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Prison Guard
Level 1 ~ 9
Race Human
Zone New Alcatraz
- Stage 1, 2 and 5
- Training Fight
More hostiles! You've made a big mistake by breaking in here!
~ A Prison Guard to Sonny and Veradux

Prison Guard are enemies from New Alcatraz in Sonny 2.

Battle[]

Attributes[]

Attributes LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8 LV9
EASY Speed 11 13 16 18 21 24 28 33 39
Instinct 2 2 3 3 4 4 5 6 7
Strength 4 5 6 7 8 9 10 12 14
HP 125 159 197 239 285 334 397 478 580
CHALLENGING Speed 12 15 17 20 23 27 31 36 43
Instinct 4 5 6 7 8 9 10 12 14
Strength 8 10 12 14 16 18 21 24 29
HP 212 270 335 406 484 568 674 813 986
HEROIC Speed 12 15 17 20 23 27 31 36 43
Instinct 5 6 7 8 10 11 13 15 18
Strength 10 12 15 17 20 22 26 30 36
HP 250 318 394 478 569 668 793 957 1160
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
50%
Defense 100 100 100 100 100 100 100 100

Abilities[]

Auto Swing
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Physical
170% Strength + 170% Speed
Accuracy modifier Additional notes
1
Restores 8 Focus to caster.


Block
Cost CD Available Targets Number on Action Bar
7 Focus
3
Self
1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Bears resemblence to the Block used by Sonny.
Block
This unit is blocking damage equal to 450% of its Strength. Lasts 3 turns.
Shields for 450% Strength + 10.
10% chance to resist being dispelled.
Buff


Gouge
Cost CD Available Targets Number on Action Bar
15 Focus
2
Enemies
1
Element Damage/Healing
Physical
300% Strength
Accuracy modifier Additional notes
1
Concussion
This unit is stunned. Lasts 1 turn.
50% chance of being applied.
Debuff


Heavy Punishment
Cost CD Available Targets Number on Action Bar
None
3
Enemies
1
Element Damage/Healing
Fire
300% Strength
Accuracy modifier Additional notes
0.7
Punished
The scars of punishment still burn. Lasts 4 turns.
Damage for 30% of caster's Strength.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
HP above 60% Gouge
Heavy Punishment
Auto Swing
HP between 60% and 35% Gouge
Heavy Punishment
Auto Swing
Block
HP below 35% Gouge
Heavy Punishment
Block Auto Swing

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
Watcher's Visage Guard's Uniform Guard's Grip Guard's Leggings Guard's Runners Guard's Baton

Tactics[]

  • If Veradux is faster than you, he can dispel the "Concussion" buff with his healing effect.

Drops[]

Item Name Item Icon Sell Price Stats In-Game Description In-Game Appearance
Guard's Baton
€3

Strength +4

Vitality +3

Designed to inflict more pain than damage.
Watcher's Visage
€2

Speed +2

Instinct +3

Vitality +1

Guard's Leggings
€2

Speed +2

Strength +3

Vitality +1

Guard's Uniform
€2

Speed +2

Instinct +3

Vitality +1

Guard's Grip
€2

Speed +1

Strength +2

Vitality +1

Guard's Runners
€2

Speed +1

Strength +2

Vitality +1

Trivia[]

See Also[]

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