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โ€œ Watch out! Here they come. โ€ž
~ Sonny to Veradux
Hulk Zombie
Hulk Zombie in battle.
Level 2 ~ 9
4 ~ 6 (Legend)
Race Zombie
Zone The Silver Strand
- Stage 2/Wave 1
- Stage 4/Wave 2
- Stage 5/Wave 1
- Stage 6/Wave 1
- Stage 7/Wave 2
- Training (1/3 Fights)
Allies Scavenger
Acid Zombie
Walker (Training)

Hulk Zombie is a Normal enemy unit in Sonny (2017). They're encountered in The Silver Strand.

Attributes[]

Attribute Notes:

  • Values in bold can be encountered in a Legend run (no training), no bold means that these values are only available in training fights.
    • Italic values cannot be encountered in training despite being coded in the game due to Sonny's level being +1 higher than the zone level when entering a new zone, on a legend run.
  • Buffs cannot reduce Power/Defense/Speed below 1. This also applies to Vitality but it normally cannot be modified in battle.
    • For Defense specifically, this means that the Damage taken Mod becomes ~200% while both breached and exposed. See this this page for more info.
  • Visible Power/Defense/Speed is rounded to nearest integer. If the actual value ends exactly in ".5", then it will be rounded to nearest even integer. Visible (Max) HP is rounded up.
  • Abilities can also have Hit./Crit. Bonuses, which are listed under the Abilities section.
  • Only Physical Defense is shown because the other elemental defenses are not used at all on units. They can still get non-physical elemental defense from certain abilities.
Base Mod Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9
Power 0 0.9 37.6453.2773.4197.73126.01158.06193.75232.94
Defense 0 1 41.8259.1981.57108.59140.01175.62215.27258.83
Speed 0 0.5 20.9129.640.7854.37087.81107.64129.41
Vitality 0 1.5 62.7388.79122.35162.89210.01263.43322.91388.24
Max HP from Vitality (7*Vitality) 439.09621.52856.471140.221470.11844.042260.372717.68
 
Visible Max HP from Vitality 44062285711411471184522612718
Visible Power 38537398126158194233
Visible Defense 425982108140176215259
Visible Speed 203040547088108129
 
Damage Taken Mod from Defense 77.378%
... while Breached (-50% Defense)137.5%
... while Exposed (-75% Defense)168.75%
 
Hit. Bonus 10%
Crit. Chance 15%
Stun Resist 0%
Focus Drain Resist 0%
Physical Defense 0%


Abilities[]

 
Attack
Element
Type
Range
Target
Physical
Basic Attack
Melee
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
100% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
30%
100%
Reaction
Notes
 

 
Wound
Element
Type
Range
Target
Physical
Active
Melee
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
3
120% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
100%
Reaction
Notes
Damage multiplied by 1.05. Has the description "Deal # damage and apply Bleed to the target for 3 turns. Bleed causes extra damage to the target each time it is hit. Your allies are also more likely to attack bleeding targets.".
 
Bleed
Target Buff Description
Take # extra damage each time this unit is hit.
Target Buff Polarity
Target Buff Charges
Target Buff Duration
Target Buff Notes
Negative
99
3
Charge (hidden) consumed when target is hit. Damages for 47.5% Power, ignoring target Defense.
 

 
Heavy Strike
Element
Type
Range
Target
Physical
Active
Melee
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
4
300% Power
+100%
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
3
100%
100%
Reaction
Notes
 
Super Dazed
Caster Buff Description
This unit is stunned and taking 450% extra damage.
Caster Buff Polarity
Caster Buff Charges
Caster Buff Duration
Caster Buff Notes
Negative
2
Duration ticks down once after being applied.
 

A.I. Ability Order[]

A.I. Notes:

  • The A.I. prefers to use the topmost item in the left list, which is ranked according to the abilities' total scaling and A.I. score bonuses. For attacks specifically, their cooldown also plays a part in the rankings (the longer the cooldown, the higher it goes).
    • When an ability's Max HP Threshold condition is met and it's off cooldown, then that ability is added to the left list, in most cases to the top.
    • If an ability cannot be used due to being on cooldown, incl. silences, then the A.I. moves down the list to the next ability. If no abilities are available, then the A.I. skips their turn.
    • The A.I. will also not use healing abilities with 100% HP Threshold if all their teammates have full HP.
  • The A.I. does have a chance of not following the list and instead picking a random ability. The chance depends on it's A.I. type and the difference in total scaling & A.I. Score Bonuses.
  • It might also pick a different ability if the valid target(s) has:
    • Increased elemental defense against an element one of their available abilities has.
    • High Defense and the A.I. has access to an ability that deals piercing damage.
  • The A.I. prefers targeting units with low HP% (both attacks & heals) and a high Damage Taken Mod (only attacks). Buffs that increases damage/healing taken also affect the targeting priority.
  • Again, the A.I. has a chance of targeting a random unit instead. The chance depends on it's A.I. type, the difference in HP% & difference in Damage Taken Mod.
A.I. Type This unit has the A.I. type "Normal". They tend to follow the list and targeting priority, but can sometimes switch it up with a random ability or target.
 
Phases Ability Preference List HP Threshold Abilities Passive Abilities
Phase 1 - Heavy Strike (3rd turn & onward)
- Wound
- Attack


Tactics[]

Hulk Zombie will always perform a Heavy Strike after 2 turns, unless they're stunned the turn before. It can kill a lightly injured party member if they don't have sufficient defenses. They will mark a target with Wound on their first turn. If the Bleed buff isn't gone when Heavy Strike is ready, then this unit will use it on the bleeding target, dealing even more damage. However, since Hulk Zombies are very slow, simply having higher speed can make the Bleed buff expire before they're able to use Heavy Strike.

Trivia[]

  • The player can randomly gain one of the following tips when being defeated by, or retreating from, this unit:
    • "The Hulk Zombie is dazed and vulnerable after a heavy attack. Strike it hard in this phase."
    • "The Hulk Zombie's bleed attack is extremely deadly, but it can also be dispelled with Regenerate."
    • "If facing multiple Hulk Zombies, prevent them from using their heavy attack on the same turn by either stunning or slowing one."

See Also[]

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