Oracle | |
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Level | 17 ~ 24 18 ~ 19, 21 (Legend) |
Race | Zombie |
Zone | Blackhall Keep - Stage 2/Wave 1 ~ 2 - Stage 3/Wave 2 - Stage 5/Wave 3 - Stage 6/Wave 2 - Stage 8/Wave 2 - Stage 9/Wave 1 - Training (3/5 Fights) |
Allies | Shade Zombie Executioner Dream Keeper Plague Assassin |
Oracle is a Normal enemy unit in Sonny (2017). They're encountered in Blackhall Keep.
Attributes[]
Attribute Notes:
- Values in bold can be encountered in a Legend run (no training), no bold means that these values are only available in training fights.
- Italic values cannot be encountered in training despite being coded in the game due to Sonny's level being +1 higher than the zone level when entering a new zone, on a legend run.
- Buffs cannot reduce Power/Defense/Speed below 1. This also applies to Vitality but it normally cannot be modified in battle.
- For Defense specifically, this means that the Damage taken Mod becomes ~200% while both breached and exposed. See this this page for more info.
- Visible Power/Defense/Speed is rounded to nearest integer. If the actual value ends exactly in ".5", then it will be rounded to nearest even integer. Visible (Max) HP is rounded up.
- Abilities can also have Hit./Crit. Bonuses, which are listed under the Abilities section.
- Only Physical Defense is shown because the other elemental defenses are not used at all on units. They can still get non-physical elemental defense from certain abilities.
Base | Mod | Lvl 17 | Lvl 18 | Lvl 19 | Lvl 20 | Lvl 21 | Lvl 22 | Lvl 23 | Lvl 24 | ||||
Power | 0 | 1.1 | 810.3 | 892.65 | 978.5 | 1067.82 | 1160.54 | 1256.64 | 1356.08 | 1458.81 | |||
Defense | 0 | 1 | 736.63 | 811.5 | 889.55 | 970.74 | 1055.04 | 1142.4 | 1232.8 | 1326.19 | |||
Speed | 0 | 1 | 736.63 | 811.5 | 889.55 | 970.74 | 1055.04 | 1142.4 | 1232.8 | 1326.19 | |||
Vitality | 0 | 1.35 | 994.45 | 1095.52 | 1200.89 | 1310.5 | 1424.3 | 1542.24 | 1664.28 | 1790.35 | |||
Max HP from Vitality (7*Vitality) | 6961.17 | 7668.64 | 8406.22 | 9173.51 | 9970.12 | 10795.71 | 11649.93 | 12532.47 | |||||
Visible Max HP from Vitality | 6962 | 7669 | 8407 | 9174 | 9971 | 10796 | 11650 | 12533 | |||||
Visible Power | 810 | 893 | 978 | 1068 | 1161 | 1257 | 1356 | 1459 | |||||
Visible Defense | 737 | 811 | 890 | 970 | 1055 | 1142 | 1233 | 1326 | |||||
Visible Speed | 737 | 811 | 890 | 970 | 1055 | 1142 | 1233 | 1326 | |||||
Damage Taken Mod from Defense | 77.378% | ||||||||||||
... while Breached (-50% Defense) | 137.5% | ||||||||||||
... while Exposed (-75% Defense) | 168.75% | ||||||||||||
Hit. Bonus | 0% | ||||||||||||
Crit. Chance | 15% | ||||||||||||
Stun Resist | 0% | ||||||||||||
Focus Drain Resist | 0% | ||||||||||||
Physical Defense | 0% |
Abilities[]
50% chance to apply Breach to target. | ||||
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+1 duration when first applied. | ||||
Dispel 1 positive buff from target. | Has the confusing description "Deal # damage and apply Suppress (reduces healing by 70% for 3 turns) to the target, reducing healing taken by 50%. Also dispels a random positive effect from the target.". The value "70%" is the correct one. | |||
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+1 duration when first applied. | ||||
AoE ability. | ||||
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Power grows by 20% of the buff caster's current Power when it triggers. | ||||
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+1 duration when first applied. [ELEMENT] is the buff's current element. When attacked with a different element than the buff, the old buff expires and a new buff using the attack element is applied. | ||||||
A.I. Ability Order[]
A.I. Notes:
- The A.I. prefers to use the topmost item in the left list, which is ranked according to the abilities' total scaling and A.I. score bonuses. For attacks specifically, their cooldown also plays a part in the rankings (the longer the cooldown, the higher it goes).
- When an ability's Max HP Threshold condition is met and it's off cooldown, then that ability is added to the left list, in most cases to the top.
- If an ability cannot be used due to being on cooldown, incl. silences, then the A.I. moves down the list to the next ability. If no abilities are available, then the A.I. skips their turn.
- The A.I. will also not use healing abilities with 100% HP Threshold if all their teammates have full HP.
- The A.I. does have a chance of not following the list and instead picking a random ability. The chance depends on it's A.I. type and the difference in total scaling & A.I. Score Bonuses.
- It might also pick a different ability if the valid target(s) has:
- Increased elemental defense against an element one of their available abilities has.
- High Defense and the A.I. has access to an ability that deals piercing damage.
- The A.I. prefers targeting units with low HP% (both attacks & heals) and a high Damage Taken Mod (only attacks). Buffs that increases damage/healing taken also affect the targeting priority.
- Again, the A.I. has a chance of targeting a random unit instead. The chance depends on it's A.I. type, the difference in HP% & difference in Damage Taken Mod.
A.I. Type | This unit has the A.I. type "Normal". They tend to follow the list and targeting priority, but can sometimes switch it up with a random ability or target. | ||
Phases | Ability Preference List | HP Threshold Abilities | Passive Abilities |
Phase 1 | - Curse - Voodoo Hex - Infect - Attack |
- Chroma Screen |
Note: Oracles will almost never use Attack unless Infect is silenced or party has significantly increased Shadow defense.
Tactics[]
Oracles acts as an anti-healer unit, primarly because of Curse and Voodoo Hex. Be careful with using heals while the Oracle is still alive and the party has the Shadow Hex buff. While this unit initially doesn't deal high damage, just a few heals can grow their power to an extreme value. In addition, fighting against them can be difficult if Veradux and/or Dr Herregods is in the party. Consider switching them out for Kara or Zakkiatherous Anerexon to avoid heals from the A.I.
Because the Shadow Hex buff has positive polarity, only Blaze Aura and Disrupt can dispel it from Sonny's side. Curse can also dispel the buff if it's used by the Oracle, though this is an uncommon occurrence as it only happens when the A.I. picks Voodoo Hex over Curse despite the ability preference list.
Trivia[]
- Oracle is one of two units that can grow their stats using buffs, the least common source of stat growth effects. The other unit is Carbon (Variant 2).