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Devourer
Level 7 ~ 10
Race Zombie
Zone Gadi'Kala
- Stage 20, 25, and 31

Devourer is an enemy in Sonny. They are yellow versions of Zombies, carrying Stone Clubs instead of Sticks. They serve Baron Brixius and appear to carry his brain-rotting influence with them, which would explain their naming.

Battle[]

Attributes[]

Attributes LV7 LV8 LV9 LV10
Speed 31 34 37 40
Magic 0 0 0 0
Strength 57 63 69 75
HP 608 672 736 800
Focus 100 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
65%
Defense 25 25 25 25 25 25 25 25

Abilities[]

Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1


Zombie Poison
Cost CD Available Targets Number on Action Bar
15 Focus
2
Enemies
1
Element Damage/Healing
Poison
60% Strength
Accuracy modifier Additional notes
1
Poison
This unit suffers Acid damage every turn, equal to 33% of the caster's Strength. Lasts 4 turns.
Cannot stack.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
Always Strike
Zombie Poison

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
Stone Club

Tactics[]

Devourers are not particularly difficult opponents to defeat. Their attacks are fairly basic and easy to be countered against. They do however, deal moderate damage and retain moderate vitality, which can actually pose some threat to the Assassins and Gunslingers when they are in group. Veradux's healing is enough to remedy damage done by their attacks, although the survivors armor could be useful to suppress the damage from Strike, typically they are not much of a threat.

Drops[]

Item Name Item Icon Sell Price Stats In-Game Description In-Game Appearance
Stone Club
โ‚ฌ50 Strength +2 Too heavy to be any useful.
Knight's Helm
โ‚ฌ128

Strength +9

Vitality +7

Physical Piercing +7

Knight's Armor
โ‚ฌ128

Strength +11

Vitality +5

Physical Piercing +7

Knight's Leggings
โ‚ฌ128

Strength +12

Vitality +4

Physical Piercing +13

Knight's Boots
โ‚ฌ60

Strength +8

Vitality +9

Physical Piercing +13

Striker's Mask
โ‚ฌ128

Speed +10

Strength +4

Physical Piercing +28

Striker's Armor
โ‚ฌ128 Speed +6

Strength +6

Vitality +6

Striker's Gloves
โ‚ฌ60

Speed +10

Strength +9

Physical Piercing +28

Striker's Leggings
โ‚ฌ128 Speed +9

Strength +2

Vitality +4

Physical Piercing +22

Breaker's Mask
โ‚ฌ128

Focus +20

Magic +9

Magic Piercing +27

Breaker's Armor
โ‚ฌ128

Focus +20

Magic +9

Ice Piercing +27

Breaker's Gloves
โ‚ฌ60

Focus +20

Magic +10

Magic Piercing +13

Ice Piercing +13

Breaker's Boots
โ‚ฌ60

Focus +20

Magic +9

Ice Piercing +32

Mender's Armor
โ‚ฌ128

Magic +5

Strength +4

Vitality +7

Lightning Piercing +17

Mender's Gloves
โ‚ฌ60

Magic +6

Strength +4

Vitality +9

Mender's Leggings
โ‚ฌ128

Magic +5

Strength +4

Vitality +5

Lightning Piercing +9

Mender's Boots
โ‚ฌ60 Magic +4

Strength +5

Vitality +8

Lightning Piercing +17

Trivia[]

See Also[]

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