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For the Sonny bonus zone boss, see Doctor Herregods (Sonny).
โ€œ Believe, Sonny! Believe in the power of science! โ€ž
~ Dr Herregods
Dr Herregods
Dr HerregodsHerregods in battle.
Level 6 ~ 37
6 ~ 28 (Legend)
Race Human
Zone Tera Jungle
- Stage 3 (Joins party)
Allies Sonny
Veradux
Kara
Zakk

Doctor Tom Herregods, also known as Dr Herregods, is a character from Sonny (2017).He appears as a support unit for the player; decreasing damage output of an enemy for a short time, giving a shield for each ally that slightly heals when hit, a regeneration ability and an offensive basic attack.

Background[]

He is a researcher of mammalian genetic mutation with a focus in re-animation virus strains, simply a "Zombie Expert", also he was a leading name in his prime, along with two others. He has a tech lab in Tera Jungle, operating his researches here. Given the environment, his job and his great knowledge over virus strains, he most likely one of responsible people for the mutation in the wildlife of the jungle. He somehow knows Dr. Sergei Brandt, the one responsible for creating the special virus strain in Sonny's body.

Personality[]

Tom Herregods is seen as a typical nerd and crazy scientist; he always tries to find a reason behind anything he comes across, even his talking manner is scientific, which may be a reference to his long scientist life, especially the recent times when he was the only one around Tera Jungle until he finds Sonny and Veradux. Despite his weird nature, he is very friendly as he guides the party through the jungle, tries his best to help Sonny to find what he was in his previous life and uses his knowledge to empower him. Yet, he is often mocked by Veradux, but sometimes he does not seem to understand the joke. He seems to be a hardworking person, as even while walking and fighting, he still does researches at the same time.

History[]

In the remake of Sonny, Dr. Herregods was living in Tera Jungle, where wildlife is being mutated due to experiments. After Sonny and Veradux beat a group of mutated plants, Herregods finds the group from one of his canopies and with a brief meeting, he joins the duo. He guides the group throughout their journey. Especially Sonny gets benefits from him as Herregods being a zombie expert, he at least finds clues for who Sonny was before his re-animation.

Theory[]

This section contains theoretical information.
This is a fan-made theory and not official information.

Perhaps the most important part is that he was able to pinpoint the hidden special strain inside of the casette given by Louis to Sonny and was able to tell the strain's functions. He knows only one person for such an innovative strain; Doctor Sergei Brandt, and tells that he does not know why Sonny was chosen for this strain test, nor there were any mention about him. Given that Brandt was a leading name with Herregods and an unnamed other, and that strain is only made by him, Sonny might be indeed a project of Sergei. However, the one who injects Sonny was Louis. Even when Louis brought him back to life, he had already the green body of a ZED, and had stitch marks around his body, thus there is a great chance that Sonny was not experimented just once, but at least twice; he was either still in experiment, or was about to fail if it were not for Louis' efforts. Thereby, Louis was more likely to have some direct relations with Dr. Sergei and his works.

Because of his similarity to Sonny, Carbon also might have connections to Dr. Brandt, or the unnamed one, since the mysterious scientist was also a leading name. There is also another possibility that Carbon might be the unnamed one, since the two scientists were obsessed with re-animation to the point that they were eaten by their own experiments, as rumours say. However, since there is no evidence how much their body parts were eaten or even survived, Carbon might became a ZED like Sonny, and might did some surgery to repair himself. Since the two of the three leading names were ceased to exist, Herregods remains the only known scientist to solve this mystery. If there will be a sequel, we might see him again, because he remained in Carbon's laboratory, where answers may be exploited.

Audio[]

Doctor Tom Herregods/Audio

Attributes[]

Attribute Notes:

  • Values in bold can be encountered in a Legend run (no training), no bold means that these values are only available in training fights.
    • Italic values cannot be encountered in training despite being coded in the game due to Sonny's level being +1 higher than the zone level when entering a new zone, on a legend run.
  • Buffs cannot reduce Power/Defense/Speed below 1. This also applies to Vitality but it normally cannot be modified in battle.
    • For Defense specifically, this means that the Damage taken Mod becomes ~200% while both breached and exposed. See this this page for more info.
  • Visible Power/Defense/Speed is rounded to nearest integer. If the actual value ends exactly in ".5", then it will be rounded to nearest even integer. Visible (Max) HP is rounded up.
  • Abilities can also have Hit./Crit. Bonuses, which are listed under the Abilities section.
  • Only Physical Defense is shown because the other elemental defenses are not used at all on units. They can still get non-physical elemental defense from certain abilities.
Note: This unit is allied, which means that it has lower stats than enemies at same levels, but can equip items. The values below show their attributes while having no equipment.
Base Mod Lvl 6 Lvl 10 Lvl 13 Lvl 15 Lvl 19 Lvl 22 Lvl 24 Lvl 27
Power 10 0.8 54.8107.97160.4200.93294.66375.57434.38529.69
Defense 10 1 66132.47198248.66365.82466.96540.47659.61
Speed 10 1 66132.47198248.66365.82466.96540.47659.61
Vitality 10 1.2 77.2156.96235.61296.39436.98558.35646.57789.53
Max HP from Vitality (7*Vitality) 540.431098.731649.242074.743058.883908.474525.995526.74
 
