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Elite Medic
Level 11
Race Human
Zone Gadi'Kala
- Stage 34
We're wasting time, the Paladin needs our help to take down the Baron!
~ ZPCI Medic to the ZPCI Sniper

An Elite Medic appears during Gadi'Kala in Sonny 1. A team consisting of a ZPCI Elite, Elite Medic, and ZPCI Sniper deploy to reinforce Paladin Galiant in eliminating Baron Brixius.

Battle[]

Attributes[]

Attributes LV11
Speed 43
Magic 73
Strength 73
HP 864
Focus 100 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
65%
Defense 25 25 25 25 25 25 25 25

Abilities[]

Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1


SWAT Fire
Cost CD Available Targets Number on Action Bar
15 Focus
0
Enemies
1
Element Damage/Healing
Fire
100% Magic
Accuracy modifier Additional notes
Unavoidable


SWAT Heal
Cost CD Available Targets Number on Action Bar
22 Focus
6
Self and Allies
3
Element Damage/Healing
Physical
Heals 300% Magic
Accuracy modifier Additional notes
Unavoidable


Water Heal
Cost CD Available Targets Number on Action Bar
1 Focus
0
Self and Allies
1
Element Damage/Healing
Ice
Heals 50% Magic
Accuracy modifier Additional notes
Unavoidable


Zombie Poison
Cost CD Available Targets Number on Action Bar
15 Focus
2
Enemies
1
Element Damage/Healing
Poison
60% Strength
Accuracy modifier Additional notes
1
Poison
This unit suffers Acid damage every turn, equal to 33% of the caster's Strength. Lasts 4 turns.
Cannot stack.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 80% HP Strike
SWAT Fire
Zombie Poison
Weakest friendly unit between 80% and 60% HP 50%:
-Strike
-SWAT Fire
-Zombie Poison
50%:
-SWAT Heal
-Water Heal
Weakest friendly unit below 60% HP SWAT Heal
Water Heal
Strike

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
ZPCI Med-Wear A ZPCI Med-Wear B ZPCI Med-Wear C ZPCI Med-Wear D ZPCI Med-Wear E Pulse Rifle

Tactics[]

Kill him after the Sniper. It's also a good choice to stun him, because he also has a healing ability that has no cooldown, however the healing of that move is weak. With some luck, Subversion could be used to counter the healing but you would be better off if you just stun him.

Drops[]

He drops nothing.

Trivia[]

  • His battle does not play the "Final Encounter" theme.
  • He is the only character in Sonny that has a south Welsh accent.
  • He uses the same as the portrait as the ZPCI Medic.

See Also[]

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