- For a similar enemy in Sonny (2017), see Zealot.
Knight | |
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Level | 1, 7 ~ 12 |
Race | Human |
Zone | Oberursel - Stage 4, 5, 7, 8, 11 - Training Fight |
Knight is an enemy from Oberursel in Sonny 2. They are one type of The Baron's Cultists and are enemies to the Insurgents, the frost zombies as well as Sonny and his team.
Battle[]
Attributes[]
Attributes | LV1 | LV7 | LV8 | LV9 | LV10 | LV11 | LV12 | ||
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EASY | Speed | 7 | 19 | 22 | 26 | 31 | 35 | 40 | |
Instinct | 0 | 1 | 1 | 1 | 2 | 2 | 2 | ||
Strength | 5 | 12 | 15 | 17 | 20 | 23 | 27 | ||
HP | 262 | 833 | 1004 | 1218 | 1474 | 1689 | 1927 | ||
CHALLENGING | Speed | 8 | 21 | 24 | 29 | 34 | 39 | 44 | |
Instinct | 1 | 2 | 2 | 3 | 3 | 4 | 4 | ||
Strength | 10 | 25 | 29 | 34 | 41 | 47 | 53 | ||
HP | 445 | 1416 | 1707 | 2070 | 2506 | 2872 | 3275 | ||
HEROIC | Speed | 8 | 21 | 24 | 29 | 34 | 39 | 44 | |
Instinct | 1 | 3 | 3 | 4 | 4 | 5 | 6 | ||
Strength | 12 | 31 | 36 | 43 | 51 | 59 | 67 | ||
HP | 524 | 1665 | 2009 | 2436 | 2948 | 3379 | 3853 | ||
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 130 | 130 | 130 | 130 | 130 | 130 | 130 | 130 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is aggravated. Receives damage over time, and additional damage from all sources. | Lasts 4 turns. Damages for 50% of caster's Strength. Takes 25% additional damage. Cannot stack. 10% chance to resist dispelling. 90% chance of being applied to target. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Restores 8 focus to caster. |
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Bears resemblence to the Block used by Sonny. | ||||
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This unit is blocking damage equal to 450% of its Strength. | Lasts 3 turns. Shields for 450% Strength + 10. 10% chance to resist dispelling. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is receiving 25% more healing. | Lasts 4 turns. Cannot stack. 10% chance to resist dispelling. Applied to caster. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is disarmed! Dealing less damage. | Lasts 4 turns. Deals 30% less damage. Cannot stack. 10% chance to resist dispelling. 90% chance of being applied to target. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is guarded by an ally, protected from damage equal to 20x its ally's Strength. | Lasts 3 turns. Shielded for 2000% caster's Strength +10. Cannot stack. 50% chance to resist dispelling. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is receiving 20% less damage and 30% more healing. | Lasts 5 turns. 10% chance to resist dispelling. |
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Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
All friendly units above 70% HP | Aggravate Auto Swing Blood of the Enemy Disarm |
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Weakest friendly unit between 70% and 40%, is weakest friendly unit | 50%: -Aggravate -Auto Swing -Blood of the Enemy -Disarm 50%: -Block -Sanctified Armor |
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Weakest friendly unit between 70% and 40%, is not weakest friendly unit | 50%: -Aggravate -Auto Swing -Blood of the Enemy -Disarm 50%: -Guardian |
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Weakest friendly unit below 40%, is weakest friendly unit | Block Sanctified Armor |
Aggravate Auto Swing Blood of the Enemy Disarm |
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Weakest friendly unit below 40%, is not weakest friendly unit | Guardian | Aggravate Auto Swing Blood of the Enemy Disarm |
Equipment[]
Drops[]
Tactics[]
He can use Guardian, this can cause issues as he can use it on his allies.
Trivia[]
- Their weapons look like the Blade of Light that Galiant the Paladin held from Sonny. The former's description also references to this fact: "This weapon looks famillar..."
See Also[]
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