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Cunning Convict
Level 2
Race Human
Zone New Alcatraz
- Stage 4
โ€œ They're here for us, Johnny! I told you they'd come. I TOLD YOU! โ€ž
~ The Cunning Convinct to Johnny during the fight against Sonny and Veradux

Cunning Convict is an enemy from New Alcatraz. He appears as an inmate trying to escape the prison, mistaking Sonny and Veradux for either guards or ZPCI reinforcements.

Battle[]

Attributes[]

Attributes LV2
EASY Speed 12
Instinct 5
Strength 5
HP 111
CHALLENGING Speed 13
Instinct 11
Strength 11
HP 189
HEROIC Speed 13
Instinct 13
Strength 13
HP 223
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
80%
Defense 100 100 100 100 100 100 100 100

Abilities[]

Adrenaline
Cost CD Available Targets Number on Action Bar
None
3
Self and Allies
1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Dispels 3 Poison debuffs.
Sonny can also use Adrenaline.
Adrenaline
This unit's Strength is increased by 25% and is also regenerating 13 Focus each turn. Healing dealt and received is increased by 40%. Lasts 3 rounds.
Buff


Auto Swing
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Physical
170% Strength + 170% Speed
Accuracy modifier Additional notes
1
Restores 8 focus to caster.


Dux Heal
Cost CD Available Targets Number on Action Bar
15 Focus
0
Self or Ally
1
Element Damage/Healing
Physical
Heals 100% Strength + 500% Instinct
Accuracy modifier Additional notes
Unavoidable
Dispels 1 Physical, Ice or Fire debuff.


Impair
Cost CD Available Targets Number on Action Bar
8% Health
1
Enemy
1
Element Damage/Healing
Physical
280% Strength
Accuracy modifier Additional notes
1
Sonny can also use Impair.
Impaired
This unit is receiving 15% additional damage from all sources. This effect cannot stack. Lasts 12 rounds.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 80% HP Auto Swing
Impair
Weakest friendly unit between 80% and 60% HP 50%:
-Auto Swing
-Impair
50%:
-Adrenaline
-Dux Heal
Weakest friendly unit below 60% HP Adrenaline
Dux Heal
Auto Swing
Impair

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
unknown Prison Shirt XXS Prison Trousers XL unknown Crow Bar

Tactics[]

Veradux can one hit kill him.

Trivia[]

See Also[]

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