Nostalgia | |
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Level | 26 |
Race | Unknown |
Zone | Il Sanctus - Stage 3 |
“ | What IS that thing...? | „ |
~ Whoever occupies the bottom spot of Sonny's party |
Nostalgia is an enemy that appears in Sonny 2 during Il Sanctus. Nostalgia's armor is the orange version of the Bone Warrior armor. He wields the Temporal Blade.
Plot[]
While the plot of Il Sanctus is unrelated to the overall plot of Sonny 2, within the zone there is a self-contained plot.
While it is unknown what Nostalgia is, it is most likely the threat Metal Warden mentioned.
Battle[]
Attributes[]
Attributes | LV26 | ||||||||
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CHALLENGING | Speed | 197 | |||||||
Instinct | 175 | ||||||||
Strength | 438 | ||||||||
HP | 34000 | ||||||||
HEROIC | Speed | 197 | |||||||
Instinct | 219 | ||||||||
Strength | 547 | ||||||||
HP | 40000 | ||||||||
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Increases critical chance by 3.1. Sonny can also use Agile Exposure. |
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This unit receives 100% additional damage from all sources. | Lasts 2 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit receives and deals tremendous amounts of additional damage. | Lasts 2 turns. Takes 700 additional damage. Deals 9999 additional damage. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Destroys 50 Focus. Dispels 1 buff of any element but Earth. Sonny can also use Disrupt. |
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This unit is recovering 6 Focus each turn. | Lasts 5 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Recovers 35 Focus. |
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit suffers 666 Damage per turn. | Lasts 9 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit's Damage-over-Time abilities are 15 times more effective. | Lasts 9 turns. Cannot stack. Applied to caster. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Restores 40 Focus. | ||||
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This unit's Damage-over-Time abilities are 15 times more effective. | Lasts 9 turns. Cannot stack. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Caster loses 100 Focus (not necessary to cast) |
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit receives significantly less healing and damage. | Lasts 99 turns. Takes 95% less Damage and Healing. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Dispels 10 Earth buffs. |
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Wound. | ||||
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This unit receives 35% additional damage from all sources, and is bleeding for 63% of the attacker's Strength each turn. | Lasts 3 turns. Takes 35% more damage and an additional 6. Cannot stack. |
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Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
HP above 76%, never reached 75% | Fate | Pre Fate Pre Fate 2 (under 15 Focus only) |
Dux Leading Strike |
HP between 76% and 75%, never reached 75% | Fate | 50%: -Pre Fate -Pre Fate 2 (under 15 Focus only) 15%: -Agile Exposure -Disrupt -Dux Leading Strike -Wound |
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HP above 76%, reached 75% less than 2 rounds ago | Shell Aura | Pre Fate Pre Fate 2 (under 15 Focus only) |
Dux Leading Strike |
HP between 76% and 75%, reached 75% less than 2 rounds ago | Shell Aura | 50%: -Pre Fate -Pre Fate 2 (under 15 Focus only) 15%: -Agile Exposure -Disrupt -Dux Leading Strike -Wound |
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HP below 75%, reached 75% less than 2 rounds ago | Shell Aura | Agile Exposure Disrupt Dux Leading Strike Wound |
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HP above 76%, reached 75% more than 2 rounds ago, never reached 50% | Dark Omen | Pre Fate Pre Fate 2 (under 15 Focus only) |
Dux Leading Strike |
HP between 76% and 75%, reached 75% more than 2 rounds ago, never reached 50% | Dark Omen | 50%: -Pre Fate -Pre Fate 2 (under 15 Focus only) 15%: -Agile Exposure -Disrupt -Dux Leading Strike -Wound |
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HP below 75%, reached 75% more than 2 rounds ago, never reached 50% | Dark Omen | Agile Exposure Disrupt Dux Leading Strike Wound |
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HP above 76%, reached 50% less than 2 rounds ago | Un-Enrage | Pre Fate Pre Fate 2 (under 15 Focus only) |
Dux Leading Strike |
HP between 76% and 75%, reached 50% less than 2 rounds ago | Un-Enrage | 50%: -Pre Fate -Pre Fate 2 (under 15 Focus only) 15%: -Agile Exposure -Disrupt -Dux Leading Strike -Wound |
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HP below 75%, reached 50% less than 2 rounds ago | Un-Enrage | Agile Exposure Disrupt Dux Leading Strike Wound |
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HP above 76%, reached 50% more than 2 rounds ago, never reached 25% | Robot Mana Bomb | Pre Fate Pre Fate 2 (under 15 Focus only) |
Dux Leading Strike |
HP between 76% and 75%, reached 50% more than 2 rounds ago, never reached 25% | Robot Mana Bomb | 50%: -Pre Fate -Pre Fate 2 (under 15 Focus only) 15%: -Agile Exposure -Disrupt -Dux Leading Strike -Wound |
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HP below 75%, reached 50% more than 2 rounds ago, never reached 25% | Robot Mana Bomb | Agile Exposure Disrupt Dux Leading Strike Wound |
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HP above 76%, reached 25% | Big Heal | Pre Fate Pre Fate 2 (under 15 Focus only) |
Dux Leading Strike |
HP between 76% and 75%, reached 25% | Big Heal | 50%: -Pre Fate -Pre Fate 2 (under 15 Focus only) 15%: -Agile Exposure -Disrupt -Dux Leading Strike -Wound |
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HP below 75%, reached 25% | Big Heal | Agile Exposure Disrupt Dux Leading Strike Wound |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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Deadly Visage | Memory Plates | Hallowed Gloves | Tempo Legplates | Calf Hooks | Temporal Blade |
Tactics[]
This fight is an instruction in the proper use of Subversion. Early in the fight, Subversion makes it much easier to stay alive, particularly if you go into the fight alone. Later in the fight, a well-times Subversion can instant kill Nostalgia, and without subversion he'll keep healing up. Nostalgia's big attacks and big heals can be predicted.
