- For the enemy in the remake, see Priest (Sonny 2017).
Priest | |
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Level | 1, 8 ~ 12 |
Race | Human |
Zone | Oberursel - Stage 5, 7 and 11 - Training Fight |
Priest is an enemy from Oberursel in Sonny 2, and part of The Baron's Cultists.
Battle[]
Attributes[]
Attributes | LV1 | LV8 | LV9 | LV10 | LV11 | LV12 | |||
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EASY | Speed | 12 | 35 | 42 | 50 | 57 | 65 | ||
Instinct | 6 | 18 | 22 | 26 | 29 | 33 | |||
Strength | 0 | 1 | 1 | 2 | 2 | 2 | |||
HP | 187 | 717 | 870 | 1053 | 1207 | 1376 | |||
CHALLENGING | Speed | 13 | 39 | 47 | 55 | 63 | 72 | ||
Instinct | 12 | 36 | 43 | 51 | 59 | 67 | |||
Strength | 1 | 2 | 3 | 3 | 4 | 4 | |||
HP | 318 | 1220 | 1479 | 1790 | 2051 | 2339 | |||
HEROIC | Speed | 13 | 39 | 47 | 55 | 63 | 72 | ||
Instinct | 15 | 45 | 54 | 64 | 73 | 83 | |||
Strength | 1 | 3 | 4 | 4 | 5 | 6 | |||
HP | 374 | 1435 | 1740 | 2106 | 2418 | 2752 | |||
Focus | 150 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is losing 8 Focus every turn. | Lasts 4 turns. 10% chance of resist being dispelled. 95% chance of being applied to target. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit's Strength is increased by 15% and is also regenerating 7 Focus each turn. Healing dealt and received is increased by 40%. | Lasts 3 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is healing 25% more effectively. | Lasts 6 turns. Cannot stack. 10% chance to resist being dispelled. 90% chance of being applied to caster. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is recovering Health equal to 50% of the caster's Instinct each turn. | Lasts 3 turns. 10% chance to resist being dispelled. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Recovers 100 Focus. | ||||
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This unit is gaining 15 Focus per turn, but is also stunned. | Lasts 5 turns. | ||
Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
All friendly units above 90% HP | Energy Drain Light's Will Prayer (Focus below 20 only) |
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Weakest friendly unit between 90% and 70% HP | 50%: -Energy Drain -Light's Will -Prayer (Focus below 20 only) 50%: -Heal -Mend |
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Weakest friendly unit below 70% HP | Heal Mend |
Energy Drain Light's Will Prayer (Focus below 20 only) |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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Believer's Crown | Clairvoyant Chest | Healer's Hands | Divine Garments | Spirit Slippers | Frosted Light |
Tactics[]
Combined with the other Cultists, especially with Mage, Priests are extremely vexing enemies. Their superb healing abilities make it very difficult to take down the Mages who have lower health, as well as the Priests themselves. However, upon the depletion of their Focus, Priests will attempt to recharge their Focus by stunning themselves for 4 turns. Players are advised to use this opportunity to take them down before the stun expires. If the player needs to take care of the Priests more quickly, stunning the Priests manually, shutting down their healings, and destroying their Focus to speed up its depletion are other options to be considered. Because of their healing capability, they should be attacked primarily amongst the Cult.
Drops[]
Trivia[]
- A Priest was briefly named "Carl" during the cutscene after the fight with the Baron.
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