | 6 ~ 8 |
Race | Machine |
Zone | Gadi'Kala - Stage 19, 22, and 24 - Training Fight |
Allies | Shaman Controller |
Rock Golem is an enemy in Sonny. They serve the Shamans in Gadi'Kala and were likely created by them. They often fight alongside Shaman Controllers who control them in battle.
They use very strong Earth and Physical attacks in battle. For those having trouble, the Survivor's armor may be of use, as they offer substantial Earth and Physical defenses. They can be bought at the Gadi'Kala shop.
Battle[]
Attributes[]
Attributes | LV6 | LV7 | LV8 | ||||||
---|---|---|---|---|---|---|---|---|---|
Speed | 28 | 31 | 34 | ||||||
Magic | 0 | 0 | 0 | ||||||
Strength | 89 | 101 | 113 | ||||||
HP | 768 | 840 | 912 | ||||||
Focus | 100 | Physical | Magic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Defense | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Sonny can also use Break. | ||||
Target is stunned. | Lasts 1 turn. | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Increases damage of this unit's next attack by 400%. | Lasts 2 rounds. | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Sonny can also use Smash. |
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Sonny can also use Sunder. | ||||
This unit's Strength is decreased, and it is taking extra damage from attacks. | Lasts 9 turns. Lowers Strength by 20%. Takes 20% additional damage. Cannot stack. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Sonny can also use Wound. | ||||
Target is bleeding, and takes additional damage from all attacks. | Lasts 4 turns. DOT for 12% of caster's Strength + 8 extra. Takes 12% additional damage. |
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Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
Always | Break Earth Smash Power Up Smash Strike Sunder Wound |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
---|---|---|---|---|---|---|
Stone Club |
Drops[]
Item Name | Item Icon | Sell Price | Stats | In-Game Description | In-Game Appearance |
---|---|---|---|---|---|
Cannibal's Hunger | โฌ256 |
Strength +18 Vitality +16 |
|||
Stone Club | โฌ50 | Strength +2 | Too heavy to be any useful. | ||
Knight's Helm | โฌ128 |
Strength +9 Vitality +7 Physical Piercing +7 |
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Knight's Armor | โฌ128 |
Strength +11 Vitality +5 Physical Piercing +7 |
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Knight's Leggings | โฌ128 |
Strength +12 Vitality +4 Physical Piercing +13 |
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Knight's Boots | โฌ60 |
Strength +8 Vitality +9 Physical Piercing +13 |
Cannibal's Hunger is only dropped in training fights, while Stone Club is not dropped in training fights. In one stage fight, none of the armor can be won.
Tactics[]
If you have at least three pieces of the Survivor's armor, use suppression, and then Iron Skin at the same time, they only deal one damage for seven turns.
Trivia[]
- Rock Golems look similar to zombies, despite being biologically different.
- Rock Golems formerly had Supression.
- When losing to an encounter with rock golems, the advice given by the game is: "There is a cheap defensive set for sale. If you have trouble with rock golems, just buy it, it will make a big difference."
See Also[]
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