Frost Terror | |
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Level | 6 ~ 12 |
Race | Zombie? |
Zone | Oberursel - Stage 3 - Training Fight |
Frost Terror is an enemy from Oberursel in Sonny 2. The stage it appears in gives it two Frost Zombies as allies. Unusually, back in New Alcatraz, Doctor Leath can mutate prison guards into something similar to a frost terror, but red.
Battle[]
Attributes[]
Attributes | LV6 | LV7 | LV8 | LV9 | LV10 | LV11 | LV12 | ||
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EASY | Speed | 28 | 32 | 38 | 45 | 54 | 61 | 70 | |
Instinct | 3 | 3 | 4 | 4 | 5 | 6 | 7 | ||
Strength | 12 | 13 | 16 | 19 | 22 | 25 | 29 | ||
HP | 668 | 793 | 957 | 1160 | 1404 | 1609 | 1835 | ||
CHALLENGING | Speed | 31 | 36 | 42 | 50 | 60 | 68 | 78 | |
Instinct | 5 | 6 | 7 | 9 | 10 | 12 | 13 | ||
Strength | 23 | 27 | 31 | 37 | 44 | 51 | 58 | ||
HP | 1136 | 1348 | 1626 | 1972 | 2386 | 2735 | 3119 | ||
HEROIC | Speed | 31 | 36 | 42 | 50 | 60 | 68 | 78 | |
Instinct | 7 | 8 | 9 | 11 | 13 | 15 | 17 | ||
Strength | 29 | 33 | 39 | 47 | 55 | 63 | 72 | ||
HP | 1337 | 1586 | 1913 | 2320 | 2807 | 3218 | 3670 | ||
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Restores 8 Focus to caster. |
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is receiving damage equal to 40% of the enemy's Strength each turn. | Lasts 5 turns. 95% chance of being applied to target. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cannot be dispelled | ||||
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This unit is dealing 33% more periodic damage. | Lasts 5 turns. Cannot stack. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is recovering Health each turn, but has reduced Strength and Instinct. | Lasts 5 turns. Heals 14% Health. Strength and Instinct lowered by 40%. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is stunned, and receiving 50% less damage. | Lasts 2 turns. Cannot stack. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is receiving 60% of the enemy's Strength and Speed as periodic damage. | Lasts 8 turns. Cannot stack. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Vascular Arrest. | ||||
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This unit is receiving 60% less healing from all sources. This effect has 20% chance to resist being dispelled. This effect cannot stack. | Lasts 3 turns. | ||
Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
HP above 80% | Auto Swing Icy Blood Icy Rage Shatter Bolt Soul Strike Vascular Arrest |
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HP between 80% and 50% | 50%: -Auto Swing -Icy Blood -Icy Rage -Shatter Bolt -Soul Strike -Vascular Arrest 50%: -Recuperate |
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HP below 50% | Recuperate | Auto Swing Icy Blood Icy Rage Shatter Bolt Soul Strike Vascular Arrest |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
---|---|---|---|---|---|---|
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unknown | unknown | unknown | unknown | unknown |
Tactics[]
The Frost Terror appears supported by two Frost Zombies. Kill those first, then:
For 'Hot' Hydraulics, cycle Wreck, Decimate, Demolish, and Water cannon.
For 'Cold' Hydraulics, use Mind Freeze, anything, Flash freeze, anything, Shatter (or another high damage attack), repeat.
For Psychologicals, alternate any Shadow attack that leaves the enemy with a buff, then Corruption, then repeat. If running low on focus, either use Dark Infusion on yourself or Electrical Storm on the Terror.
For Biologicals, use high damage attacks, Leading Strike to recover focus, then repeat.
Drops[]
The Frost Terror drops the other items of the set partially dropped by the Frost Zombie.
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