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โ€œ These poor souls are sick with the plague of the dead! โ€ž
~ Plague Assassin
Plague Assassin
Dream Keeper in battle.
Level 17 ~ 24
20 ~ 21 (Legend)
Race Zombie
Zone Blackhall Keep- Stage 7/Wave 1 ~ 2
- Stage 8/Wave 1 ~ 2
- Stage 9/Wave 1
- Training (3/5 Fights)
Allies Shade Zombie
Oracle
Executioner
Plague Assassin

Plague Assassin is a Normal enemy unit in Sonny (2017). They're encountered in Blackhall Keep.

Attributes[]

Attribute Notes:

  • Values in bold can be encountered in a Legend run (no training), no bold means that these values are only available in training fights.
    • Italic values cannot be encountered in training despite being coded in the game due to Sonny's level being +1 higher than the zone level when entering a new zone, on a legend run.
  • Buffs cannot reduce Power/Defense/Speed below 1. This also applies to Vitality but it normally cannot be modified in battle.
    • For Defense specifically, this means that the Damage taken Mod becomes ~200% while both breached and exposed. See this this page for more info.
  • Visible Power/Defense/Speed is rounded to nearest integer. If the actual value ends exactly in ".5", then it will be rounded to nearest even integer. Visible (Max) HP is rounded up.
  • Abilities can also have Hit./Crit. Bonuses, which are listed under the Abilities section.
  • Only Physical Defense is shown because the other elemental defenses are not used at all on units. They can still get non-physical elemental defense from certain abilities.
Base Mod Lvl 17 Lvl 18 Lvl 19 Lvl 20 Lvl 21 Lvl 22 Lvl 23 Lvl 24
Power 0 1.35 994.451095.521200.891310.51424.31542.241664.281790.35
Defense 0 0.8 589.31649.2711.64776.59844.03913.92986.241060.95
Speed 0 1.3 957.621054.951156.411261.961371.551485.121602.641724.04
Vitality 0 1.5 1104.951217.251334.321456.111582.561713.61849.191989.28
Max HP from Vitality (7*Vitality) 7734.648520.729340.2510192.7911077.9111995.2312944.3613924.96
 
Visible Max HP from Vitality 7735852193411019311078119961294513925
Visible Power 9941096120113111425154216641791
Visible Defense 5896497127778449149861061
Visible Speed 9581055115612621372148516031724
 
Damage Taken Mod from Defense 100%
... while Breached (-50% Defense)150%
... while Exposed (-75% Defense)175%
 
Hit. Bonus 0%
Crit. Chance 15%
Stun Resist 0%
Focus Drain Resist 0%
Physical Defense 0%


Abilities[]

 
Attack
Element
Type
Range
Target
Physical
Basic Attack
Melee
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
100% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
30%
100%
Reaction
Notes
 

 
Shuriken
Element
Type
Range
Target
Physical
Active
Ranged
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
0
40% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
100%
Reaction
Notes
50% chance to grant Haste to caster on crit. Also applies Venom to target on hit.
 
Haste
Caster Buff Description
Speed increased by 30%.
Caster Buff Polarity
Caster Buff Charges
Caster Buff Duration
Caster Buff Notes
Positive
2
+1 duration when first applied. Duration ticks down once after being applied.
 
Venom
Target Buff Description
Take # damage each turn
Target Buff Polarity
Target Buff Charges
Target Buff Duration
Target Buff Notes
Negative
5
Damages for 85% Power, ignoring target Defense. Enemy Version. Buff element is always set to Nature
 

 
Smoke Bomb
Element
Type
Range
Target
Shadow
Active
Ranged
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
5
80% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
3
100%
100%
Reaction
Notes
AoE ability.
 
Blind
Target Buff Description
Hit chance reduced by 50%.
Target Buff Polarity
Target Buff Charges
Target Buff Duration
Target Buff Notes
Negative
2
+1 duration when first applied.
 

 
Outlast
Element
Type
Range
Target
Shadow
Passive
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
Reaction
Notes
 
Outlast
Aura Description
Aura Notes
Whenever this unit dodges an attack, it gains 10% increased power.
Power grows by 10% of the aura caster's current Power when it triggers.
 

 
Shadow Slice
Element
Type
Range
Target
Shadow
Active
Melee
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
4
30% Power + 35% Target Current HP
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
2
100%
120%
100%
Reaction
Notes
 

A.I. Ability Order[]

A.I. Notes:

  • The A.I. prefers to use the topmost item in the left list, which is ranked according to the abilities' total scaling and A.I. score bonuses. For attacks specifically, their cooldown also plays a part in the rankings (the longer the cooldown, the higher it goes).
    • When an ability's Max HP Threshold condition is met and it's off cooldown, then that ability is added to the left list, in most cases to the top.
    • If an ability cannot be used due to being on cooldown, incl. silences, then the A.I. moves down the list to the next ability. If no abilities are available, then the A.I. skips their turn.
    • The A.I. will also not use healing abilities with 100% HP Threshold if all their teammates have full HP.
  • The A.I. does have a chance of not following the list and instead picking a random ability. The chance depends on it's A.I. type and the difference in total scaling & A.I. Score Bonuses.
  • It might also pick a different ability if the valid target(s) has:
    • Increased elemental defense against an element one of their available abilities has.
    • High Defense and the A.I. has access to an ability that deals piercing damage.
  • The A.I. prefers targeting units with low HP% (both attacks & heals) and a high Damage Taken Mod (only attacks). Buffs that increases damage/healing taken also affect the targeting priority.
  • Again, the A.I. has a chance of targeting a random unit instead. The chance depends on it's A.I. type, the difference in HP% & difference in Damage Taken Mod.
A.I. Type This unit has the A.I. type "Normal". They tend to follow the list and targeting priority, but can sometimes switch it up with a random ability or target.
 
Phases Ability Preference List HP Threshold Abilities Passive Abilities
Phase 1 - Shadow Slice (2nd turn & onward)
- Smoke Bomb (3rd turn & onward)
- Shuriken
- Attack
- Outlast


Note: Plague Assassins are likely to not use Attack unless Shuriken is silenced. Furthermore, as Shadow Slice scales off target HP they tend to target enemies with high HP.

Tactics[]

Plague Assassins should be killed as soon as possible, preferably before they're able to use Smoke Bomb. Due to their high Speed, stunning and/or draining their focus might be necessary to stall them. The reasons are that their Outlast ability gets a higher chance of triggering when the party is blinded, and that they're able to apply the Venom buff to the entire party in just a few turns after using Smoke Bomb.

Trivia[]

  • Plague Assassins have the highest Power Mod (1.35) out of all Normal type enemies that the player encounters in Normal type stages, as well Normal type enemies that acts like minions to a (mini)boss.
    • Avatar of Freedom is also classified as a Normal type enemy and has a higher Power Mod (6), however it's encountered in a Miniboss type stage.

See Also[]

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