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Gregor
Level 17
Race Animal
Zone Labyrinth
- Stage 3

Gregor is an enemy from Labyrinth in Sonny 2.

Battle[]

Attributes[]

Attributes LV17
EASY Speed 89
Instinct 138
Strength 138
HP 3742
CHALLENGING Speed 99
Instinct 276
Strength 276
HP 6361
HEROIC Speed 99
Instinct 345
Strength 345
HP 7483
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
50%
Defense 100 100 100 100 100 100 100 100

Abilities[]

Apple Throw
Cost CD Available Targets Number on Action Bar
12 Focus
4
Enemies
1
Element Damage/Healing
Poison
100% Strength
Accuracy modifier Additional notes
1
Apple Throw
This unit has an apple stuck in its back and is receiving damage equal to 120% of its Instinct. Lasts 4 turns.
Lowers Speed by 60%.
Damage actually based on caster's instinct.
Cannot stack.
95% chance of being applied.
Debuff


Auto Swing
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Physical
170% Strength + 170% Speed
Accuracy modifier Additional notes
1
Restores 8 Focus to caster.


Pity
Cost CD Available Targets Number on Action Bar
10 Focus
4
Enemies
1
Element Damage/Healing
Cosmic
230% Strength
Accuracy modifier Additional notes
Unavoidable
Pity
The poor thing. You can't possibly mean to hurt it! Damage done reduced by 50%. Lasts 3 turns.
Cannot stack.
95% chance of being applied.
Debuff


Roach Vitality
Cost CD Available Targets Number on Action Bar
8 Focus
4
Self
1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Roach Vitality
Resistant they are, those roaches. Heals back 20% of its Health every turn. This effect cannot be dispelled. Lasts 4 turns.
Cannot stack.
Undispellable


Terrify
Cost CD Available Targets Number on Action Bar
7 Focus
1
Enemies
1
Element Damage/Healing
Shadow
200% Instinct + 25
Accuracy modifier Additional notes
2
Sonny can also use Terrify.
Schadenfreude
This unit is recovering health equal to 120% of its Instinct because its enemy is suffering. Lasts 9 turns.
Cannot stack.
10% chance to resist dispelling.
Applied to caster.
Buff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
HP above 1% Roach Vitality Apple Throw
Pity
Terrify
Auto Swing
HP below 1% Roach Vitality 50%:
-Apple Throw
-Pity
-Terrify
50%:
-Auto Swing

Equipment[]

Tactics[]

Despite looking like an easily-squashed bug, Gregor specializes in attrition. It can rapidly restore its health with Roach Vitality and the Schadenfreude buff applied by Terrify, while Apple Throw and Pity reduce the party's ability to damage it. In order to take it out, you should figure out a way to reduce its ability to heal itself.

As a Biological, equip Disrupt four times, then use that ability every single turn. You can get away with properly attacking if Roald has just used Garrote, but otherwise, spam that ability. As usual, for Poison Bios, if you have 2 Crystallizes on the bar, it is an automatic win. By casting one after the other and applying Poison effects in between, he will be taking damage between Crystallizes and not being able to do anything. it takes time but it's safe. The same method can apply to nearly every 3v1 situation in the game. Another tactic while it will take a while would be getting your strength up to 300 and spamming Grogor with Destroy and leading strike which will have an output of more damage, then his healing.

As a Hydraulic, use the Freeze Combo: Flash Freeze, anything, Flash Freeze, anything, Mind Freeze, anything, anything. Repeat. Gregor will only be able to use its weak focus-recovering attack. Hot Hydros can use Regulate to lower its focus and prevent it from casting Roach Vitality and their powerful attacks to penetrate the sheer amount of health it recovers

As a Psychological, use the following: Traumatize, anything (preferably something to recover focus), your strongest attack. Repeat. It is also possible to use Confinement to minimize the heal.

To win quickly with hydraulic, attack  with maxed ice wall, restore (self), subversion, flash freeze, restore (self), flash freeze, ice wall, subversion. He destroys himself.

Drops[]

Item Name Item Icon Sell Price Item Stats Item Description
Charged Armor
โ‚ฌ121
  • Speed +22
  • Instinct +25
  • Vitality +9
  • Lightning Piercing +7
Venomsteel Greaves
โ‚ฌ79
  • Speed +4
  • Strength +11
  • Vitality +22
  • Poison Piercing +5
Black Opps Boots
โ‚ฌ86
  • Speed +14
  • Strength +8
  • Physical Piercing +31
Made by Addi.
Flower Shoes
โ‚ฌ79
  • Speed +9
  • Instinct +6
  • Strength +16
  • Vitality +6
Poseidon's Fury
โ‚ฌ373
  • Speed +51
  • Instinct +102
  • Lightning Piercing +98
Wield the fury of a titan.

Trivia[]

  • Gregor uses the ability Terrify, despite not having an animation for stabbing melee skills. Because of this, he approaches the target but does not actually attack them when using the ability.
  • The name of this enemy, Gregor, is most likely a nod to Franz Kafka's short story "The Metamorphosis", where the main character Gregor Samsa wakes up and finds himself transformed into a giant bug or insect. There is further implication for this by Gregor's attack "apple throw," where a unit's affliction is having an apple stuck on its back. This is paralleled in Kafka's story where Gregor's father throws an apple that gets stuck on his back in an attempt to repel him.
  • When damaging this unit, it's voice is similar to The Real Hobo in the Ivory Line area.
  • Bunny's animation and art is the same. Attack, hit, stunned, and death animations are similar.

See Also[]

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