Phantom | |
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Level | 11 ~ 15 |
Race | Ghost?
(Likely Psychopath Form) |
Zone | Ivory Line - Stage 4 - Training Fight |
Allies | Antagonist, Beast |
Phantom is an enemy that appears during Ivory Line. It is an ally of Antagonist and Beast. It looks like the Psychopath Form from the Psychological class.
Battle[]
Attributes[]
Attributes | LV11 | LV12 | LV13 | LV14 | LV15 | ||||
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EASY | Speed | 53 | 60 | 68 | 77 | 86 | |||
Instinct | 29 | 33 | 38 | 43 | 48 | ||||
Strength | 10 | 11 | 13 | 14 | 16 | ||||
HP | 965 | 1101 | 1248 | 1407 | 1577 | ||||
CHALLENGING | Speed | 59 | 67 | 76 | 85 | 96 | |||
Instinct | 59 | 67 | 76 | 85 | 96 | ||||
Strength | 20 | 22 | 25 | 28 | 32 | ||||
HP | 1641 | 1872 | 2122 | 2392 | 2681 | ||||
HEROIC | Speed | 59 | 67 | 76 | 85 | 96 | |||
Instinct | 73 | 83 | 95 | 107 | 119 | ||||
Strength | 24 | 28 | 32 | 36 | 40 | ||||
HP | 1931 | 2202 | 2496 | 2814 | 3154 | ||||
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Restores 8 Focus to caster. |
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Dark Echoes | ||||
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This unit hears the scream of fallen generations, receiving 24% damage from all sources. Additionally, this unit's Shadow defense is lowered by 20%. | Lasts 2 turns. Cannot stack. 10% chance to resist dispelling. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is receiving healing equal to 120% of the caster's Instinct. | Lasts 3 turns. 25% chance to resist dispelling. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Epiphany. | ||||
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The truth hurts. This unit suffers 90% of the caster's Instinct as damage every turn. | Lasts 7 turns. Cannot stack. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Shock Therapy. Dispels 3 Physical, Lightning or Shadow buffs. |
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Traumatize | ||||
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This unit's stunned and losing 15 Focus each turn. Receiving 50% less damage from all sources. | Lasts 2 turns. Cannot stack. 10% chance to resist dispelling. |
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Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
All friendly units above 70% HP | Epiphany | Auto Swing Dark Echoes Shock Therapy |
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Weakest friendly unit between 70% and 50% HP | Epiphany | 50%: -Auto Swing -Dark Echoes -Shock Therapy 50%: -Dark Heal -Traumatize |
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Weakest friendly unit below 50% HP | Epiphany | Dark Heal Traumatize |
Auto Swing Dark Echoes Shock Therapy |
Drops[]
Trivia[]
- Phantom is most likely a reference to the Psychological class as it uses abilities that can also be used by Psychologicals. It also looks identical to the Psychopath Form.
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