Prison Guard | |
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Level | 1 ~ 9 |
Race | Human |
Zone | New Alcatraz - Stage 1, 2 and 5 - Training Fight |
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“ | More hostiles! You've made a big mistake by breaking in here! | „ |
~ A Prison Guard to Sonny and Veradux |
Prison Guard are enemies from New Alcatraz in Sonny 2.
Battle[]
Attributes[]
Attributes | LV1 | LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | |
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EASY | Speed | 11 | 13 | 16 | 18 | 21 | 24 | 28 | 33 | 39 |
Instinct | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 6 | 7 | |
Strength | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 12 | 14 | |
HP | 125 | 159 | 197 | 239 | 285 | 334 | 397 | 478 | 580 | |
CHALLENGING | Speed | 12 | 15 | 17 | 20 | 23 | 27 | 31 | 36 | 43 |
Instinct | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 12 | 14 | |
Strength | 8 | 10 | 12 | 14 | 16 | 18 | 21 | 24 | 29 | |
HP | 212 | 270 | 335 | 406 | 484 | 568 | 674 | 813 | 986 | |
HEROIC | Speed | 12 | 15 | 17 | 20 | 23 | 27 | 31 | 36 | 43 |
Instinct | 5 | 6 | 7 | 8 | 10 | 11 | 13 | 15 | 18 | |
Strength | 10 | 12 | 15 | 17 | 20 | 22 | 26 | 30 | 36 | |
HP | 250 | 318 | 394 | 478 | 569 | 668 | 793 | 957 | 1160 | |
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison | |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Restores 8 Focus to caster. |
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Bears resemblence to the Block used by Sonny. | ||||
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This unit is blocking damage equal to 450% of its Strength. | Lasts 3 turns. Shields for 450% Strength + 10. 10% chance to resist being dispelled. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is stunned. | Lasts 1 turn. 50% chance of being applied. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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The scars of punishment still burn. | Lasts 4 turns. Damage for 30% of caster's Strength. |
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Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
HP above 60% | Gouge Heavy Punishment |
Auto Swing | |
HP between 60% and 35% | Gouge Heavy Punishment |
Auto Swing Block |
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HP below 35% | Gouge Heavy Punishment |
Block | Auto Swing |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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Watcher's Visage | Guard's Uniform | Guard's Grip | Guard's Leggings | Guard's Runners | Guard's Baton |
Tactics[]
- If Veradux is faster than you, he can dispel the "Concussion" buff with his healing effect.
Drops[]
Trivia[]
See Also[]
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