- For the enemy in Sonny, see Frost Zombie (Sonny).
Frost Zombie | |
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Level | 5 ~ 12 |
Race | Zombie |
Zone | Oberursel - Stage 1, 3 - Training Fight |
Frost Zombie is an enemy in Sonny 2.
Battle[]
Statistics[]
Attributes | LV5 | LV6 | LV7 | LV8 | LV9 | LV10 | LV11 | LV12 | |
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EASY | Speed | 23 | 26 | 30 | 35 | 42 | 50 | 57 | 65 |
Instinct | 16 | 18 | 21 | 24 | 29 | 34 | 39 | 44 | |
Strength | 16 | 18 | 21 | 24 | 29 | 34 | 39 | 44 | |
HP | 427 | 501 | 595 | 717 | 870 | 1053 | 1207 | 1376 | |
CHALLENGING | Speed | 25 | 29 | 33 | 39 | 47 | 55 | 63 | 72 |
Instinct | 31 | 36 | 41 | 48 | 57 | 68 | 78 | 89 | |
Strength | 31 | 36 | 41 | 48 | 57 | 68 | 78 | 89 | |
HP | 726 | 852 | 1011 | 1220 | 1479 | 1790 | 2051 | 2339 | |
HEROIC | Speed | 25 | 29 | 33 | 39 | 47 | 55 | 63 | 72 |
Instinct | 39 | 45 | 51 | 61 | 72 | 85 | 98 | 111 | |
Strength | 39 | 45 | 51 | 61 | 72 | 85 | 98 | 111 | |
HP | 854 | 1003 | 1190 | 1435 | 1740 | 2106 | 2413 | 2752 | |
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Restores 8 Focus to caster. |
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Hypothermia. | ||||
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This unit's Speed is reduced, and it is suffering 30% of the caster's Strength as damage every turn. This effect has a 20% chance to resist being dispelled. This effect cannot stack. | Lasts 12 turns. Speed lowered by 15%. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is receiving 20% more healing and periodic damage. | Lasts 4 turns. 95% chance of being applied to target. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is recovering Health each turn, but has reduced Strength and Instinct. | Lasts 5 turns. Heals 14% Health. Strength and Instinct lowered by 40%. |
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Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
HP above 70% | Auto Swing Hypothermia Liquid Veins |
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HP between 70% and 40% | 50%: -Auto Swing -Hypothermia -Liquid Veins 50%: -Recuperate |
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HP below 40% | Recuperate | Auto Swing Hypothermia Liquid Veins |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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Icy Maul |
Tactics[]
Drops[]
Trivia[]
- These may be related to the Frost Zombies from Ishiguro's Rest. But they carry a different weapon, and different abilities.
See Also[]
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