Sonny Wiki
Advertisement
Care Taker
Level 17 ~ 23
Race Human
Zone Hew
- Stage 6
- Training Fight
Allies Blood Hounds

The Care Taker appears during Hew, with 2 Blood hounds. His main tactic involves healing and buffing his blood hound allies.

Battle[]

Attributes[]

Attributes LV17 LV18 LV19 LV20 LV21 LV22 LV23
EASY Speed 89 98 108 119 130 142 155
Instinct 47 52 58 63 69 76 82
Strength 47 52 58 63 69 76 82
HP 3254 3597 3963 4352 4765 5203 5668
CHALLENGING Speed 99 109 120 132 144 158 172
Instinct 95 105 115 127 139 151 165
Strength 95 105 115 127 139 151 165
HP 5531 6115 6737 7398 8101 8846 9636
HEROIC Speed 99 109 120 132 144 158 172
Instinct 118 131 144 158 173 189 206
Strength 118 131 144 158 173 189 206
HP 6507 7194 7926 8704 9530 10407 11336
Focus 120 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
50%
Defense 100 100 100 100 100 100 100 100


Abilities[]

Auto Swing
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Physical
170% Strength + 170% Speed
Accuracy modifier Additional notes
1
Recovers 8 Focus.


Caretaker
Cost CD Available Targets Number on Action Bar
15 Focus
5
Allies
1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Caretaker
This unit is being cared for by its master. Lasts 4 turns.
Heals for 130% caster's Strength.
Restores 10 Focus.
75% chance to resist dispelling.
Buff


Sic
Cost CD Available Targets Number on Action Bar
7 Focus
3
Allies
1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Sic
Master says attack. Damage done increased by 35%. Lasts 3 turns.
50% chance to resist dispelling.
Buff


Whiplash
Cost CD Available Targets Number on Action Bar
8 Focus
3
Enemies
1
Element Damage/Healing
Physical
60% Strength
Accuracy modifier Additional notes
1
Whiplash
This unit is taking damage equal to 60% of the enemy's Strength. Lasts 5 turns.
Debuff


Wound
Cost CD Available Targets Number on Action Bar
30 Focus
3
Enemies
1
Element Damage/Healing
Physical
220% Strength
Accuracy modifier Additional notes
1
Sonny can also use Wound.
Wound
This unit receives 35% additional damage from all sources, and is bleeding for 63% of the attacker's Strength each turn. Lasts 3 turns.
Takes 35% more damage and an additional 6.
Cannot stack.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 1% HP Caretaker
Sic
Whiplash
Wound
Auto Swing
Weakest friendly unit below 1% HP Caretaker
Sic
50%:
-Whiplash
-Wound
50%:
-Auto Swing

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
Caretaker's Helm Field Armor Grips of Command Bite Proof Pants Caretaker's Stompers Riot Gun

Tactics[]

Drops[]

Item Name Item Icon Sell Price Item Stats Item Description
Care Taker's Helm โ‚ฌ163
  • Speed+8
  • Instinct+46
  • Strength+8
  • Vitality+16
Field Armor โ‚ฌ163
  • Speed+16
  • Instinct+27
  • Strength+12
  • Vitality+23
Bite Proof Pants โ‚ฌ152
  • Speed+22
  • Instinct+36
  • Vitality+15
Against dogs maybe.
Riot Gun โ‚ฌ434
  • Speed+51
  • Instinct+61
  • Strength+71
  • Vitality+21

Trivia[]

  • Despite there being a red version of their rifle that would match the ensemble worn by them, they still use the standard Riot Gun.

See Also[]

Advertisement