- For the enemy in Sonny 2, see Frost Zombie (Sonny 2).
Frost Zombie | |
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Level | 3 ~ 5 |
Race | Zombie |
Zone | Ishiguro's Rest - Stage 8 and 13 |
Frost Zombies are first seen in the first battle in Ishiguro's Rest. They specialize in attacks that deal ice damage, slowing or stunning their opponents.
Their appearance is very similar to that of Zombies. They have pale blue skin, wear boots, and carry clubs. Like Zombies, they also have the ability to cast poison, a D.O.T(Damage Over Time) ability that deals low acid damage for four rounds.
In combat, Frost Zombies use a combination of five abilities: Shatter Bolt, Cold Soul, Poison, Strike and Suppression. Overall, they deal reasonable damage, and can pose quite a threat to classes with low health, especially the Gunslinger.
Battle[]
Attributes[]
Attributes | LV3 | LV4 | LV5 | ||||||
---|---|---|---|---|---|---|---|---|---|
Speed | 18 | 19 | 20 | ||||||
Magic | 18 | 19 | 20 | ||||||
Strength | 18 | 19 | 20 | ||||||
HP | 142 | 149 | 156 | ||||||
Focus | 100 | Physical | Magic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Defense | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit's speed is lowered by 15%. | Lasts 3 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Increases piercing by 70%. | ||||
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This unit is stunned. | Lasts 1 turn. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Supression. | ||||
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Reduces damage taken from all sources by 70%. | Lasts 4 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit suffers Acid damage every turn, equal to 33% of the caster's Strength. | Lasts 4 turns. Cannot stack. |
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Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
HP above 35% | Ice Strike Shatter Bolt2 Strike Zombie Poison |
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HP between 35% and 25% | 50%: -Ice Strike -Shatter Bolt2 -Strike -Zombie Poison 50%: -Supression |
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HP below 25% | Supression | Ice Strike Shatter Bolt2 Strike Zombie Poison |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
---|---|---|---|---|---|---|
Stick |
Tactics[]
Drops[]
They never drop anything.
Trivia[]
- Zombie might have the same portrait as the Frost Zombie, as the body appearance does.
- When losing to the pair of Frost Zombies in stage 13, the advice given by the game is: "The two zombies can do one hell of a stun-lock on you at the start. Just survive their initial burst and their heavy attacks will be on cooldown."
See Also[]
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