Ghost Samurai | |
---|---|
![]() | |
Level | 3 ~ 4 , 6 |
Race | Ghost |
Zone | Ishiguro's Rest - Stage 10, 15, and 16 - Training Fight |
Ghost Samurai appears during Ishiguro's Rest. They wield Icy Katanas but do not drop them. However they do drop Moon Struck Horrors, the weapon wielded by Sensei Ishiguro, who is likely their leader.
They have high HP, can heal themselves, and use Void which both weakens their target and deals damage over time, making them a very difficult enemy early in the game.
Battle[]
Attributes[]
Attributes | LV3 | LV4 | LV6 | ||||||
---|---|---|---|---|---|---|---|---|---|
Speed | 13 | 14 | 17 | ||||||
Magic | 18 | 20 | 24 | ||||||
Strength | 18 | 20 | 24 | ||||||
HP | 288 | 304 | 336 | ||||||
Focus | 130 | Physical | Magic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Defense | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
![]() |
Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
![]() |
This unit's speed is lowered by 15%. | Lasts 3 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
![]() |
Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
![]() |
Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
![]() |
Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
![]() |
This unit suffers Shadow damage every turn. In addition, this unit receives extra damage from all sources. | Lasts 9 turns. DOT for 30% of caster's Magic + 11 extra. Takes 110% DMG + 5 extra. |
||
Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
||
---|---|---|---|
Battle Stages | First Choice | Second Choice | Third Choice |
All friendly units above 50% HP | Ice Strike Strike Void Mob |
||
Weakest friendly unit between 50% and 30% HP | 50%: -Ice Strike -Strike -Void Mob 50%: -SWAT Heal |
||
Weakest friendly unit below 30% HP | SWAT Heal | Ice Strike Strike Void Mob |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
---|---|---|---|---|---|---|
Helm of Peril | Armor of the Fallen | Handguards of Destiny | Cold Steel Leggings | Deep Sea Greaves | Icy Katana |
Tactics[]
Drops[]
Item Name | Item Icon | Sell Price | Stats | In-Game Description | In-Game Appearance |
---|---|---|---|---|---|
Helm of Peril | โฌ16 |
Magic +2 Strength +1 Vitality +3 Ice Defense +16 Shadow Defense +8 |
|||
Armor of the Fallen | โฌ28 |
Magic +2 Strength +2 Vitality +3 Ice Defense +20 Shadow Defense +20 |
|||
Moon-Struck Horrors | โฌ38 |
Strength +15 Physical Piercing +38 |
You can hear tormented screams... |
Trivia[]
- The quote said by the first Ghost Samurai encountered in the game: "Leave... horror... ahead..." is ironic, as Samurai are known to leave honor ahead.
See Also[]
|