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โ | This world belongs to the Frozen God! Resistance will lead to eradication! | โ |
~ Inquisitor Leon |
Inquisitor Leon | |
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Level | 14 (Legend) |
Race | Human |
Zone | The Hidden Forest - Stage 6/Wave 1 (Miniboss Stage) |
Allies | Frost Wolf |
Inquisitor Leon is a Miniboss enemy unit in Sonny (2017). They're encountered in The Hidden Forest.
Attributes[]
Attribute Notes:
- Values in bold can be encountered in a Legend run (no training), no bold means that these values are only available in training fights.
- Italic values cannot be encountered in training despite being coded in the game due to Sonny's level being +1 higher than the zone level when entering a new zone, on a legend run.
- Buffs cannot reduce Power/Defense/Speed below 1. This also applies to Vitality but it normally cannot be modified in battle.
- For Defense specifically, this means that the Damage taken Mod becomes ~200% while both breached and exposed. See this this page for more info.
- Visible Power/Defense/Speed is rounded to nearest integer. If the actual value ends exactly in ".5", then it will be rounded to nearest even integer. Visible (Max) HP is rounded up.
- Abilities can also have Hit./Crit. Bonuses, which are listed under the Abilities section.
- Only Physical Defense is shown because the other elemental defenses are not used at all on units. They can still get non-physical elemental defense from certain abilities.
Base | Mod | Lvl 14 | |||||||||||
Power | 0 | 1.3 | 691.12 | ||||||||||
Defense | 0 | 2.5 | 1329.08 | ||||||||||
Speed | 0 | 1 | 531.63 | ||||||||||
Vitality | 0 | 11 | 5847.97 | ||||||||||
Max HP from Vitality (7*Vitality) | 40935.79 | ||||||||||||
Visible Max HP from Vitality | 40936 | ||||||||||||
Visible Power | 691 | ||||||||||||
Visible Defense | 1329 | ||||||||||||
Visible Speed | 532 | ||||||||||||
Damage Taken Mod from Defense | 11.305% | ||||||||||||
... while Breached (-50% Defense) | 56.155% | ||||||||||||
... while Exposed (-75% Defense) | 121.875% | ||||||||||||
Hit. Bonus | 0% | ||||||||||||
Crit. Chance | 15% | ||||||||||||
Stun Resist | 0% | ||||||||||||
Focus Drain Resist | 50% | ||||||||||||
Physical Defense | 0% |
Abilities[]
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Charge consumed at turn start. | ||||
Damage multiplied by 1.05 and ignores Defense. | ||||
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Damages for 75% Power. | |||||
Heal caster with 250% of damage dealt. | ||||
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Power, Defense & Speed increased by 300%. | ||||
A.I. Ability Order[]
A.I. Notes:
- The A.I. prefers to use the topmost item in the left list, which is ranked according to the abilities' total scaling and A.I. score bonuses. For attacks specifically, their cooldown also plays a part in the rankings (the longer the cooldown, the higher it goes).
- When an ability's Max HP Threshold condition is met and it's off cooldown, then that ability is added to the left list, in most cases to the top.
- If an ability cannot be used due to being on cooldown, incl. silences, then the A.I. moves down the list to the next ability. If no abilities are available, then the A.I. skips their turn.
- The A.I. will also not use healing abilities with 100% HP Threshold if all their teammates have full HP.
- The A.I. does have a chance of not following the list and instead picking a random ability. The chance depends on it's A.I. type and the difference in total scaling & A.I. Score Bonuses.
- It might also pick a different ability if the valid target(s) has:
- Increased elemental defense against an element one of their available abilities has.
- High Defense and the A.I. has access to an ability that deals piercing damage.
- The A.I. prefers targeting units with low HP% (both attacks & heals) and a high Damage Taken Mod (only attacks). Buffs that increases damage/healing taken also affect the targeting priority.
- Again, the A.I. has a chance of targeting a random unit instead. The chance depends on it's A.I. type, the difference in HP% & difference in Damage Taken Mod.
A.I. Type | This unit has the A.I. type "Normal". They tend to follow the list and targeting priority, but can sometimes switch it up with a random ability or target. | ||
Phases | Ability Preference List | HP Threshold Abilities | Passive Abilities |
Phase 1 | - Sacrifice (8th turn & onward) - Frost Arrow - Shadow Bolt - Attack |
- Essence Lapse |
Note: If the party is equipped with items that grant Frost Defense (which is common in The Hidden Forest) or has high Defense in general, then Shadow Bolt is preferred over Frost Arrow due to its piercing effect.
Tactics[]
His high innate Defense reduces incoming damage by about 90%, which limits the damage options. However, due to his passive aura, Essence Lapse, Leon takes extra Shadow damage when hit, and similar to the Bleed buff, this damage ignores Defense. As the losing tips mention, the player doesn't have "to hit him hard, just hit him often". To accelerate his defeat, the player can use abilities that ignores defense, applies buffs that reduces Defense, or can strike multiple times in one cast.
Kara can be used for her Shadow Blade ability which ignores Defense. Zakk possesses Snow Storm which strikes the target three times, therefore activating Essence Lapse multiple times. Veradux or Doctor Herregods can be used for their healing, and the latter especially also has access to a Defense-ignoring ability in the form of Eco Strike
One of his main threats is his ability to use Sacrifice on a Frost Wolf, which will kill one of them while also giving Leon an immense buff to all of his Power, Defense, and Speed by 300%. This, however, can be dispelled. Lightning Strain's Disrupt can be used to dispel the buff while giving Sonny an increased chance of critically hitting. Taking down the Frost Wolves should be a priority, using Wound will make the party more likely to hit the Frost Wolves, while they take extra damage from their attacks.
When attempting to get the Spellbreaker achievement, it becomes harder to kill both Frost Wolves before this unit can use Sacrifice. Abilities that deal piercing damage is preferred, as these will also work on Leon once the wolves are dead. As there won't be any healers in the party during the attempt, it's essential to have a few healing abilities.
Trivia[]
- Within the Spellbreaker achievement, Leon is called, "Leon the Inquisitor".
- When losing or returning to the hub from this enemy, the tips may read:
- "The Inquisitor's Shadow Bolt ignores all defense. Make sure you have enough HP to survive a hit."
- "The Inquisitor suffers extra damage each time he is hit. You do not need to hit him hard, just hit him often."