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For a similar enemy in Sonny (2017), see Zealot.
Knight
Level 1, 7 ~ 12
Race Human
Zone Oberursel
- Stage 4, 5, 7, 8, 11
- Training Fight

Knight is an enemy from Oberursel in Sonny 2. They are one type of The Baron's Cultists and are enemies to the Insurgents, the frost zombies as well as Sonny and his team.

Battle[]

Attributes[]

Attributes LV1 LV7 LV8 LV9 LV10 LV11 LV12
EASY Speed 7 19 22 26 31 35 40
Instinct 0 1 1 1 2 2 2
Strength 5 12 15 17 20 23 27
HP 262 833 1004 1218 1474 1689 1927
CHALLENGING Speed 8 21 24 29 34 39 44
Instinct 1 2 2 3 3 4 4
Strength 10 25 29 34 41 47 53
HP 445 1416 1707 2070 2506 2872 3275
HEROIC Speed 8 21 24 29 34 39 44
Instinct 1 3 3 4 4 5 6
Strength 12 31 36 43 51 59 67
HP 524 1665 2009 2436 2948 3379 3853
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
50%
Defense 130 130 130 130 130 130 130 130

Abilities[]

Aggravate
Cost CD Available Targets Number on Action Bar
8 Focus
2
Enemies
1
Element Damage/Healing
Physical
230% Strength
Accuracy modifier Additional notes
1
Aggravated
This unit is aggravated. Receives damage over time, and additional damage from all sources. Lasts 4 turns.
Damages for 50% of caster's Strength.
Takes 25% additional damage.
Cannot stack.
10% chance to resist dispelling.
90% chance of being applied to target.
Debuff


Auto Swing
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Physical
170% Strength + 170% Speed
Accuracy modifier Additional notes
1
Restores 8 focus to caster.


Block
Cost CD Available Targets Number on Action Bar
7 Focus
3
Self
1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Bears resemblence to the Block used by Sonny.
Block
This unit is blocking damage equal to 450% of its Strength. Lasts 3 turns.
Shields for 450% Strength + 10.
10% chance to resist dispelling.
Buff


Blood of the Enemy
Cost CD Available Targets Number on Action Bar
12 Focus
4
Enemies
1
Element Damage/Healing
Physical
220% Strength
Accuracy modifier Additional notes
1
Heathen Blood
This unit is receiving 25% more healing. Lasts 4 turns.
Cannot stack.
10% chance to resist dispelling.
Applied to caster.
Buff


Disarm
Cost CD Available Targets Number on Action Bar
10 Focus
2
Enemies
1
Element Damage/Healing
Physical
220% Strength
Accuracy modifier Additional notes
1
Disarmed
This unit is disarmed! Dealing less damage. Lasts 4 turns.
Deals 30% less damage.
Cannot stack.
10% chance to resist dispelling.
90% chance of being applied to target.
Debuff


Guardian
Cost CD Available Targets Number on Action Bar
15 Focus
4
Allies
1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Guarded
This unit is guarded by an ally, protected from damage equal to 20x its ally's Strength. Lasts 3 turns.
Shielded for 2000% caster's Strength +10.
Cannot stack.
50% chance to resist dispelling.
Buff


Sanctified Armor
Cost CD Available Targets Number on Action Bar
10 Focus
7
Self
1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Sanctified Armour
This unit is receiving 20% less damage and 30% more healing. Lasts 5 turns.
10% chance to resist dispelling.
Buff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 70% HP Aggravate
Auto Swing
Blood of the Enemy
Disarm
Weakest friendly unit between 70% and 40%, is weakest friendly unit 50%:
-Aggravate
-Auto Swing
-Blood of the Enemy
-Disarm
50%:
-Block
-Sanctified Armor
Weakest friendly unit between 70% and 40%, is not weakest friendly unit 50%:
-Aggravate
-Auto Swing
-Blood of the Enemy
-Disarm
50%:
-Guardian
Weakest friendly unit below 40%, is weakest friendly unit Block
Sanctified Armor
Aggravate
Auto Swing
Blood of the Enemy
Disarm
Weakest friendly unit below 40%, is not weakest friendly unit Guardian Aggravate
Auto Swing
Blood of the Enemy
Disarm

Equipment[]

Drops[]

Item Name Item Icon Sell Price Stats In-Game Description In-Game Appearance
Justice Helm
โ‚ฌ43

Speed +5

Strength +9

Vitality +4

Righteous Breastplate

โ‚ฌ43

Speed +5

Strength +9

Vitality +4

It's actually more pracitcal than it looks.

Zealot's Leggings

โ‚ฌ43

Speed +7

Instinct +5

Strength +5

Vitality +2

Zealot's Marchers

โ‚ฌ31

Speed +2

Instinct +1

Strength +4

Vitality +6

Rightful Grasp

โ‚ฌ31

Speed +4

Strength +6

Vitality +3

Light's Blade
โ‚ฌ61

Speed +3

Instinct +5

Strength +12

Vitality +5

This weapon looks famillar...
Metal Shield
โ‚ฌ61

Instinct +6

Strength +2

Vitality +12

Physical Defense +16

Tactics[]

He can use Guardian, this can cause issues as he can use it on his allies.

Trivia[]

  • Their weapons look like the Blade of Light that Galiant the Paladin held from Sonny. The former's description also references to this fact: "This weapon looks famillar..."

See Also[]

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