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โ€œ This world belongs to the Frozen God! Resistance will lead to eradication! โ€ž
~ Inquisitor Leon
Inquisitor Leon
Inquisitor Leon in battle.
Level 14 (Legend)
Race Human
Zone The Hidden Forest
- Stage 6/Wave 1 (Miniboss Stage)
Allies Frost Wolf

Inquisitor Leon is a Miniboss enemy unit in Sonny (2017). They're encountered in The Hidden Forest.

Attributes[]

Attribute Notes:

  • Values in bold can be encountered in a Legend run (no training), no bold means that these values are only available in training fights.
    • Italic values cannot be encountered in training despite being coded in the game due to Sonny's level being +1 higher than the zone level when entering a new zone, on a legend run.
  • Buffs cannot reduce Power/Defense/Speed below 1. This also applies to Vitality but it normally cannot be modified in battle.
    • For Defense specifically, this means that the Damage taken Mod becomes ~200% while both breached and exposed. See this this page for more info.
  • Visible Power/Defense/Speed is rounded to nearest integer. If the actual value ends exactly in ".5", then it will be rounded to nearest even integer. Visible (Max) HP is rounded up.
  • Abilities can also have Hit./Crit. Bonuses, which are listed under the Abilities section.
  • Only Physical Defense is shown because the other elemental defenses are not used at all on units. They can still get non-physical elemental defense from certain abilities.
Base Mod Lvl 14
Power 0 1.3 691.12
Defense 0 2.5 1329.08
Speed 0 1 531.63
Vitality 0 11 5847.97
Max HP from Vitality (7*Vitality) 40935.79
 
Visible Max HP from Vitality 40936
Visible Power 691
Visible Defense 1329
Visible Speed 532
 
Damage Taken Mod from Defense 11.305%
... while Breached (-50% Defense)56.155%
... while Exposed (-75% Defense)121.875%
 
Hit. Bonus 0%
Crit. Chance 15%
Stun Resist 0%
Focus Drain Resist 50%
Physical Defense 0%


Abilities[]

 
Frost Arrow
Element
Type
Range
Target
Frost
Basic Attack
Ranged
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
100% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
100%
Reaction
Notes
 
Frost Arrow
Target Buff Description
Speed reduced by 80% for one turn.
Target Buff Polarity
Target Buff Charges
Target Buff Duration
Target Buff Notes
Negative
1
1
Charge consumed at turn start.
 

 
Shadow Bolt
Element
Type
Range
Target
Shadow
Basic Attack
Ranged
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
70% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
100%
Reaction
Notes
Damage multiplied by 1.05 and ignores Defense.
 

 
Attack
Element
Type
Range
Target
Physical
Basic Attack
Melee
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
100% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
30%
100%
Reaction
Notes
 

 
Essence Lapse
Element
Type
Range
Target
Shadow
Passive
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
Reaction
Notes
 
Essence Lapse
Aura Description
Aura Notes
Take # extra damage when attacked.
Damages for 75% Power.
 

 
Sacrifice
Element
Type
Range
Target
Shadow
Active
Ranged
Ally
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
4
100% Power + 9999
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
8
100%ยด
100%
Reaction
Notes
Heal caster with 250% of damage dealt.
 
Blessing
Caster Buff Description
All stats increased by 300%.
Caster Buff Polarity
Caster Buff Charges
Caster Buff Duration
Caster Buff Notes
Positive
5
Power, Defense & Speed increased by 300%.
 

A.I. Ability Order[]

A.I. Notes:

  • The A.I. prefers to use the topmost item in the left list, which is ranked according to the abilities' total scaling and A.I. score bonuses. For attacks specifically, their cooldown also plays a part in the rankings (the longer the cooldown, the higher it goes).
    • When an ability's Max HP Threshold condition is met and it's off cooldown, then that ability is added to the left list, in most cases to the top.
    • If an ability cannot be used due to being on cooldown, incl. silences, then the A.I. moves down the list to the next ability. If no abilities are available, then the A.I. skips their turn.
    • The A.I. will also not use healing abilities with 100% HP Threshold if all their teammates have full HP.
  • The A.I. does have a chance of not following the list and instead picking a random ability. The chance depends on it's A.I. type and the difference in total scaling & A.I. Score Bonuses.
  • It might also pick a different ability if the valid target(s) has:
    • Increased elemental defense against an element one of their available abilities has.
    • High Defense and the A.I. has access to an ability that deals piercing damage.
  • The A.I. prefers targeting units with low HP% (both attacks & heals) and a high Damage Taken Mod (only attacks). Buffs that increases damage/healing taken also affect the targeting priority.
  • Again, the A.I. has a chance of targeting a random unit instead. The chance depends on it's A.I. type, the difference in HP% & difference in Damage Taken Mod.
A.I. Type This unit has the A.I. type "Normal". They tend to follow the list and targeting priority, but can sometimes switch it up with a random ability or target.
 
Phases Ability Preference List HP Threshold Abilities Passive Abilities
Phase 1 - Sacrifice (8th turn & onward)
- Frost Arrow
- Shadow Bolt
- Attack
- Essence Lapse


Note: If the party is equipped with items that grant Frost Defense (which is common in The Hidden Forest) or has high Defense in general, then Shadow Bolt is preferred over Frost Arrow due to its piercing effect.

Tactics[]

His high innate Defense reduces incoming damage by about 90%, which limits the damage options. However, due to his passive aura, Essence Lapse, Leon takes extra Shadow damage when hit, and similar to the Bleed buff, this damage ignores Defense. As the losing tips mention, the player doesn't have "to hit him hard, just hit him often". To accelerate his defeat, the player can use abilities that ignores defense, applies buffs that reduces Defense, or can strike multiple times in one cast.

Kara can be used for her Shadow Blade ability which ignores Defense. Zakk possesses Snow Storm which strikes the target three times, therefore activating Essence Lapse multiple times. Veradux or Doctor Herregods can be used for their healing, and the latter especially also has access to a Defense-ignoring ability in the form of Eco Strike

One of his main threats is his ability to use Sacrifice on a Frost Wolf, which will kill one of them while also giving Leon an immense buff to all of his Power, Defense, and Speed by 300%. This, however, can be dispelled. Lightning Strain's Disrupt can be used to dispel the buff while giving Sonny an increased chance of critically hitting. Taking down the Frost Wolves should be a priority, using Wound will make the party more likely to hit the Frost Wolves, while they take extra damage from their attacks.

When attempting to get the Spellbreaker achievement, it becomes harder to kill both Frost Wolves before this unit can use Sacrifice. Abilities that deal piercing damage is preferred, as these will also work on Leon once the wolves are dead. As there won't be any healers in the party during the attempt, it's essential to have a few healing abilities.

Trivia[]

  • Within the Spellbreaker achievement, Leon is called, "Leon the Inquisitor".
  • When losing or returning to the hub from this enemy, the tips may read:
    • "The Inquisitor's Shadow Bolt ignores all defense. Make sure you have enough HP to survive a hit."
    • "The Inquisitor suffers extra damage each time he is hit. You do not need to hit him hard, just hit him often."

See Also[]

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