Frost Lord | |
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Level | 7 ~ 12 |
Race | Zombie? |
Zone | Oberursel - Stage 6 - Training Fight |
Frost Lord is an enemy from Oberursel in Sonny 2. It appears to be similar to the Frost Terror in the same zone, the Antagonist from Ivory Line, and the Guardian Form from the Hydraulic Class. It drops the weapon Frosted Fate.
Battle[]
Attributes[]
Attributes | LV7 | LV8 | LV9 | LV10 | LV11 | LV12 | |||
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EASY | Speed | 32 | 38 | 45 | 54 | 61 | 70 | ||
Instinct | 21 | 24 | 29 | 34 | 39 | 44 | |||
Strength | 41 | 48 | 57 | 68 | 78 | 89 | |||
HP | 1190 | 1435 | 1740 | 2106 | 2413 | 2752 | |||
CHALLENGING | Speed | 36 | 42 | 50 | 60 | 68 | 78 | ||
Instinct | 41 | 48 | 57 | 68 | 78 | 89 | |||
Strength | 82 | 97 | 115 | 136 | 156 | 178 | |||
HP | 2022 | 2439 | 2957 | 3579 | 4103 | 4679 | |||
HEROIC | Speed | 36 | 42 | 50 | 60 | 68 | 78 | ||
Instinct | 51 | 61 | 72 | 85 | 98 | 111 | |||
Strength | 103 | 121 | 144 | 170 | 195 | 222 | |||
HP | 2379 | 2870 | 3479 | 4211 | 4827 | 5505 | |||
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Restores 8 Focus to caster. |
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Hypothermia. | ||||
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This unit's Speed is reduced, and it is suffering 30% of the caster's Strength as damage every turn. This effect has a 20% chance to resist being dispelled. This effect cannot stack. | Lasts 12 turns. Speed lowered by 15%. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is receiving damage equal to 40% of the enemy's Strength each turn. | Lasts 5 turns. 95% chance of being applied to target. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is dealing 33% more periodic damage. | Lasts 5 turns. Cannot stack. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is receiving 20% more healing and periodic damage. | Lasts 4 turns. 95% chance of being applied to target. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Mind Freeze. | ||||
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This unit cannot use any abilities that require Focus. This effect has a 20% chance to resist being dispelled. This effect cannot stack. | Lasts 3 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Reconstruct. | ||||
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This unit is stunned, but is regenerating 35% of its maximum Health each turn. | Lasts 2 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is recovering Health each turn, but has reduced Strength and Instinct. | Lasts 5 turns. Heals 14% Health. Strength and Instinct lowered by 40%. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is receiving 60% of the enemy's Strength and Speed as periodic damage. | Lasts 8 turns. Cannot stack. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Vascular Arrest. | ||||
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This unit is receiving 60% less healing from all sources. this effect has 20% chance to resist being dispelled. This effect cannot stack. | Lasts 3 turns. | ||
It has another skill coded, Icy Doom, which boosts its Strength and Instinct and lowers its damage taken but it cannot use this skill as it is coded to only do so after an unspecified condition is met. In the zone 13 battle, however, it is able to use this ability, as the criteria is defined as 35% health.
Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
HP above 80% | Auto Swing Hypothermia Icy Blood Icy Rage Liquid Veins Mind Freeze Soul Strike Vascular Arrest |
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HP between 80% and 50% | 50%: -Auto Swing -Hypothermia -Icy Blood -Icy Rage -Liquid Veins -Mind Freeze -Soul Strike -Vascular Arrest 50%: -Reconstruct -Recuperate |
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HP below 50% | Reconstruct Recuperate |
Auto Swing Hypothermia Icy Blood Icy Rage Liquid Veins Mind Freeze Soul Strike Vascular Arrest |
Equipment[]
Tactics[]
Watch out for Mind Freeze, it can cripple Psychological and Biological characters. It only has 20% dispel resistance though, so Veradux's heal, as it can dispel frost debuffs, should take care of it more often than not. It's advised to wait for it to use Reconstruct before unleashing an all-out attack (except for the cold Hydro build) if you don't have a healing reducing ability equipped.
Drops[]
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