Police Colonel | |
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Level | 17 ~ 23 |
Race | Human |
Zone | Hew - Stage 4 - Training Fight |
Allies | Secret Police, Riot Police, The Mayor |
The Police Colonel is a miniboss that appears during Hew during Sonny 2.
Battle[]
Attributes[]
Attributes | LV17 | LV18 | LV19 | LV20 | LV21 | LV22 | LV23 | ||
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EASY | Speed | 89 | 98 | 108 | 119 | 130 | 142 | 155 | |
Instinct | 24 | 26 | 29 | 32 | 35 | 38 | 41 | ||
Strength | 51 | 57 | 62 | 69 | 75 | 82 | 89 | ||
HP | 34162 | 37771 | 41611 | 45694 | 50033 | 54636 | 59514 | ||
CHALLENGING | Speed | 99 | 109 | 120 | 132 | 144 | 158 | 172 | |
Instinct | 47 | 52 | 58 | 63 | 69 | 76 | 82 | ||
Strength | 103 | 113 | 125 | 137 | 150 | 164 | 179 | ||
HP | 58076 | 64211 | 70739 | 77680 | 85055 | 92882 | 101175 | ||
HEROIC | Speed | 99 | 109 | 120 | 132 | 144 | 158 | 172 | |
Instinct | 59 | 65 | 72 | 79 | 87 | 95 | 103 | ||
Strength | 128 | 142 | 156 | 171 | 188 | 205 | 223 | ||
HP | 68324 | 75542 | 83222 | 91389 | 100065 | 109273 | 119029 | ||
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Restores 8 Focus to caster. |
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is taking damage equal to 110% of the enemy's Strength. | Lasts 4 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is healing for 3% of its maximum Health each turn. | Lasts 5 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is stunned. | Lasts 2 turns. Stuns target. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is busy reloading. Damage taken from all sources increased by 400%. | Lasts 4 turns. Applied to caster. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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Damage taken reduced and damage done increased. | Lasts 4 turns. Deals 30% more damage. Receives 20% less damage. Restores 5 Focus. Applied to caster. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is bleeding for 60% of the enemy's Strength. | Lasts 3 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is fully loaded, and dealing 400% more damage. | Lasts 4 turns. Applied to caster. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is out to kill. Piercing increased by 40%. | Lasts 3 turns. Only Physical piercing increased. Applied to caster. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is stunned from the blast. | Lasts 2 turns. Has a 15% chance of being applied to target. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is recovering 10 Focus per turn. | Lasts 4 turns. | ||
Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
First round of battle | Preparation* | ||
Second to sixth rounds of battle, HP never reached 85% | Auto Swing* Cover Fire* Donuts* Freeze Police* Honor and Duty* Planned Assault Shoot* |
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Seventh to twelfth rounds of battle, HP never reached 85% | Heavy Guns | Auto Swing** Cover Fire** Donuts** Freeze Police** Honor and Duty** Seek and Destroy Shoot** Sweep Clean |
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After twelfth round of battle or HP reached 85%, HP above 1% | Preparation** | Heavy Guns | Auto Swing** Cover Fire** Donuts** Freeze Police** Honor and Duty** Seek and Destroy Shoot** Sweep Clean |
HP below 1% | Preparation** | 50%: -Heavy Guns 50%: -Auto Swing** -Cover Fire** -Donuts** -Freeze Police** -Honor and Duty** -Seek and Destroy -Shoot** -Sweep Clean |
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*Uses only the first action bar instance. **Uses only the second action bar instance. |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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Colonel's Helm | Guardian Armor | Imperial Clutch | Colonel's Leggings | Palace Greaves | Supremacy |
Tactics[]
- The Colonel alternates between periods of extreme power and weakness- he'll start with a 400% bonus to attack, and when that buff wears off, will change to the "Reloading" buff, when he will take 400% extra damage.
- During the first stage, the best way to survive is just to ride out the storm. Set Veradux to "Phalanx" mode, and let his healing powers take care of your team. Then, when the Colonel reloads, launch a massive attack with all team members, setting them to "Relentless" mode and using Sonny's most damaging attacks (which will vary depending on which branch you have chosen.)
- For better measures, use attacks like Agile Exposure during The Colonel's "Reloading" buff to lower his defenses even more than they already were.
Drops[]
Trivia[]
- His appearance, name, and tactics suggest that he is directly associated with either the Secret Police, Riot Police, or both.
See Also[]
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