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For the enemy in Sonny 2, see Frost Zombie (Sonny 2).
Frost Zombie
S1 Frost Zombie
Level 3 ~ 5
Race Zombie
Zone Ishiguro's Rest
- Stage 8 and 13

Frost Zombies are first seen in the first battle in Ishiguro's Rest. They specialize in attacks that deal ice damage, slowing or stunning their opponents.

Their appearance is very similar to that of Zombies. They have pale blue skin, wear boots, and carry clubs. Like Zombies, they also have the ability to cast poison, a D.O.T(Damage Over Time) ability that deals low acid damage for four rounds.

In combat, Frost Zombies use a combination of five abilities: Shatter Bolt, Cold Soul, Poison, Strike and Suppression. Overall, they deal reasonable damage, and can pose quite a threat to classes with low health, especially the Gunslinger.

Battle[]

Attributes[]

Attributes LV3 LV4 LV5
Speed 18 19 20
Magic 18 19 20
Strength 18 19 20
HP 142 149 156
Focus 100 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
25%
Defense 25 25 25 25 25 25 25 25

Abilities[]

Ice Strike
Cost CD Available Targets Number on Action Bar
10 Focus
3
Enemies
1
Frost Zombie Ice Strike
Element Damage/Healing
Ice
150% Strength + 150% Magic
Accuracy modifier Additional notes
1
S1 Cold Soul Buff
Cold Soul
This unit's speed is lowered by 15%. Lasts 3 turns.
Debuff


Shatter Bolt2
Cost CD Available Targets Number on Action Bar
20 Focus
5
Enemies
1
Frost Zombie Shatter Bolt2
Element Damage/Healing
Ice
100% Magic
Accuracy modifier Additional notes
1.5
Increases piercing by 70%.
S1 Shattered Buff 2
Shattered
This unit is stunned. Lasts 1 turn.
Debuff


Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Frost Zombie Strike
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1


Supression
Cost CD Available Targets Number on Action Bar
None
5
Self
1
Frost Zombie Supression
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Sonny can also use Supression.
S1 Supression Buff
Supression
Reduces damage taken from all sources by 70%. Lasts 4 turns.
Buff


Zombie Poison
Cost CD Available Targets Number on Action Bar
15 Focus
2
Enemies
1
Frost Zombie Zombie Poison
Element Damage/Healing
Poison
60% Strength
Accuracy modifier Additional notes
1
S1 Poison Buff
Poison
This unit suffers Acid damage every turn, equal to 33% of the caster's Strength. Lasts 4 turns.
Cannot stack.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
HP above 35% Ice Strike
Shatter Bolt2
Strike
Zombie Poison
HP between 35% and 25% 50%:
-Ice Strike
-Shatter Bolt2
-Strike
-Zombie Poison
50%:
-Supression
HP below 25% Supression Ice Strike
Shatter Bolt2
Strike
Zombie Poison

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S1U Stick Image
Stick

Tactics[]

Drops[]

They never drop anything.

Trivia[]

  • Zombie might have the same portrait as the Frost Zombie, as the body appearance does.
  • When losing to the pair of Frost Zombies in stage 13, the advice given by the game is: "The two zombies can do one hell of a stun-lock on you at the start. Just survive their initial burst and their heavy attacks will be on cooldown."

See Also[]

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