- Hydraulics can take him on alone fairly easily. Just keep up Flash Freeze and Mind Freeze, and you've mostly neutered him. Having more than 10.000 hp makes the fight much safer, so that you can tank one Dark Omen hit. Beware Ice Wall, Cold Neurology and Guardian form don't reduce damage from Dark Omen. Ice Wall + Restore can help you get back up to full hp reliably. It's a bit of a grind to get him down to 25% hp, but there's not much that can go wrong. Once he starts casting Big Heal, Mind Freeze can help you predict the timing if you can't reliably count to 6.
- For biologicals, it is advisable to equip break and use it when Nostalgia casts Dark Omen. Furthermore, you must also equip at least two instances of Disrupt. Use it to dispel Venomous Intent; or, again, Fate will kill you. It is also advisable to have Veradux on defensive mode. Countering Big Heal is less than straightforward; you may attempt to kill Nostalgia in one go--after he's dispelled Earth Titan--using the abilities "Toxicant Form + Shadow Blend + Agile Exposure + Withdrawal" (all of which must be maxed out). Or you can use abilities like Animalism and Slash to weaken his healing abilities. Or you can just use the big speed combo and deal 40.000 damage on turn 6: Crystalise -> Corrosion -> Predator Form -> Shadow Blend -> Agile Exposure -> Withdraw. (This may need you to change your equipment. For the combo you need tons of speed and a bit of health.)
- Psychologicals can likely attempt this on their own to gain the medal "Old Ghosts". Boring old reliable is the Shock Coma combo; max out the skill get the passive skill Overdrive; get maxed out Retrogade; and finally, High Voltage. Cast "High Voltage + High Voltage + Shock Coma + Shock Coma + High Voltage + Retrogade" to kill Nostalgia. You need to be faster than Nostalgia, or he may kill you using the above combo before you get the chance to stun him. In order to stay alive while comboing, use Ultimatum. If you tweak your speed to be slightly above Nostalgia's, you can use Electron Charge to change the turn order. Using this mechanic you can tag Nostalgia with Implosion and Retrograde on the same turn, which enables you to pull of a flashy Shock Coma combo.
Drops[]
Trivia[]
- Nostalgia is a combination of the four bosses of "the infinity" in the original Sonny, hence the given name "Nostalgia".
- Some of the abilities are similar to those used by the bosses from the first game and are similar to the psychological class.
- Fate cannot be dodged and deals DOT like the one used by Ignition. However, it is a physical debuff compared to shadow debuff from the first game. A side note is that Fate DOT deals 666 damage per turn which hints that Nostalgia is a devil.
- The Shell Aura ability is similar to the Ultimatum ability except it lasts for 99 turns instead of 20 and does not cause Nostalgia to lose 10% of max health per turn. This is actually a reference to Omen as the damage received by Nostalgia is 100 points or less (Omen has 320,000 health points and each hit received by him without the Dark Omen buff is in the low hundreds. However, Nostalgia has only 40,000 health points).
- The buff from Omen's Doctor's Fury similar to the one used by Omen (even down to the exact element which is shadow except Dark Omen from this game can be dispelled unlike the one from the first game).
- The massive heal is similar to the one used by Doctor Herregods.
- The ice-elemental attack which is similar to the one used by Sinjid's Shadow.
- The armor "Tempo Legplates" and their weapon "Temporal Blade" might suggest that Nostalgia has control over time to some extent .
See Also[]
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