Visible Max HP from Vitality 5411099165020753059390945265527
Visible Power 55108160200295376435530
Visible Defense 66132198249366467540660
Visible Speed 66132198249366467540660
 
Damage Taken Mod from Defense 141.072%145.917%147.34%147.905%148.595%148.906%149.057%149.23%
... while Breached (-50% Defense)170.536%172.959%173.67%173.952%174.297%174.453%174.529%174.615%
... while Exposed (-75% Defense)185.268%186.479%186.835%186.976%187.149%187.226%187.264%187.308%
 
Hit. Bonus 0%
Crit. Chance 15%
Stun Resist 0%
Focus Drain Resist 0%
Physical Defense 0%


Abilities[]

 
Attack
Element
Type
Range
Target
Physical
Basic Attack
Melee
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
100% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
100%
Reaction
Notes
Has the description "Deal # damage .".
 

 
Vitamin Spray
Element
Type
Range
Target
Nature
Active
Ranged
Party Member
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
3
-135% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
65%
Reaction
Notes
Has the description "Heal X HP and apply Regen to target.".
 
Regen
Target Buff Description
Sonny2017-HealingBuff
Recovering # HP each turn.
Target Buff Polarity
Target Buff Charges
Target Buff Duration
Target Buff Notes
Positive
3
Heals for -100% Power.
 

 
Eco Strike
Element
Type
Range
Target
Nature
Basic Attack
Ranged
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
100% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
100%
Reaction
Notes
Ignores Defense. Has the description "Deal # damage and ignore the target's defense.".
 

 
Pacify
Element
Type
Range
Target
Physical
Active
Melee
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
4
135% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
250%
100%
Reaction
Notes
Has the desciption "Deal # damage and apply Weaken to target.".
 
Weaken
Target Buff Description
Sonny2017-BuffWeaken
Power reduced by 50%.
Target Buff Polarity
Target Buff Charges
Target Buff Duration
Target Buff Notes
Negative
1
+1 duration when first applied.
 

 
Hydro Shield
Element
Type
Range
Target
Frost
Active
Ranged
Party Member
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
3
-85% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
7
100%
150%
75%
Reaction
Notes
AoE ability. Has the description "Heal X HP and apply Hydro Guard to target.".
 
Hydro Guard
Target Buff Description
Sonny2017-BuffHydroGuard
Defense increased by 50% for one hit. When hit, this unit is also healed for # HP.
Target Buff Polarity
Target Buff Charges
Target Buff Duration
Target Buff Notes
Positive
1
3
Heals for -35% Power.
 

A.I. Ability Order[]

A.I. Notes:

  • The A.I. prefers to use the topmost item in the left list, which is ranked according to the abilities' total scaling and A.I. score bonuses. For attacks specifically, their cooldown also plays a part in the rankings (the longer the cooldown, the higher it goes).
    • When an ability's Max HP Threshold condition is met and it's off cooldown, then that ability is added to the left list, in most cases to the top.
    • If an ability cannot be used due to being on cooldown, incl. silences, then the A.I. moves down the list to the next ability. If no abilities are available, then the A.I. skips their turn.
    • The A.I. will also not use healing abilities with 100% HP Threshold if all their teammates have full HP.
  • The A.I. does have a chance of not following the list and instead picking a random ability. The chance depends on it's A.I. type and the difference in total scaling & A.I. Score Bonuses.
  • It might also pick a different ability if the valid target(s) has:
    • Increased elemental defense against an element one of their available abilities has.
    • High Defense and the A.I. has access to an ability that deals piercing damage.
  • The A.I. prefers targeting units with low HP% (both attacks & heals) and a high Damage Taken Mod (only attacks). Buffs that increases damage/healing taken also affect the targeting priority.
  • Again, the A.I. has a chance of targeting a random unit instead. The chance depends on it's A.I. type, the difference in HP% & difference in Damage Taken Mod.
A.I. Type This unit has the A.I. type "Logical". They have a high chance of sticking to the list, and tend to attack the "weakest" enemy.
 
Phases Ability Preference List HP Threshold Abilities Passive Abilities
Phase 1 - Pacify
- Eco Strike
- Attack
- Hydro Shield (Party member <75% HP) (3rd turn & onward)
- Vitamin Spray (Party member <65% HP)


Tactics[]

Compared to Veradux, the only other healer ally, this unit focuses on mitigating damage rather than being a pure healer. Most of their abilities applies buffs in exchange for dealing less damage/healing with them, compared to Veradux. However, this unit is able to deal high, consistent damage with Eco Strike due to it's piercing nature.

Because Pacify has an A.I. score bonus, this unit will use it before Eco Strike against high Defense enemies.

Trivia[]

See Also[]

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