Orb of Restraint | |
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Level | 30 |
Race | Unknown |
Zone | Sho'Tul Shelf - Stage 4 (Boss) |
Allies | Orb of Sanctuary, Versu the Corruptor |
Orb of Restraint is an enemy from Sho'Tul Shelf in Sonny 2. It is allied with Orb of Sanctuary and Versu the Corruptor.
Battle[]
Attributes[]
Attributes | LV30 | ||||||||
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HEROIC | Speed | 292 | |||||||
Instinct | 438 | ||||||||
Strength | 438 | ||||||||
HP | 50000 | ||||||||
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 60 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit deals 4300 less damage with every attack. This effect cannot be dispelled. | Lasts 3 turns. Cannot stack. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit suffers 6000 damage each turn. This unit also receives 10x more damage from all sources. This effect cannot be dispelled. | Lasts 99 turns. Actually damages for 6600 HP. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
2 allies still alive | Flawed Design | Super Heal | skip |
One ally dead | Aura of Restraint |
Equipment[]
Tactics[]
Orb of Restraint loses Health each turn, which is remedied by the healings from Orb of Sanctuary and itself. Despite its large sum of health, it takes significantly more damage when attacked. It poses no threat to the player by itself whatsoever, as it performs no moves that hinders the player or his teammates in any way. However, the destruction of this Orb will result in the Corruptor becoming powerful enough to take out the player or his teammate in a single attack, and practically nullify their attacks that deal damage lower than 10,000. Therefore, the players are advised to never attack the Orb of Restraint. Prolonged battle may also result in the Orb being destroyed, as its allies will not always provide healings just to the Orb. It is best to finish off the Corruptor before this Orb expires, as it will be tremendously more difficult to defeat her after that.
Another option is to actively keep the orb alive. Crystallize, Shock Coma and Ice Wall will all keep the orb from dying. However, this will likely cause the Orb of Sanctuary to concentrate its healing on Versu the Corruptor, which may make the battle harder.
Trivia[]
- The orb has the female voice in the game, just like Orb of Sanctuary.
- While rare, both of the orbs might use Flawed Design and Salvation Aura on Versu the Corruptor, leaving them without a buff/debuff.
See Also[]
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