Ignition | |
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Level | 15 |
Race | Human |
Zone | The Infinity - Stage 37 |
Ignition is the first boss from The Infinity zone in Sonny.
Battle[]
Attributes[]
Attributes | LV15 | ||||||||
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Speed | 120 | ||||||||
Magic | 230 | ||||||||
Strength | 100 | ||||||||
HP | 8800 | ||||||||
Focus | 450 | Physical | Magic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Defense | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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Recovering 1000 health every turn. | Lasts 9 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is going to die. | Lasts 1 turn. Deals 9999 damage. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is suffering Fire damage every round. | Lasts 9 turns. Deals 50 damage. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
Always | Dark Regen Fate Ignite |
Strike |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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unknown | unknown | unknown | unknown | unknown |
Tactics[]
Keeping yourself alive is whats crucial. "Fate" can be dispelled by Heroic Motivation, reversed with Subversion or shielded with Block. If you're faster than your allies, you can use these moves to keep them alive and have them attack. If you're slower, keep yourself alive and ignore your allies, put them on aggressive A.I mode so they can damage Ignition while they're alive.
Intervention is NOT powerful enough to shield from "Fate". Use Heroic Motivation, Subversion and Block to protect against "Fate". Keeping Ignition stunned so it cannot use "Fate" is also a good strategy, although the cool down of Shatter Bolt and Break is too great to keep him in an indefinite stun lock.
Drops[]
Item Name | Item Icon | Sell Price | Stats | In-Game Description | In-Game Appearance |
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Champion's Trophy | ![]() |
โฌ4000 | Awarded to you for killing a major boss. |
Trivia[]
- He is the only boss not armed with any weapon in Sonny.
See Also[]
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