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Police Colonel
Level 17 ~ 23
Race Human
Zone Hew
- Stage 4
- Training Fight
Allies Secret Police, Riot Police, The Mayor

The Police Colonel is a miniboss that appears during Hew during Sonny 2.

Battle[]

Attributes[]

Attributes LV17 LV18 LV19 LV20 LV21 LV22 LV23
EASY Speed 89 98 108 119 130 142 155
Instinct 24 26 29 32 35 38 41
Strength 51 57 62 69 75 82 89
HP 34162 37771 41611 45694 50033 54636 59514
CHALLENGING Speed 99 109 120 132 144 158 172
Instinct 47 52 58 63 69 76 82
Strength 103 113 125 137 150 164 179
HP 58076 64211 70739 77680 85055 92882 101175
HEROIC Speed 99 109 120 132 144 158 172
Instinct 59 65 72 79 87 95 103
Strength 128 142 156 171 188 205 223
HP 68324 75542 83222 91389 100065 109273 119029
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
35%
Defense 100 100 100 100 100 100 100 100

Abilities[]

Auto Swing
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Physical
170% Strength + 170% Speed
Accuracy modifier Additional notes
1
Restores 8 Focus to caster.


Cover Fire
Cost CD Available Targets Number on Action Bar
10 Focus
4
Enemies
2
Element Damage/Healing
Fire
230% Strength
Accuracy modifier Additional notes
1
Cover Fire
This unit is taking damage equal to 110% of the enemy's Strength. Lasts 4 turns.
Debuff


Donuts
Cost CD Available Targets Number on Action Bar
8 Focus
5
Self
2
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Donuts
This unit is healing for 3% of its maximum Health each turn. Lasts 5 turns.
Buff


Freeze Police
Cost CD Available Targets Number on Action Bar
10 Focus
5
Enemies
2
Element Damage/Healing
Ice
Heals 180% Strength
Accuracy modifier Additional notes
Unavoidable
Freeze! Police!
This unit is stunned. Lasts 2 turns.
Stuns target.
Debuff


Heavy Guns
Cost CD Available Targets Number on Action Bar
None
5
Enemies
1
Element Damage/Healing
Physical
180% Strength
Accuracy modifier Additional notes
25
Reloading
This unit is busy reloading. Damage taken from all sources increased by 400%. Lasts 4 turns.
Applied to caster.
Undispellable


Honor and Duty
Cost CD Available Targets Number on Action Bar
9 Focus
4
Enemies
2
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1
Honor and Duty
Damage taken reduced and damage done increased. Lasts 4 turns.
Deals 30% more damage.
Receives 20% less damage.
Restores 5 Focus.
Applied to caster.
Debuff


Planned Assault
Cost CD Available Targets Number on Action Bar
10 Focus
6
Enemies
1
Element Damage/Healing
Physical
270% Strength
Accuracy modifier Additional notes
1
Planned Assault
This unit is bleeding for 60% of the enemy's Strength. Lasts 3 turns.
Debuff


Preparation
Cost CD Available Targets Number on Action Bar
None
5
Enemies
2
Element Damage/Healing
Physical
180% Strength
Accuracy modifier Additional notes
25
Guns Blazing
This unit is fully loaded, and dealing 400% more damage. Lasts 4 turns.
Applied to caster.
Undispellable


Seek and Destroy
Cost CD Available Targets Number on Action Bar
8 Focus
4
Enemies
1
Element Damage/Healing
Physical
250% Strength
Accuracy modifier Additional notes
1
Seek and Destroy
This unit is out to kill. Piercing increased by 40%. Lasts 3 turns.
Only Physical piercing increased.
Applied to caster.
Buff


Shoot
Cost CD Available Targets Number on Action Bar
20 Focus
0
Enemies
1
Element Damage/Healing
Fire
300% Strength
Accuracy modifier Additional notes
2
Shell Shocked
This unit is stunned from the blast. Lasts 2 turns.
Has a 15% chance of being applied to target.
Debuff


Sweep Clean
Cost CD Available Targets Number on Action Bar
5 Focus
8
Self
1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Sweep Clean
This unit is recovering 10 Focus per turn. Lasts 4 turns.
Buff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
First round of battle Preparation*
Second to sixth rounds of battle, HP never reached 85% Auto Swing*
Cover Fire*
Donuts*
Freeze Police*
Honor and Duty*
Planned Assault
Shoot*
Seventh to twelfth rounds of battle, HP never reached 85% Heavy Guns Auto Swing**
Cover Fire**
Donuts**
Freeze Police**
Honor and Duty**
Seek and Destroy
Shoot**
Sweep Clean
After twelfth round of battle or HP reached 85%, HP above 1% Preparation** Heavy Guns Auto Swing**
Cover Fire**
Donuts**
Freeze Police**
Honor and Duty**
Seek and Destroy
Shoot**
Sweep Clean
HP below 1% Preparation** 50%:
-Heavy Guns
50%:
-Auto Swing**
-Cover Fire**
-Donuts**
-Freeze Police**
-Honor and Duty**
-Seek and Destroy
-Shoot**
-Sweep Clean
*Uses only the first action bar instance.
**Uses only the second action bar instance.

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
Colonel's Helm Guardian Armor Imperial Clutch Colonel's Leggings Palace Greaves Supremacy

Tactics[]

  • The Colonel alternates between periods of extreme power and weakness- he'll start with a 400% bonus to attack, and when that buff wears off, will change to the "Reloading" buff, when he will take 400% extra damage.
  • During the first stage, the best way to survive is just to ride out the storm. Set Veradux to "Phalanx" mode, and let his healing powers take care of your team. Then, when the Colonel reloads, launch a massive attack with all team members, setting them to "Relentless" mode and using Sonny's most damaging attacks (which will vary depending on which branch you have chosen.)
  • For better measures, use attacks like Agile Exposure during The Colonel's "Reloading" buff to lower his defenses even more than they already were.

Drops[]

Item Name Item Icon Sell Price Item Stats Item Description
Colonel's Helm
โ‚ฌ174
  • Speed+13
  • Strength+25
  • Vitality+46
  • Lightning Defense +29
Guardian Armor
โ‚ฌ174
  • Speed+9
  • Strength+29
  • Vitality+54
  • Lightning Defense+29
Colonel's Leggings
โ‚ฌ163
  • Speed+4
  • Strength+34
  • Vitality+38
  • Lightning Defense+29
Palace Greaves
โ‚ฌ117
  • Speed+6
  • Strength+17
  • Vitality+33
  • Lightning Defense+20
Imperial Clutch
โ‚ฌ117
  • Speed+9
  • Strength+17
  • Vitality+30
  • Lightning Defense+20
Supremacy
โ‚ฌ465
  • Speed+66
  • Instinct+109
  • Strength+109

Trivia[]

  • His appearance, name, and tactics suggest that he is directly associated with either the Secret Police, Riot Police, or both.

See Also[]

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