Galiant the Paladin | |
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Galiant the Paladin fighting alongside Sonny against the Baron Brixus | |
Level | 12 |
Race | Human |
Zone | Gadi'Kala - Stage 36 (Boss) |
Allies | ZPCI, ZPCI Sniper, ZPCI Elite, Elite Medic |
“ | You shall pay for this deception! | „ | |
~ Galiant to Sonny and Veradux |
Galiant the Paladin is a ZPCI with the title of Paladin. He is the final boss of Gadi'Kala in Sonny. He is also a temporary teammate of the player in the battle against Baron Brixius in the previous stage.
He is a powerful ally and enemy with 4000 Focus Points and the ability to heal his entire health in a single turn.
Involvement[]
As an Ally[]
When Sonny first encounters him, he is about to begin his battle with Baron Brixus, a powerful zombie overlord. The Paladin mistakes Sonny and Veradux for his reinforcements, whom the protagonists had defeated just before. Sonny and Veradux decide to play along in order to more easily defeat the Baron. However, during the fight, Galiant begins to question whether they are really his reinforcements, as his real reinforcements consisted of a group of three.
As an Enemy[]
After Brixius has been defeated, Veradux persuades Sonny to attack the Paladin, much to the Paladin's surprise. Veradux says humans view Sonny and Veradux as "monsters", and that they can either be "alive monsters" or "dead monsters". Sonny is reluctant to do so since the Paladin helped them defeat the Baron, but he does it anyway.
Name Origin[]
Galiant is named after Galiant of InfraRift, a now defuct group that Krin was a part of. Galiant helped with the storyboarding of Sinjid: Shadow of the Warrior, which was another game that Krin produced.
Battle[]
He is a powerful ally and enemy with 4000 Focus Points and the ability to heal his entire health in a single turn.
Attributes[]
Attributes | |
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Speed | 15 + 6×LV |
Magic | 20 + 4×LV |
Strength | 20 + 4×LV |
HP | 400 + 24×LV |
Focus | 200 |
... | ... |
Physical Piercing | 9000 + 5xLV |
All other Piercing | 25 + 5xLV |
... | ... |
All Defense | 25 + 5xLV |
... | ... |
Target Chance | {{{target}}} |
Aggression[]
Lowest Ally HP: | Over 75% | Between 75% and 30% | Below 30% |
---|---|---|---|
0% | 50% | 100% | |
Weakest enemy targetting preference: | 65% |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
This unit is shielded, and is recovering health. | Lasts 8 turns. Shields for 440 damage. Heals for 20% of caster's Strength and Magic, and an additional 7. |
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Attributes[]
Attributes | LV12 | ||||||||
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Speed | 46 | ||||||||
Magic | 87 | ||||||||
Strength | 87 | ||||||||
HP | 1968 | ||||||||
Focus | 4000 | Physical | Magic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Defense | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Sonny can also use Electro Bolt. Dispels 1 buff from target. |
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
This unit is shielded, and is recovering health. | Lasts 8 turns. Shields for 440 damage. Heals for 20% of caster's Strength and Magic, and an additional 7. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Increases damage of this unit's next attack by 400%. | Lasts 2 rounds. | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
250% Strength + 30 |
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Accuracy modifier | Additional notes | |||
Sonny can also use Smash. He uses the same skill at 2 different levels. |
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
This unit is stunned. | Lasts for 1 turn. | |||
Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
HP above 50% | Electro Bolt Power Up Smash Strike SWAT Ray |
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HP between 50% and 40% | 50%: -Electro Bolt -Power Up -Smash -Strike -SWAT Ray 50%: -Paladin Heal -Pally Intervention |
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HP below 40% | Paladin Heal Pally Intervention |
Electro Bolt Power Up Smash Strike SWAT Ray |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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Paladin's Helm | Paladin's Armor | Paladin's Gloves | Paladin's Leggings | Paladin's Boots | Blade of Light |
Tactics[]
As an Ally[]
Galiant's damage is high enough where he should do most of the damage to Baron Brixius. This would mean that Sonny's role would be more supportive, such as using skills that can stun the Baron, and skills that amplify damage to the Baron. Aggression on Galiant is a good idea to increase his damage per turn.
As an Enemy[]
In order to defeat Galiant, you must weaken him so he heals. Because his heal requires a quarter of his total Focus, he should quickly run out of Focus to the point that he will no longer be able to heal himself. Another method is to attack him to point of when he would heal, then using Subversion. The player can also choose to exterminate the Paladin before he can even attempt to heal, but this option is hardly viable as the Paladin's healing has zero cooldown duration, and the attempt itself will cost too much Health and Focus in response. While fighting the Paladin, the player should also ensure that he and Veradux are able to survive until the Paladin's Focus is depleted. His damage input is fairly high and he can also use Electro-Bolt to nullify the player's buff. It is thus advised that the player prepare some additional defensive abilities beforehand to counter the Paladin's attacks, all the while having a good balance of the offensive abilities to force the Paladin to heal.
Alternatively, as a Gunslinger, having very high magic(~175) magic, using the combination 'Magic Bolt, Shatter Bolt, Magic Bolt, Magic Bolt' is almost guaranteed to kill the Paladin with very low damage being taken, even if you only put 1 point into those skills.
Drops[]
Item Name | Item Icon | Sell Price | Stats | In-Game Description | In-Game Appearance |
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Blade of Light | €256 |
Speed +16 Magic +16 Strength +16 Vitality +16 Physical Piercing +25 Lightning Piercing +25 |
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Paladin's Helm | €75 |
Focus +15 Speed +8 Magic +12 Strength +8 Vitality +12 Lightning Piercing +15 Poison Piercing +600 |
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Paladin's Armor | €75 |
Focus +15 Speed +8 Magic +12 Strength +8 Vitality +12 Lightning Piercing +15 Poison Piercing +600 |
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Paladin's Gloves | €75 |
Focus +15 Speed +8 Magic +12 Strength +8 Vitality +12 Lightning Piercing +15 Poison Piercing +600 |
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Paladin's Leggings | €75 |
Focus +15 Speed +8 Magic +12 Strength +8 Vitality +12 Lightning Piercing +15 Poison Piercing +600 |
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Paladin's Boots | €75 |
Focus +15 Speed +8 Magic +12 Strength +8 Vitality +12 Lightning Piercing +15 Poison Piercing +600 |
Trivia[]
- The "Blade of Light" that he carries is the same one that the Knights in Sonny 2 carry (though with different stats).
- Galiant the Paladin (Enemy) has the highest Focus of any foe in Sonny.
- Galiant's armor makes a return in the files of Sonny 2 but with a new light blued look applied to the silver.
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