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Illusion
Level Same as Sonny
Race Ghost
Zone The Infinity
- Training Fight

Illusion is an enemy from The Infinity in Sonny. They are allied with two other Illusions.

Battle[]

Attributes[]

Attributes LVX
Speed 10+1.5X
Magic 10+3X
Strength 10+3X
HP 240+32X
Focus 250 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
15%
Defense 25 25 25 25 25 25 25 25

Abilities[]

Electro Bolt
Cost CD Available Targets Number on Action Bar
5 Focus
4
Enemies
1
Element Damage/Healing
Lightning
240% Strength + 220% Magic
Accuracy modifier Additional notes
3
Sonny can also use Electro Bolt.
Dispels 3 buffs from target.


Flame Blast
Cost CD Available Targets Number on Action Bar
15 Focus
5
Enemies
1
Element Damage/Healing
Fire
100% Magic
Accuracy modifier Additional notes
1
Sonny can also use Flame Blast.
Burning
This unit suffers Fire damage equal to 30% of the caster's Magic every turn. Lasts 5 turns.
Cannot stack.
Debuff


Heroic Motivation
Cost CD Available Targets Number on Action Bar
10 Focus
3
Self and Allies
1
Element Damage/Healing
Magic
Heals 170% Strength + 170% Magic
Accuracy modifier Additional notes
Unavoidable
Dispels 1 debuff.
Sonny can also use Heroic Motivation.


Intervention
Cost CD Available Targets Number on Action Bar
7 Focus
5
Self and Allies
1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Sonny can also use Intervention.
Intervention
This unit is shielded, and is recovering health. Lasts 8 turns.
Shields for 600 damage.
Heals for 21% of caster's Strength and Magic, and an additional 7.
Buff


Magic Bolt
Cost CD Available Targets Number on Action Bar
10 Focus
1
Enemies
1
Element Damage/Healing
Magic
120% Magic + 100
Accuracy modifier Additional notes
2
Sonny can also use Magic Bolt.
Magical Rift
This unit recieves 17% extra damage from all sources, and has weaker Magical Defense. Lasts 2 turns.
Lowers Magic Defense by 7.
Debuff


Quick Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Physical
50% Strength + 50% Speed + 50% Magic
Accuracy modifier Additional notes
1.8
Sonny can also use Quick Strike.


Re-Energize
Cost CD Available Targets Number on Action Bar
None
20
Self
1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Re-Energize
This unit is recovering Focus. Lasts 9 turns.
Restores 10 Focus per turn.
Buff


Shatter Bolt
Cost CD Available Targets Number on Action Bar
15 Focus
8
Enemies
1
Element Damage/Healing
Ice
30% Magic
Accuracy modifier Additional notes
1.5
Raises critical chance by 90%.
Sonny can also use Shatter Bolt.
Shattered
This unit is stunned. Lasts 2 turns.
Debuff


Smash
Cost CD Available Targets Number on Action Bar
15 Focus
6
Enemies
1
Element Damage/Healing
Physical
250% Strength + 30
Accuracy modifier Additional notes
1
Sonny can also use Smash.


Sunder
Cost CD Available Targets Number on Action Bar
4 Focus
3
Enemies
1
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1
Sonny can also use Sunder.
Sundered
This unit's Strength is decreased, and it is taking extra damage from attacks. Lasts 9 turns.
Lowers Strength by 20%.
Takes 20% additional damage.
Cannot stack.
Debuff


Wound
Cost CD Available Targets Number on Action Bar
7 Focus
3
Enemies
1
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1
Sonny can also use Wound.
Wounded
Target is bleeding, and takes additional damage from all attacks. Lasts 4 turns.
DOT for 12% of caster's Strength + 12 extra.
Takes 15% additional damage.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 80% HP Electro Bolt
Flame Blast
Magic Bolt
Quick Strike
Re-Energize
Shatter Bolt
Smash
Sunder
Wound
Weakest friendly unit between 80% and 40% HP 50%:
-Electro Bolt
-Flame Blast
-Magic Bolt
-Quick Strike
-Re-Energize
-Shatter Bolt
-Smash
-Sunder
-Wound
50%:
-Heroic Motivation
-Intervention
Weakest friendly unit below 40% HP Heroic Motivation
Intervention
Electro Bolt
Flame Blast
Magic Bolt
Quick Strike
Re-Energize
Shatter Bolt
Smash
Sunder
Wound

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
Stick

Tactics[]

Drops[]

Item Name Item Icon Sell Price Stats In-Game Description In-Game Appearance
Ghost Medallion
€500 It looks pretty.

Trivia[]

  • The Spectres in Ivory Line in Sonny 2 have the same appearance as Illusions, although they lack clubs.
    • This could be a reference to the fact that items from the Infinity appear in the Ivory Line.

See Also[]

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