Elite Medic | |
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Level | 11 |
Race | Human |
Zone | Gadi'Kala - Stage 34 |
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“ | We're wasting time, the Paladin needs our help to take down the Baron! | „ |
~ ZPCI Medic to the ZPCI Sniper |
An Elite Medic appears during Gadi'Kala in Sonny 1. A team consisting of a ZPCI Elite, Elite Medic, and ZPCI Sniper deploy to reinforce Paladin Galiant in eliminating Baron Brixius.
Battle[]
Attributes[]
Attributes | LV11 | ||||||||
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Speed | 43 | ||||||||
Magic | 73 | ||||||||
Strength | 73 | ||||||||
HP | 864 | ||||||||
Focus | 100 | Physical | Magic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Defense | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit suffers Acid damage every turn, equal to 33% of the caster's Strength. | Lasts 4 turns. Cannot stack. |
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Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
All friendly units above 80% HP | Strike SWAT Fire Zombie Poison |
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Weakest friendly unit between 80% and 60% HP | 50%: -Strike -SWAT Fire -Zombie Poison 50%: -SWAT Heal -Water Heal |
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Weakest friendly unit below 60% HP | SWAT Heal Water Heal |
Strike |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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ZPCI Med-Wear A | ZPCI Med-Wear B | ZPCI Med-Wear C | ZPCI Med-Wear D | ZPCI Med-Wear E | Pulse Rifle |
Tactics[]
Kill him after the Sniper. It's also a good choice to stun him, because he also has a healing ability that has no cooldown, however the healing of that move is weak. With some luck, Subversion could be used to counter the healing but you would be better off if you just stun him.
Drops[]
He drops nothing.
Trivia[]
- His battle does not play the "Final Encounter" theme.
- He is the only character in Sonny that has a south Welsh accent.
- He uses the same as the portrait as the ZPCI Medic.
See Also[]
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