Doctor Klima (Sonny 2) | |
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Level | 22 |
Race | Human |
Zone | Sho'Tul Shelf - Stage 1 |
- For the character in Sonny (2017), see Doctor Theodore Klima.
Doctor Klima is an enemy from Sho'Tul Shelf in Sonny 2.
Battle[]
Attributes[]
Attributes | LV22 | ||||||||
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HEROIC | Speed | 158 | |||||||
Instinct | 1419 | ||||||||
Strength | 1419 | ||||||||
HP | 2601731 | ||||||||
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Corrosion. | ||||
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This unit receives 35% additional damage from all sources, and Poison Defense is lowered by 30%. | Lasts 8 turns. Actually lowers Piercing, not Defense. Cannot stack. 30% chance to resist dispelling. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Envenom. | ||||
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This unit is suffering damage equal to 65% of the caster's Strength each turn. This effect has a 40% chance to resist being dispelled. | Lasts 9 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Epiphany. | ||||
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The truth hurts. This unit suffers 120% of the caster's Instinct as damage every turn. | Lasts 7 turns. Cannot stack. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Infect. | ||||
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This unit is infected, and will be damaged for 345% of the caster's Strength next turn. This effect has a 10% chance to resist being dispelled. | Lasts 1 turn. | ||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Insecurity. | ||||
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This unit's Shadow Defense is lowered by 40%, it is taking 20% more damage, and its Speed is reduced by 25%. | Lasts 5 turns. Shadow Defense actually lowered by 35%. Cannot stack. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Leading Strike. Caster recovers 50 Focus. |
He also has Disrupt coded but is unable to use it due to a glitch preventing AI characters from using Focus-modifying Offensive skills on enemies.
Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
First 2 rounds of battle | Corrosion Envenom Epiphany Infect Insecurity |
Leading Strike | |
After first 2 rounds of battle, HP above 2% | Klima Heal | Corrosion Envenom Epiphany Infect Insecurity |
Leading Strike |
HP between 2% and 1% | Klima Heal | 50%: -Corrosion -Envenom -Epiphany -Infect -Insecurity 50%: -Leading Strike |
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HP below 1% | Klima Heal | Leading Strike |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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Surgeon's Visage | Surgeon's Shelter | Surgeon's Dexterity | Surgeon's Leggings | Surgeon's Boots | unknown |
Tactics[]
- This enemy has a lot of health, and he heals massive amounts every 3 turns, and then every 6 turns after. You can defeat him by using Retrograde or Subversion every 3 or 6 turns to make him lose health instead of gain.
- For the Psychological class, High Voltage+High Voltage+Shock Coma+Shock Coma+High Voltage+Retrograde is also an option. Have Overdrive as a passive skill.
Drops[]
- These items are for the Combat Medic class only.
Trivia[]
- He uses the unobtainable Golden Crowbar as Primary Arms.
- He bears some resemblance to the enemy Doctor Herregods from Sonny.
- He is probably, like Doctor Herregods, a reference to the protagonist of the Half-Life series, Gordon Freeman. (Who is a doctor, wears a special kind of armor, and has a crowbar as a signature weapon)
- "Klima" in German means "climate".
- Like Dr Herregods, a character of the same name appears in Sonny (2017).
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